Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CLWOMeshFileLoader.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_LWO_MESH_FILE_LOADER_H_INCLUDED__
#define __C_LWO_MESH_FILE_LOADER_H_INCLUDED__

#include "IMeshLoader.h"
#include "SMeshBuffer.h"
#include "irrString.h"

namespace irr
{
namespace io
{
	class IReadFile;
	class IFileSystem;
} // end namespace io

namespace scene
{

	struct SMesh;
	class ISceneManager;

//! Meshloader capable of loading Lightwave 3D meshes.

class CLWOMeshFileLoader : public IMeshLoader
{
public:

	//! Constructor

	CLWOMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);

	//! destructor

	virtual ~CLWOMeshFileLoader();

	//! returns true if the file maybe is able to be loaded by this class

	//! based on the file extension (e.g. ".bsp")

	virtual bool isALoadableFileExtension(const io::path& filename) const;

	//! creates/loads an animated mesh from the file.

	//! \return Pointer to the created mesh. Returns 0 if loading failed.

	//! If you no longer need the mesh, you should call IAnimatedMesh::drop().

	//! See IUnknown::drop() for more information.

	virtual IAnimatedMesh* createMesh(io::IReadFile* file);

private:

	struct tLWOMaterial;

	bool readFileHeader();
	bool readChunks();
	void readObj1(u32 size);
	void readTagMapping(u32 size);
	void readVertexMapping(u32 size);
	void readDiscVertexMapping (u32 size);
	void readObj2(u32 size);
	void readMat(u32 size);
	u32 readString(core::stringc& name, u32 size=0);
	u32 readVec(core::vector3df& vec);
	u32 readVX(u32& num);
	u32 readColor(video::SColor& color);
	video::ITexture* loadTexture(const core::stringc& file);

	scene::ISceneManager* SceneManager;
	io::IFileSystem* FileSystem;
	io::IReadFile* File;
	SMesh* Mesh;

	core::array<core::vector3df> Points;
	core::array<core::array<u32> > Indices;
	core::array<core::stringc> UvName;
	core::array<core::array<u32> > UvIndex;
	core::array<core::stringc> DUvName;
	core::array<core::array<u32> > VmPolyPointsIndex;
	core::array<core::array<core::vector2df> > VmCoordsIndex;

	core::array<u16> MaterialMapping;
	core::array<core::array<core::vector2df> > TCoords;
	core::array<tLWOMaterial*> Materials;
	core::array<core::stringc> Images;
	u8 FormatVersion;
};

} // end namespace scene

} // end namespace irr


#endif
Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
881 membres
1427 sujets
11117 messages
Dernier membre inscrit: Bidule
91 invités en ligne
Aucun membre connecté
RSS Feed