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Dernière modification
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26-10-2006 12:33:12
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@@sam@@
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oui la dll est dans systeme 32 et sa marche toujours pas sa me met aucun message d'erreur j'essaie simplement de compiler sa #include <irrlicht.h>
using namespace irr;
using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
int main() {
IrrlichtDevice *device = createDevice(EDT_OPENGL, dimension2d<s32>(640, 480), 32, false, true, false, 0);
IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* guienv = device->getGUIEnvironment(); device->getCursorControl()->setVisible(false);
////////////////
scene::ISceneNode* camera= smgr->addCameraSceneNodeFPS(); camera->setPosition(core::vector3df(0,0,0));
scene::ISceneNode* light= smgr->addLightSceneNode(0,core::vector3df(0,200,0),video::SColorf(1.0f,0.6f,0.7f,0.1f),1000.0f);
bool terrain=smgr->loadScene("terrain.irr");
///////////
while(device->run()) {
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll(); guienv->drawAll();
driver->endScene(); }
device->drop();
return 0; }
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Création du message
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26-10-2006 12:32:44
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@@sam@@
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oui la dll est dans systeme 32 et sa marche toujours pas sa me met aucun message d'erreur j'essaie simplement de compiler sa #include <irrlicht.h>
using namespace irr;
using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
int main() {
IrrlichtDevice *device = createDevice(EDT_OPENGL, dimension2d<s32>(640, 480), 32, false, true, false, 0);
IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* guienv = device->getGUIEnvironment(); device->getCursorControl()->setVisible(false);
////////////////
scene::ISceneNode* camera= smgr->addCameraSceneNodeFPS(); camera->setPosition(core::vector3df(0,0,0));
scene::ISceneNode* light= smgr->addLightSceneNode(0,core::vector3df(0,200,0),video::SColorf(1.0f,0.6f,0.7f,0.1f),1000.0f);
bool terrain=smgr->loadScene("terrain.irr");
///////////
while(device->run()) {
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll(); guienv->drawAll();
driver->endScene(); }
device->drop();
return 0; }
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