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Bonjour,
Voilà plusieurs jour que je tente de compiler plusieurs bibliothèques, je pense avoir presque fini mais j'ai à l'exécution ce message :
Microsoft Windows 7 Home Premium Edition (Build 7600)
WGL_extensions:
Using renderer: OpenGL 1.1.0
GDI Generic: Microsoft Corporation
OpenGL driver version is not 1.2 or better.
Failed to load OpenGL's multitexture extension, proceeding without.
GLSL not available.
Compression mode not supported.
Error: Could not load built-in Font. Did you compile without the BMP loader?
Irrlicht Engine version 1.7.3
Microsoft Windows 7 Home Premium Edition (Build 7600)
WGL_extensions:
Using renderer: OpenGL 1.1.0
GDI Generic: Microsoft Corporation
OpenGL driver version is not 1.2 or better.
Failed to load OpenGL's multitexture extension, proceeding without.
GLSL not available.
Compression mode not supported.
Error: Could not load built-in Font. Did you compile without the BMP loader?
end
Unsupported TGA format: IrrlichtImageCodec::load
Unsupported TGA format: IrrlichtImageCodec::load
CEGUI::FileIOException in file C:\Users\Neckara\Desktop\CEGUI-0.7.9\cegui\src\RendererModules\Irrlicht\CEGUIIrrlichtImageCodec.cpp(60) : IrrlichtImageCodec::load: Irrlicht failed to create irr::video::IImage from file data.
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
E:\LastDungeon\Devs\Client\build-Client-Desktop_Qt_5_0_2_MinGW_32bit-Debug\debug\Client a quitté avec le code 255
Je pense donc que le problème vient de ma compilation d'Irrlicht 1.7.3.
Est-ce que OpenGL 1.2 est vraiment obligatoire ? Comment résoudre ces problèmes de format TGA unsupported et de "not load built-in Font" ?
Hors ligne
Pages: 1