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Message #7367

Sujet: Problème avec la fonction setPosition (c'est surement du aux template)


Type Date Auteur Contenu
Dernière modification 16-11-2009 20:01:30 Ilovechocolat
Cool, merci je vais tester ça

EDIT : Rhoo, ça marche toujours pas !!!
Toujours un bug ... a la même instruction.

ElementScene.h
#ifndef ELEMENTSCENE_H_INCLUDED
#define ELEMENTSCENE_H_INCLUDED

#include <iostream>
#include <IRR/irrlicht.h>
#include <FMOD/fmod.h>
#include <Newton/Newton.h>

#include "systemFonction.h"
#include "CEventReceiver.h"
#include "GameEngine.h"

class GameEngine;

class ElementScene
{
public :
	irr::scene::IAnimatedMeshSceneNode* getNmodele() const;
	void setPositionement(irr::core::vector3df position);
protected :
	irr::scene::IAnimatedMeshSceneNode* m_Nmodele;
    GameEngine* m_scene;
    irr::video::IVideoDriver *m_driver;
    irr::scene::ISceneManager *m_sceneManager;
    irr::gui::IGUIEnvironment *m_gui;
    irr::IrrlichtDevice* m_device;
    irr::scene::IAnimatedMesh* m_modele;
};

#endif // ELEMENTSCENE_H_INCLUDED

ElementScene.cpp
#include "ElementScene.h"

irr::scene::IAnimatedMeshSceneNode* ElementScene::getNmodele() const
{
	return m_Nmodele;
}
void ElementScene::setPositionement(irr::core::vector3df position)
{
	m_Nmodele->setPosition(position);
}

Liquide.h
#ifndef LIQUIDE_H_INCLUDED
#define LIQUIDE_H_INCLUDED

#include <iostream>
#include <IRR/irrlicht.h>
#include <FMOD/fmod.h>
#include <Newton/Newton.h>

#include "systemFonction.h"
#include "CEventReceiver.h"
#include "GameEngine.h"
#include "ElementScene.h"

class GameEngine;
class Liquide : public ElementScene
{
public :
    Liquide();
    Liquide(GameEngine* scene, char* chemin_texture, irr::core::vector3df position, irr::core::vector3df rotation, long echelle, irr::f32 height, irr::f32 speed, irr::f32 lenght);
	~Liquide();
private :

};

#endif // LIQUIDE_H_INCLUDED

Liquide.cpp
#include "Liquide.h"

Liquide::Liquide()
{}
Liquide::Liquide(GameEngine* scene, char* chemin_texture, irr::core::vector3df position, irr::core::vector3df rotation, long echelle, irr::f32 height, irr::f32 speed, irr::f32 lenght)
{
    m_scene = scene;
    m_device = scene->getDevice();
    m_driver = m_device->getVideoDriver ();
    m_sceneManager = m_device->getSceneManager();	

	m_modele = m_sceneManager->addHillPlaneMesh( "myHill",
            irr::core::dimension2d<irr::f32>(20,20),
            irr::core::dimension2d<irr::u32>(40,40), 0, 0,
            irr::core::dimension2d<irr::f32>(0,0),
            irr::core::dimension2d<irr::f32>(10,10));
	m_Nmodele = (irr::scene::IAnimatedMeshSceneNode*)m_sceneManager->addWaterSurfaceSceneNode(m_modele->getMesh(0, height, speed, lenght));
    irr::video::ITexture* textureWater = m_driver->getTexture(chemin_texture);
	m_Nmodele->setPosition(position);
	m_Nmodele->setRotation(rotation);
	m_Nmodele->setScale(irr::core::vector3df(echelle,echelle,echelle));
	m_Nmodele->setMaterialTexture(0, textureWater);
	m_Nmodele->getMaterial(0).MaterialType = irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL;
}
Liquide::~Liquide(){}
Création du message 16-11-2009 19:36:06 Ilovechocolat
Cool, merci je vais tester ça

EDIT : Rhoo, ça marche toujours pas !!!
Toujours un bug ... a la même instruction.

ElementScene.h
#ifndef ELEMENTSCENE_H_INCLUDED
#define ELEMENTSCENE_H_INCLUDED

#include <iostream>
#include <IRR/irrlicht.h>
#include <FMOD/fmod.h>
#include <Newton/Newton.h>

#include "systemFonction.h"
#include "CEventReceiver.h"
#include "GameEngine.h"

class GameEngine;

class ElementScene
{
public :
	irr::scene::IAnimatedMeshSceneNode* getNmodele() const;
	void setPositionement(irr::core::vector3df position);
protected :
	irr::scene::IAnimatedMeshSceneNode* m_Nmodele;
    GameEngine* m_scene;
    irr::video::IVideoDriver *m_driver;
    irr::scene::ISceneManager *m_sceneManager;
    irr::gui::IGUIEnvironment *m_gui;
    irr::IrrlichtDevice* m_device;
    irr::scene::IAnimatedMesh* m_modele;
};

#endif // ELEMENTSCENE_H_INCLUDED

ElementScene.cpp
#include "ElementScene.h"

irr::scene::IAnimatedMeshSceneNode* ElementScene::getNmodele() const
{
	return m_Nmodele;
}
void ElementScene::setPositionement(irr::core::vector3df position)
{
	m_Nmodele->setPosition(position);
}

Liquide.h
#ifndef LIQUIDE_H_INCLUDED
#define LIQUIDE_H_INCLUDED

#include <iostream>
#include <IRR/irrlicht.h>
#include <FMOD/fmod.h>
#include <Newton/Newton.h>

#include "systemFonction.h"
#include "CEventReceiver.h"
#include "GameEngine.h"
#include "ElementScene.h"

class GameEngine;
class Liquide : public ElementScene
{
public :
    Liquide();
    Liquide(GameEngine* scene, char* chemin_texture, irr::core::vector3df position, irr::core::vector3df rotation, long echelle, irr::f32 height, irr::f32 speed, irr::f32 lenght);
	~Liquide();
private :

};

#endif // LIQUIDE_H_INCLUDED

Liquide.cpp
#include "Liquide.h"

Liquide::Liquide()
{}
Liquide::Liquide(GameEngine* scene, char* chemin_texture, irr::core::vector3df position, irr::core::vector3df rotation, long echelle, irr::f32 height, irr::f32 speed, irr::f32 lenght)
{
    m_scene = scene;
    m_device = scene->getDevice();
    m_driver = m_device->getVideoDriver ();
    m_sceneManager = m_device->getSceneManager();	

	m_modele = m_sceneManager->addHillPlaneMesh( "myHill",
            irr::core::dimension2d<irr::f32>(20,20),
            irr::core::dimension2d<irr::u32>(40,40), 0, 0,
            irr::core::dimension2d<irr::f32>(0,0),
            irr::core::dimension2d<irr::f32>(10,10));
	m_Nmodele = (irr::scene::IAnimatedMeshSceneNode*)m_sceneManager->addWaterSurfaceSceneNode(m_modele->getMesh(0, height, speed, lenght));
    irr::video::ITexture* textureWater = m_driver->getTexture(chemin_texture);
	m_Nmodele->setPosition(position);
	m_Nmodele->setRotation(rotation);
	m_Nmodele->setScale(irr::core::vector3df(echelle,echelle,echelle));
	m_Nmodele->setMaterialTexture(0, textureWater);
	m_Nmodele->getMaterial(0).MaterialType = irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL;
}
Liquide::~Liquide(){}

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