Désolé de faire du déterrage de topic mais j'obtiens une erreur en utilisant le code cité au dessus.
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\CJumpingAnimator.h||In constructor `irr::scene::CSceneNodeAnimatorJumpingCollisionResponse::CSceneNodeAnimatorJumpingCollisionResponse(irr::scene::ISceneManager*, irr::scene::ITriangleSelector*, irr::scene::ISceneNode*, const irr::core::vector3df&, const irr::core::vector3df&, const irr::core::vector3df&, irr::f32, irr::ITimer*)':|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\CJumpingAnimator.h|76|warning: `irr::scene::CSceneNodeAnimatorJumpingCollisionResponse::SceneManager' will be initialized after|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\CJumpingAnimator.h|74|warning: `irr::scene::ITriangleSelector*irr::scene::CSceneNodeAnimatorJumpingCollisionResponse::World'|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\CJumpingAnimator.cpp|22|warning: when initialized here|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\CJumpingAnimator.h|75|warning: `irr::scene::CSceneNodeAnimatorJumpingCollisionResponse::Object' will be initialized after|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\CJumpingAnimator.h|68|warning: `irr::core::vector3df irr::scene::CSceneNodeAnimatorJumpingCollisionResponse::Radius'|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\CJumpingAnimator.cpp|22|warning: when initialized here|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\CJumpingAnimator.h|71|warning: `irr::scene::CSceneNodeAnimatorJumpingCollisionResponse::Gravity' will be initialized after|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\CJumpingAnimator.h|69|warning: `irr::core::vector3df irr::scene::CSceneNodeAnimatorJumpingCollisionResponse::CurrGravity'|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\CJumpingAnimator.cpp|22|warning: when initialized here|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\CJumpingAnimator.h|81|warning: `irr::scene::CSceneNodeAnimatorJumpingCollisionResponse::SlidingSpeed' will be initialized after|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\CJumpingAnimator.h|72|warning: `irr::core::vector3df irr::scene::CSceneNodeAnimatorJumpingCollisionResponse::Translation'|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\CJumpingAnimator.cpp|22|warning: when initialized here|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\demo.cpp||In member function `void Demo::initCamera()':|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\demo.cpp|118|error: cannot allocate an object of type `irr::scene::CSceneNodeAnimatorJumpingCollisionResponse'|
C:\\Documents and Settings\\Neo\\Mes documents\\Programmation\\c++\\irrlicht\\demo\\demo.cpp|118|error: because the following virtual functions are abstract:|
C:\\Program Files\\CodeBlocks\\MinGW\\bin\\..\\lib\\gcc\\mingw32\\3.4.5\\..\\..\\..\\..\\include\\IRR\\ISceneNodeAnimator.h|46|error: virtual irr::scene::ISceneNodeAnimator* irr::scene::ISceneNodeAnimator::createClone(irr::scene::ISceneNode*, irr::scene::ISceneManager*)|
C:\\Program Files\\CodeBlocks\\MinGW\\bin\\..\\lib\\gcc\\mingw32\\3.4.5\\..\\..\\..\\..\\include\\IRR\\ISceneNodeAnimatorCollisionResponse.h|37|error: virtual bool irr::scene::ISceneNodeAnimatorCollisionResponse::isFalling() const|
C:\\Program Files\\CodeBlocks\\MinGW\\bin\\..\\lib\\gcc\\mingw32\\3.4.5\\..\\..\\..\\..\\include\\IRR\\ISceneNodeAnimatorCollisionResponse.h|69|error: virtual void irr::scene::ISceneNodeAnimatorCollisionResponse::jump(irr::f32)|
C:\\Program Files\\CodeBlocks\\MinGW\\bin\\..\\lib\\gcc\\mingw32\\3.4.5\\..\\..\\..\\..\\include\\IRR\\ISceneNodeAnimatorCollisionResponse.h|78|error: virtual void irr::scene::ISceneNodeAnimatorCollisionResponse::setEllipsoidTranslation(const irr::core::vector3df&)|
||=== Build finished: 6 errors, 13 warnings ===|
Une idée d'ou cela pourrait provenir ?...