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0Version originale du fichierNCDevTeamNC
1Supprimé DX8 et OctreeSceneNode du projet, supprimé les scripts post-build non-adaptés à la hiérarchie. Linux pas testé.49.1 KoTUpac26-01-2011 00:30:53

./aip/1.8aipmod/source/Irrlicht/Irrlicht-gcc.cbp :

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="Irrlicht" />
		<Option pch_mode="0" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Win32 - Debug - dll">
				<Option platforms="Windows;" />
				<Option output="..\..\lib\Win32-gcc\Irrlicht" prefix_auto="1" extension_auto="1" />
				<Option object_output="..\obj\win32-gcc-debug-dll" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-Wextra" />
					<Add option="-Wall" />
					<Add option="-g" />
					<Add option="-W" />
					<Add option="-O0" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-DWIN32" />
					<Add option="-D_DEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_USRDLL" />
					<Add option="-DIRRLICHT_EXPORTS" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-D__GNUWIN32__" />
					<Add directory="..\..\include" />
					<Add directory="zlib" />
				</Compiler>
				<Linker>
					<Add library="kernel32" />
					<Add library="user32" />
					<Add library="gdi32" />
					<Add library="winspool" />
					<Add library="comdlg32" />
					<Add library="advapi32" />
					<Add library="shell32" />
					<Add library="ole32" />
					<Add library="oleaut32" />
					<Add library="uuid" />
					<Add library="opengl32" />
					<Add library="winmm" />
				</Linker>
			</Target>
			<Target title="Win32 - Release - accurate math - dll">
				<Option platforms="Windows;" />
				<Option output="..\..\lib\Win32-gcc\Irrlicht" prefix_auto="1" extension_auto="1" />
				<Option object_output="..\obj\win32-gcc-release-dll" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O2" />
					<Add option="-Wall" />
					<Add option="-W" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_USRDLL" />
					<Add option="-DIRRLICHT_EXPORTS" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-D__GNUWIN32__" />
					<Add directory="..\..\include" />
					<Add directory="zlib" />
				</Compiler>
				<Linker>
					<Add library="kernel32" />
					<Add library="user32" />
					<Add library="gdi32" />
					<Add library="winspool" />
					<Add library="comdlg32" />
					<Add library="advapi32" />
					<Add library="shell32" />
					<Add library="ole32" />
					<Add library="oleaut32" />
					<Add library="uuid" />
					<Add library="opengl32" />
					<Add library="winmm" />
				</Linker>
			</Target>
			<Target title="Win32 - Release - fast math - dll">
				<Option platforms="Windows;" />
				<Option output="..\..\lib\Win32-gcc\Irrlicht" prefix_auto="1" extension_auto="1" />
				<Option object_output="..\obj\win32-gcc-release-fast-dll" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O3" />
					<Add option="-Wall" />
					<Add option="-W" />
					<Add option="-ffast-math" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_USRDLL" />
					<Add option="-DIRRLICHT_EXPORTS" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-D__GNUWIN32__" />
					<Add directory="..\..\include" />
					<Add directory="zlib" />
				</Compiler>
				<Linker>
					<Add library="kernel32" />
					<Add library="user32" />
					<Add library="gdi32" />
					<Add library="winspool" />
					<Add library="comdlg32" />
					<Add library="advapi32" />
					<Add library="shell32" />
					<Add library="ole32" />
					<Add library="oleaut32" />
					<Add library="uuid" />
					<Add library="opengl32" />
					<Add library="winmm" />
				</Linker>
			</Target>
			<Target title="Win32 - Debug - static">
				<Option platforms="Windows;" />
				<Option output="..\..\lib\Win32-gcc\libIrrlicht" prefix_auto="1" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="..\obj\win32-gcc-debug-static" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-W" />
					<Add option="-Wall" />
					<Add option="-g" />
					<Add option="-O0" />
					<Add option="-Wextra" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-DWIN32" />
					<Add option="-D_DEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_IRR_STATIC_LIB_" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-D__GNUWIN32__" />
					<Add directory="..\..\include" />
