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#### ./aip/1.8aipmod/include/EPrimitiveTypes.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h

#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
#define __E_PRIMITIVE_TYPES_H_INCLUDED__

namespace irr
{
namespace scene
{

//! Enumeration for all primitive types there are.

enum E_PRIMITIVE_TYPE
{
//! All vertices are non-connected points.

EPT_POINTS=0,

//! All vertices form a single connected line.

EPT_LINE_STRIP,

//! Just as LINE_STRIP, but the last and the first vertex is also connected.

EPT_LINE_LOOP,

//! Every two vertices are connected creating n/2 lines.

EPT_LINES,

//! After the first two vertices each vertex defines a new triangle.

//! Always the two last and the new one form a new triangle.

EPT_TRIANGLE_STRIP,

//! After the first two vertices each vertex defines a new triangle.

//! All around the common first vertex.

EPT_TRIANGLE_FAN,

//! Explicitly set all vertices for each triangle.

EPT_TRIANGLES,

//! After the first two vertices each further tw vetices create a quad with the preceding two.

//! Every four vertices create a quad.

//! Just as LINE_LOOP, but filled.

EPT_POLYGON,

//! The single vertices are expanded to quad billboards on the GPU.

EPT_POINT_SPRITES
};

} // end namespace scene

} // end namespace irr

#endif


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