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./aip/1.8aipmod/include/SSharedMeshBuffer.h :

// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __S_SHARED_MESH_BUFFER_H_INCLUDED__
#define __S_SHARED_MESH_BUFFER_H_INCLUDED__

#include "irrArray.h"
#include "IMeshBuffer.h"

namespace irr
{
namespace scene
{
	//! Implementation of the IMeshBuffer interface with shared vertex list

	struct SSharedMeshBuffer : public IMeshBuffer
	{
		//! constructor

		SSharedMeshBuffer() : IMeshBuffer(), Vertices(0), ChangedID_Vertex(1), ChangedID_Index(1), MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER)
		{
			#ifdef _DEBUG
			setDebugName("SSharedMeshBuffer");
			#endif
		}

		//! constructor

		SSharedMeshBuffer(core::array<video::S3DVertex> *vertices) : IMeshBuffer(), Vertices(vertices)
		{
			#ifdef _DEBUG
			setDebugName("SSharedMeshBuffer");
			#endif
		}

		//! returns the material of this meshbuffer

		virtual const video::SMaterial& getMaterial() const
		{
			return Material;
		}

		//! returns the material of this meshbuffer

		virtual video::SMaterial& getMaterial()
		{
			return Material;
		}

		//! returns pointer to vertices

		virtual const void* getVertices() const
		{
			if (Vertices)
				return Vertices->const_pointer();
			else
				return 0;
		}

		//! returns pointer to vertices

		virtual void* getVertices()
		{
			if (Vertices)
				return Vertices->pointer();
			else
				return 0;
		}

		//! returns amount of vertices

		virtual u32 getVertexCount() const
		{
			if (Vertices)
				return Vertices->size();
			else
				return 0;
		}

		//! returns pointer to Indices

		virtual const u16* getIndices() const
		{
			return Indices.const_pointer();
		}

		//! returns pointer to Indices

		virtual u16* getIndices()
		{
			return Indices.pointer();
		}

		//! returns amount of indices

		virtual u32 getIndexCount() const
		{
			return Indices.size();
		}

		//! returns an axis aligned bounding box

		virtual const core::aabbox3d<f32>& getBoundingBox() const
		{
			return BoundingBox;
		}

		//! set user axis aligned bounding box

		virtual void setBoundingBox( const core::aabbox3df& box)
		{
			BoundingBox = box;
		}

		//! returns which type of vertex data is stored.

		virtual video::E_VERTEX_TYPE getVertexType() const
		{
			return video::EVT_STANDARD;
		}

		//! recalculates the bounding box. should be called if the mesh changed.

		virtual void recalculateBoundingBox()
		{
			if (!Vertices || Vertices->empty() || Indices.empty())
				BoundingBox.reset(0,0,0);
			else
			{
				BoundingBox.reset((*Vertices)[Indices[0]].Pos);
				for (u32 i=1; i<Indices.size(); ++i)
					BoundingBox.addInternalPoint((*Vertices)[Indices[i]].Pos);
			}
		}

		//! append the vertices and indices to the current buffer

		virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) {}

		//! append the meshbuffer to the current buffer

		virtual void append(const IMeshBuffer* const other) {}


		//! get the current hardware mapping hint

		virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
		{
			return MappingHintVertex;
		}

		//! get the current hardware mapping hint

		virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
		{
			return MappingHintIndex;
		}

		//! set the hardware mapping hint, for driver

		virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX )
		{
			if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
				MappingHintVertex=NewMappingHint;
			if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX)
				MappingHintIndex=NewMappingHint;
		}


		//! flags the mesh as changed, reloads hardware buffers

		virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)
		{
			if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
				++ChangedID_Vertex;
			if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX)
				++ChangedID_Index;
		}

		//! Get the currently used ID for identification of changes.

		/** This shouldn't be used for anything outside the VideoDriver. */
		virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;}

		//! Get the currently used ID for identification of changes.

		/** This shouldn't be used for anything outside the VideoDriver. */
		virtual u32 getChangedID_Index() const {return ChangedID_Index;}

		//! Material of this meshBuffer

		video::SMaterial Material;

		//! Shared Array of vertices

		core::array<video::S3DVertex> *Vertices;

		//! Array of Indices

		core::array<u16> Indices;

		//! ID used for hardware buffer management

		u32 ChangedID_Vertex;

		//! ID used for hardware buffer management

		u32 ChangedID_Index;

		//! Bounding box

		core::aabbox3df BoundingBox;

		//! hardware mapping hint

		E_HARDWARE_MAPPING MappingHintVertex;
		E_HARDWARE_MAPPING MappingHintIndex;

	};


} // end namespace scene

} // end namespace irr


#endif

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