					<Add directory="zlib" />
				</Compiler>
				<Linker>
					<Add library="kernel32" />
					<Add library="user32" />
					<Add library="gdi32" />
					<Add library="winspool" />
					<Add library="comdlg32" />
					<Add library="advapi32" />
					<Add library="shell32" />
					<Add library="ole32" />
					<Add library="oleaut32" />
					<Add library="uuid" />
					<Add library="opengl32" />
					<Add library="winmm" />
				</Linker>
			</Target>
			<Target title="Win32 - Release - accurate math - static">
				<Option platforms="Windows;" />
				<Option output="..\..\lib\Win32-gcc\libIrrlicht" prefix_auto="1" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="..\obj\win32-gcc-release-dll" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-Os" />
					<Add option="-O3" />
					<Add option="-O2" />
					<Add option="-W" />
					<Add option="-Wall" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-DIRRLICHT_EXPORTS" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-D__GNUWIN32__" />
					<Add directory="..\..\include" />
					<Add directory="zlib" />
				</Compiler>
				<Linker>
					<Add option="-s" />
					<Add library="kernel32" />
					<Add library="user32" />
					<Add library="gdi32" />
					<Add library="winspool" />
					<Add library="comdlg32" />
					<Add library="advapi32" />
					<Add library="shell32" />
					<Add library="ole32" />
					<Add library="oleaut32" />
					<Add library="uuid" />
					<Add library="opengl32" />
					<Add library="winmm" />
				</Linker>
			</Target>
			<Target title="Win32 - Release - fast math - static">
				<Option platforms="Windows;" />
				<Option output="..\..\lib\Win32-gcc\libIrrlicht" prefix_auto="1" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="..\obj\win32-gcc-release-fast-static" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-fexpensive-optimizations" />
					<Add option="-Os" />
					<Add option="-O3" />
					<Add option="-W" />
					<Add option="-Wall" />
					<Add option="-ffast-math" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_IRR_STATIC_LIB_" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-D__GNUWIN32__" />
					<Add directory="..\..\include" />
					<Add directory="zlib" />
				</Compiler>
				<Linker>
					<Add option="-s" />
					<Add library="kernel32" />
					<Add library="user32" />
					<Add library="gdi32" />
					<Add library="winspool" />
					<Add library="comdlg32" />
					<Add library="advapi32" />
					<Add library="shell32" />
					<Add library="ole32" />
					<Add library="oleaut32" />
					<Add library="uuid" />
					<Add library="opengl32" />
					<Add library="winmm" />
				</Linker>
			</Target>
			<Target title="Linux - Debug - shared">
				<Option platforms="Unix;" />
				<Option output="..\..\lib\Linux\libIrrlicht" prefix_auto="0" extension_auto="1" />
				<Option object_output="..\obj\linux-gcc-debug-shared" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-W" />
					<Add option="-Wall" />
					<Add option="-g" />
					<Add option="-O0" />
					<Add option="-Wextra" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-fPIC" />
					<Add option="-D_DEBUG" />
					<Add directory="..\..\include" />
					<Add directory="zlib" />
					<Add directory="libpng" />
					<Add directory="jpeglib" />
				</Compiler>
				<Linker>
					<Add library="GL" />
					<Add library="Xxf86vm" />
					<Add directory="\usr\X11R6\lib" />
					<Add directory="\usr\local\lib" />
				</Linker>
			</Target>
			<Target title="Linux - Release - accurate math - shared">
				<Option platforms="Unix;" />
				<Option output="..\..\lib\Linux\libIrrlicht" prefix_auto="0" extension_auto="1" />
				<Option object_output="..\obj\linux-gcc-release-shared" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O3" />
					<Add option="-W" />
					<Add option="-Wextra" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-fPIC" />
					<Add directory="..\..\include" />
					<Add directory="zlib" />
					<Add directory="libpng" />
					<Add directory="jpeglib" />
				</Compiler>
				<Linker>
					<Add library="GL" />
					<Add library="Xxf86vm" />
					<Add directory="\usr\X11R6\lib" />
					<Add directory="\usr\local\lib" />
				</Linker>
			</Target>
			<Target title="Linux - Release - fast math - shared">
				<Option platforms="Unix;" />
