Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CSceneNodeAnimatorCameraMaya.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
#define __C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__

#include "ISceneNodeAnimatorCameraMaya.h"
#include "ICameraSceneNode.h"
#include "vector2d.h"

namespace irr
{

namespace gui
{
	class ICursorControl;
}

namespace scene
{

	//! Special scene node animator for FPS cameras

	/** This scene node animator can be attached to a camera to make it act
	like a 3d modelling tool camera
	*/
	class CSceneNodeAnimatorCameraMaya : public ISceneNodeAnimatorCameraMaya 
	{
	public:
		//! Constructor

		CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor, f32 rotateSpeed = -1500.0f, 
			f32 zoomSpeed = 200.0f, f32 translationSpeed = 1500.0f);

		//! Destructor

		virtual ~CSceneNodeAnimatorCameraMaya();

		//! Animates the scene node, currently only works on cameras

		virtual void animateNode(ISceneNode* node, u32 timeMs);

		//! Event receiver

		virtual bool OnEvent(const SEvent& event);

		//! Returns the speed of movement in units per millisecond

		virtual f32 getMoveSpeed() const;

		//! Sets the speed of movement in units per millisecond

		virtual void setMoveSpeed(f32 moveSpeed);

		//! Returns the rotation speed

		virtual f32 getRotateSpeed() const;

		//! Set the rotation speed

		virtual void setRotateSpeed(f32 rotateSpeed);

		//! Returns the zoom speed

		virtual f32 getZoomSpeed() const;

		//! Set the zoom speed

		virtual void setZoomSpeed(f32 zoomSpeed);

		//! This animator will receive events when attached to the active camera

		virtual bool isEventReceiverEnabled() const
		{
			return true;
		}

		//! Returns type of the scene node

		virtual ESCENE_NODE_ANIMATOR_TYPE getType() const 
		{
			return ESNAT_CAMERA_MAYA;
		}

		//! Creates a clone of this animator.

		/** Please note that you will have to drop
		(IReferenceCounted::drop()) the returned pointer after calling
		this. */
		virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);

	private:

		void allKeysUp();
		void animate();
		bool isMouseKeyDown(s32 key);

		bool MouseKeys[3];

		gui::ICursorControl *CursorControl;
		core::vector3df Pos;
		bool Zooming;
		bool Rotating;
		bool Moving;
		bool Translating;
		f32 ZoomSpeed;
		f32 RotateSpeed;
		f32 TranslateSpeed;
		core::position2df RotateStart;
		core::position2df ZoomStart;
		core::position2df TranslateStart;
		f32 CurrentZoom;
		f32 RotX, RotY;
		core::vector3df OldTarget;
		core::vector3df LastCameraTarget;	// to find out if the camera target was moved outside this animator

		scene::ICameraSceneNode* OldCamera;

		core::position2df MousePos;
	};

} // end namespace scene

} // end namespace irr


#endif

Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
881 membres
1427 sujets
11117 messages
Dernier membre inscrit: Bidule
34 invités en ligne
Aucun membre connecté
RSS Feed