				<Option output="..\..\lib\Linux\libIrrlicht" prefix_auto="0" extension_auto="1" />
				<Option object_output="..\obj\linux-gcc-release-fast-shared" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O3" />
					<Add option="-W" />
					<Add option="-Wextra" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-ffast-math" />
					<Add directory="..\..\include" />
					<Add directory="zlib" />
					<Add directory="libpng" />
					<Add directory="jpeglib" />
				</Compiler>
				<Linker>
					<Add library="GL" />
					<Add library="Xxf86vm" />
					<Add directory="\usr\X11R6\lib" />
					<Add directory="\usr\local\lib" />
				</Linker>
			</Target>
			<Target title="Linux - Debug - static">
				<Option platforms="Unix;" />
				<Option output="..\..\lib\Linux\libIrrlicht" prefix_auto="0" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="..\obj\linux-gcc-debug-shared" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-W" />
					<Add option="-Wall" />
					<Add option="-g" />
					<Add option="-O0" />
					<Add option="-Wextra" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-fPIC" />
					<Add option="-D_IRR_STATIC_LIB_" />
					<Add option="-D_DEBUG" />
					<Add directory="..\..\include" />
					<Add directory="zlib" />
					<Add directory="libpng" />
				</Compiler>
				<Linker>
					<Add library="GL" />
					<Add library="Xxf86vm" />
					<Add directory="\usr\X11R6\lib" />
					<Add directory="\usr\local\lib" />
				</Linker>
			</Target>
			<Target title="Linux - Release - accurate math - static">
				<Option platforms="Unix;" />
				<Option output="..\..\lib\Linux\libIrrlicht" prefix_auto="0" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="..\obj\linux-gcc-release-shared" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-O3" />
					<Add option="-W" />
					<Add option="-Wextra" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-fPIC" />
					<Add option="-D_IRR_STATIC_LIB_" />
					<Add directory="..\..\include" />
					<Add directory="zlib" />
					<Add directory="libpng" />
				</Compiler>
				<Linker>
					<Add library="GL" />
					<Add library="Xxf86vm" />
					<Add directory="\usr\X11R6\lib" />
					<Add directory="\usr\local\lib" />
				</Linker>
			</Target>
			<Target title="Linux - Release - fast math - static">
				<Option platforms="Unix;" />
				<Option output="..\..\lib\Linux\libIrrlicht" prefix_auto="0" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="..\obj\linux-gcc-release-fast-shared" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-fexpensive-optimizations" />
					<Add option="-Os" />
					<Add option="-O3" />
					<Add option="-Wall" />
					<Add option="-W" />
					<Add option="-ffast-math" />
					<Add option="-Wno-unused-parameter" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_IRR_STATIC_LIB_" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-D__GNUWIN32__" />
					<Add directory="..\..\include" />
					<Add directory="zlib" />
				</Compiler>
				<Linker>
					<Add option="-s" />
					<Add library="kernel32" />
					<Add library="user32" />
					<Add library="gdi32" />
					<Add library="winspool" />
					<Add library="comdlg32" />
					<Add library="advapi32" />
					<Add library="shell32" />
					<Add library="ole32" />
					<Add library="oleaut32" />
					<Add library="uuid" />
					<Add library="opengl32" />
					<Add library="winmm" />
				</Linker>
			</Target>
		</Build>
		<VirtualTargets>
			<Add alias="All" targets="Win32 - Debug - dll;Win32 - Release - accurate math - dll;Win32 - Release - fast math - dll;" />
		</VirtualTargets>
		<Unit filename="..\..\include\CDynamicMeshBuffer.h" />
		<Unit filename="..\..\include\CIndexBuffer.h" />
		<Unit filename="..\..\include\CMeshBuffer.h" />
		<Unit filename="..\..\include\CVertexBuffer.h" />
		<Unit filename="..\..\include\EAttributes.h" />
		<Unit filename="..\..\include\ECullingTypes.h" />
		<Unit filename="..\..\include\EDebugSceneTypes.h" />
		<Unit filename="..\..\include\EDeviceTypes.h" />
		<Unit filename="..\..\include\EDriverFeatures.h" />
		<Unit filename="..\..\include\EDriverTypes.h" />
		<Unit filename="..\..\include\EGUIAlignment.h" />
		<Unit filename="..\..\include\EGUIElementTypes.h" />
		<Unit filename="..\..\include\EHardwareBufferFlags.h" />
		<Unit filename="..\..\include\EMaterialFlags.h" />
		<Unit filename="..\..\include\EMaterialTypes.h" />
		<Unit filename="..\..\include\EMeshWriterEnums.h" />
		<Unit filename="..\..\include\EMessageBoxFlags.h" />
		<Unit filename="..\..\include\EPrimitiveTypes.h" />
		<Unit filename="..\..\include\ESceneNodeAnimatorTypes.h" />
		<Unit filename="..\..\include\ESceneNodeTypes.h" />
		<Unit filename="..\..\include\EShaderTypes.h" />
		<Unit filename="..\..\include\ETerrainElements.h" />
		<Unit filename="..\..\include\IAnimatedMesh.h" />
		<Unit filename="..\..\include\IAnimatedMeshMD2.h" />
		<Unit filename="..\..\include\IAnimatedMeshMD3.h" />
		<Unit filename="..\..\include\IAnimatedMeshSceneNode.h" />
		<Unit filename="..\..\include\IAttributeExchangingObject.h" />
		<Unit filename="..\..\include\IAttributes.h" />
		<Unit filename="..\..\include\IBillboardSceneNode.h" />
		<Unit filename="..\..\include\IBillboardTextSceneNode.h" />
		<Unit filename="..\..\include\IBoneSceneNode.h" />
		<Unit filename="..\..\include\ICameraSceneNode.h" />
		<Unit filename="..\..\include\ICursorControl.h" />
		<Unit filename="..\..\include\IDummyTransformationSceneNode.h" />
		<Unit filename="..\..\include\IDynamicMeshBuffer.h" />
		<Unit filename="..\..\include\IEventReceiver.h" />
		<Unit filename="..\..\include\IFileArchive.h" />
		<Unit filename="..\..\include\IFileList.h" />
		<Unit filename="..\..\include\IFileSystem.h" />
		<Unit filename="..\..\include\IGPUProgrammingServices.h" />
		<Unit filename="..\..\include\IGUIButton.h" />
		<Unit filename="..\..\include\IGUICheckBox.h" />
		<Unit filename="..\..\include\IGUIColorSelectDialog.h" />
		<Unit filename="..\..\include\IGUIComboBox.h" />
		<Unit filename="..\..\include\IGUIContextMenu.h" />
		<Unit filename="..\..\include\IGUIEditBox.h" />
		<Unit filename="..\..\include\IGUIElement.h" />
		<Unit filename="..\..\include\IGUIElementFactory.h" />
		<Unit filename="..\..\include\IGUIEnvironment.h" />
		<Unit filename="..\..\include\IGUIFileOpenDialog.h" />
		<Unit filename="..\..\include\IGUIFont.h" />
		<Unit filename="..\..\include\IGUIFontBitmap.h" />
		<Unit filename="..\..\include\IGUIImage.h" />
		<Unit filename="..\..\include\IGUIImageList.h" />
		<Unit filename="..\..\include\IGUIInOutFader.h" />
		<Unit filename="..\..\include\IGUIListBox.h" />
		<Unit filename="..\..\include\IGUIMeshViewer.h" />
		<Unit filename="..\..\include\IGUIScrollBar.h" />
		<Unit filename="..\..\include\IGUISkin.h" />
		<Unit filename="..\..\include\IGUISpinBox.h" />
		<Unit filename="..\..\include\IGUISpriteBank.h" />
		<Unit filename="..\..\include\IGUIStaticText.h" />
		<Unit filename="..\..\include\IGUITabControl.h" />
		<Unit filename="..\..\include\IGUITable.h" />
		<Unit filename="..\..\include\IGUIToolbar.h" />
		<Unit filename="..\..\include\IGUITreeView.h" />
		<Unit filename="..\..\include\IGUIWindow.h" />
		<Unit filename="..\..\include\IGeometryCreator.h" />
		<Unit filename="..\..\include\IImage.h" />
		<Unit filename="..\..\include\IImageLoader.h" />
		<Unit filename="..\..\include\IImageWriter.h" />
		<Unit filename="..\..\include\IIndexBuffer.h" />
		<Unit filename="..\..\include\ILightManager.h" />
		<Unit filename="..\..\include\ILightSceneNode.h" />
		<Unit filename="..\..\include\ILogger.h" />
		<Unit filename="..\..\include\IMaterialRenderer.h" />
		<Unit filename="..\..\include\IMaterialRendererServices.h" />
		<Unit filename="..\..\include\IMesh.h" />
		<Unit filename="..\..\include\IMeshBuffer.h" />
		<Unit filename="..\..\include\IMeshCache.h" />
		<Unit filename="..\..\include\IMeshLoader.h" />
		<Unit filename="..\..\include\IMeshManipulator.h" />
		<Unit filename="..\..\include\IMeshSceneNode.h" />
		<Unit filename="..\..\include\IMeshWriter.h" />
		<Unit filename="..\..\include\IMetaTriangleSelector.h" />
		<Unit filename="..\..\include\IOSOperator.h" />
		<Unit filename="..\..\include\IParticleAffector.h" />
		<Unit filename="..\..\include\IParticleAnimatedMeshSceneNodeEmitter.h" />
		<Unit filename="..\..\include\IParticleAttractionAffector.h" />
		<Unit filename="..\..\include\IParticleBoxEmitter.h" />
		<Unit filename="..\..\include\IParticleCylinderEmitter.h" />
		<Unit filename="..\..\include\IParticleEmitter.h" />
		<Unit filename="..\..\include\IParticleFadeOutAffector.h" />
		<Unit filename="..\..\include\IParticleGravityAffector.h" />
		<Unit filename="..\..\include\IParticleMeshEmitter.h" />
		<Unit filename="..\..\include\IParticleRingEmitter.h" />
		<Unit filename="..\..\include\IParticleRotationAffector.h" />
		<Unit filename="..\..\include\IParticleSphereEmitter.h" />
		<Unit filename="..\..\include\IParticleSystemSceneNode.h" />
		<Unit filename="..\..\include\IQ3LevelMesh.h" />
		<Unit filename="..\..\include\IQ3Shader.h" />
		<Unit filename="..\..\include\IReadFile.h" />
		<Unit filename="..\..\include\IReferenceCounted.h" />
		<Unit filename="..\..\include\ISceneCollisionManager.h" />
		<Unit filename="..\..\include\ISceneLoader.h" />
		<Unit filename="..\..\include\ISceneManager.h" />
		<Unit filename="..\..\include\ISceneNode.h" />
		<Unit filename="..\..\include\ISceneNodeAnimator.h" />
		<Unit filename="..\..\include\ISceneNodeAnimatorCameraFPS.h" />
		<Unit filename="..\..\include\ISceneNodeAnimatorCameraMaya.h" />
		<Unit filename="..\..\include\ISceneNodeAnimatorCollisionResponse.h" />
		<Unit filename="..\..\include\ISceneNodeAnimatorFactory.h" />
		<Unit filename="..\..\include\ISceneNodeFactory.h" />
		<Unit filename="..\..\include\ISceneUserDataSerializer.h" />
		<Unit filename="..\..\include\IShaderConstantSetCallBack.h" />
		<Unit filename="..\..\include\IShadowVolumeSceneNode.h" />
		<Unit filename="..\..\include\ISkinnedMesh.h" />
		<Unit filename="..\..\include\ITerrainSceneNode.h" />
		<Unit filename="..\..\include\ITextSceneNode.h" />
		<Unit filename="..\..\include\ITexture.h" />
		<Unit filename="..\..\include\ITimer.h" />
		<Unit filename="..\..\include\ITriangleSelector.h" />
		<Unit filename="..\..\include\IVertexBuffer.h" />
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		<Unit filename="aesGladman\prng.cpp" />
		<Unit filename="aesGladman\prng.h" />
		<Unit filename="aesGladman\pwd2key.cpp" />
		<Unit filename="aesGladman\pwd2key.h" />
		<Unit filename="aesGladman\sha1.cpp" />
		<Unit filename="aesGladman\sha1.h" />
		<Unit filename="aesGladman\sha2.cpp" />
		<Unit filename="aesGladman\sha2.h" />
		<Unit filename="bzip2\blocksort.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="bzip2\bzcompress.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="bzip2\bzlib.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="bzip2\bzlib.h" />
		<Unit filename="bzip2\bzlib_private.h" />
		<Unit filename="bzip2\crctable.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="bzip2\decompress.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="bzip2\huffman.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="bzip2\randtable.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="dmfsupport.h" />
		<Unit filename="glext.h" />
		<Unit filename="irrXML.cpp" />
		<Unit filename="jpeglib\cderror.h" />
		<Unit filename="jpeglib\jaricom.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jcapimin.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jcapistd.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jcarith.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jccoefct.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jccolor.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jcdctmgr.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jchuff.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jchuff.h" />
		<Unit filename="jpeglib\jcinit.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jcmainct.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jcmarker.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jcmaster.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jcomapi.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jconfig.h" />
		<Unit filename="jpeglib\jcparam.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jcprepct.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jcsample.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jctrans.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdapimin.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdapistd.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdarith.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdatadst.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdatasrc.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdcoefct.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdcolor.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdct.h" />
		<Unit filename="jpeglib\jddctmgr.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdhuff.c">
			<Option compilerVar="CC" />
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		<Unit filename="jpeglib\jdhuff.h" />
		<Unit filename="jpeglib\jdinput.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdmainct.c">
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		</Unit>
		<Unit filename="jpeglib\jdmarker.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdmaster.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdmerge.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdpostct.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdsample.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jdtrans.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jerror.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jerror.h" />
		<Unit filename="jpeglib\jfdctflt.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jfdctfst.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jfdctint.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jidctflt.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jidctfst.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jidctint.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jinclude.h" />
		<Unit filename="jpeglib\jmemmgr.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jmemnobs.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jmemsys.h" />
		<Unit filename="jpeglib\jmorecfg.h" />
		<Unit filename="jpeglib\jpegint.h" />
		<Unit filename="jpeglib\jpeglib.h" />
		<Unit filename="jpeglib\jquant1.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jquant2.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jutils.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="jpeglib\jversion.h" />
		<Unit filename="libpng\png.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng\png.h" />
		<Unit filename="libpng\pngconf.h" />
		<Unit filename="libpng\pngerror.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng\pngget.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng\pngmem.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng\pngpread.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng\pngread.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng\pngrio.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng\pngrtran.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng\pngrutil.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng\pngset.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng\pngtrans.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng\pngwio.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng\pngwrite.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng\pngwtran.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libpng\pngwutil.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="lzma\LzmaDec.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="lzma\LzmaDec.h" />
		<Unit filename="lzma\Types.h" />
		<Unit filename="os.cpp" />
		<Unit filename="os.h" />
		<Unit filename="zlib\adler32.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib\compress.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib\crc32.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib\crc32.h" />
		<Unit filename="zlib\deflate.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib\deflate.h" />
		<Unit filename="zlib\inffast.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib\inffast.h" />
		<Unit filename="zlib\inffixed.h" />
		<Unit filename="zlib\inflate.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib\inftrees.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib\inftrees.h" />
		<Unit filename="zlib\trees.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib\trees.h" />
		<Unit filename="zlib\uncompr.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib\zconf.h" />
		<Unit filename="zlib\zlib.h" />
		<Unit filename="zlib\zutil.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zlib\zutil.h" />
		<Extensions>
			<code_completion />
			<debugger />
			<envvars />
		</Extensions>
	</Project>
</CodeBlocks_project_file>
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