Historique des modifications - Message

Message #2721

Sujet: bug


Type Date Auteur Contenu
Création du message 22-07-2007 10:52:22 Perceval
Bon j'ai fait un projet vite fait avec c::b pour tout debugger, çà compile et çà se lance (j'ai pas tester trop).
main.cpp
#include <irrlicht.h>
#include <iostream>
#include "toolbox.h"

using namespace irr;
using namespace gui;

#pragma comment(lib, "Irrlicht.lib")

Toolbox* toolbox;
IrrlichtDevice *Device = 0;
core::stringc StartUpModelFile;
core::stringw MessageText;
core::stringw Caption;
scene::IAnimatedMeshSceneNode* Model = 0;
scene::ISceneNode* SkyBox = 0;

scene::ICameraSceneNode* Camera[2] = { 0, 0};
irr::gui::IGUICheckBox* cbCarre;
irr::gui::IGUICheckBox* cbRond;
irr::gui::IGUICheckBox* cbLosange;




/*
	toggles between various cameras
*/
void setActiveCamera ( scene::ICameraSceneNode* newActive )
{
	if ( 0 == Device )
	return;

	scene::ICameraSceneNode* active = Device->getSceneManager()->getActiveCamera ();

	newActive->setInputReceiverEnabled ( true );
	Device->getSceneManager()->setActiveCamera ( newActive );
}

void showAboutText()
{
	// create modal message box with the text
	// loaded from the xml file.
	Device->getGUIEnvironment()->addMessageBox(
	Caption.c_str(), MessageText.c_str());
}

void loadModel(const c8* fn)
{
	// modify the name if it a .pk3 file

	core::stringc filename ( fn );

	core::stringc extension;
	core::getFileNameExtension ( extension, filename );
	extension.make_lower();

	// if a texture is loaded apply it to the current model..
	if (    extension == ".jpg" ||
			extension == ".png" ||
			extension == ".tga" ||
			extension == ".pcx" ||
			extension == ".psd" ||
			extension == ".bmp"
			)
	{
		video::ITexture * texture = Device->getVideoDriver()->getTexture( filename.c_str() );
		if ( texture && Model )
		{
			// always reload texture
			Device->getVideoDriver()->removeTexture ( texture );
			texture = Device->getVideoDriver()->getTexture( filename.c_str() );

			Model->setMaterialTexture ( 0, texture );
		}
		return;
	}

	// if a archive is loaded add it to the FileSystems..
	if (    extension == ".pk3" ||
			extension == ".zip"
			)
	{
		Device->getFileSystem()->addZipFileArchive( filename.c_str () );
		return;
	}

	// load a model into the engine

	if (Model)
	Model->remove();

	Model = 0;

	scene::IAnimatedMesh* m = Device->getSceneManager()->getMesh( filename.c_str() );

	if (!m)
	{
		// model could not be loaded

		if (StartUpModelFile != filename)
		Device->getGUIEnvironment()->addMessageBox(
		Caption.c_str(), L"The model could not be loaded. " \\
		L"Maybe it is not a supported file format.");
		return;
	}

	// set default material properties

	Model = Device->getSceneManager()->addAnimatedMeshSceneNode(m);
	Model->setMaterialFlag(video::EMF_LIGHTING, false);
	//    Model->setMaterialFlag(video::EMF_BACK_FACE_CULLING, false);
	Model->setDebugDataVisible(scene::EDS_OFF);
	Model->setAnimationSpeed(30);
}


class MyEventReceiver : public IEventReceiver
{
public:
	virtual bool OnEvent(SEvent event)
	{
		// Escape swaps Camera Input
		if (event.EventType == EET_KEY_INPUT_EVENT &&
				event.KeyInput.Key == irr::KEY_ESCAPE &&
				event.KeyInput.PressedDown == false)
		{
			if ( Device )
			{
				scene::ICameraSceneNode * camera = Device->getSceneManager()->getActiveCamera ();
				if ( camera )
				{
					camera->setInputReceiverEnabled ( !camera->isInputReceiverEnabled() );
				}
				return true;
			}
		}

		if (event.EventType == irr::EET_KEY_INPUT_EVENT &&
				!event.KeyInput.PressedDown)
		{
			switch(event.KeyInput.Key)
			{
			case KEY_F1:

				showAboutText();

				return true;
			}

			if (event.KeyInput.Control)
			{
				switch(event.KeyInput.Key)
				{
				case KEY_KEY_A:

					toolbox->createToolBoxForet();

					return true;

				case KEY_KEY_C:

					toolbox->createToolBoxCiel();

					return true;

				case KEY_KEY_R:

					toolbox->createToolBoxRelief();

					return true;

				case KEY_KEY_O:

					toolbox->createToolBoxEau();

					return true;

				case KEY_KEY_I:

					toolbox->createToolBoxInsertion();

					return true;
				}
			}
		}

		if (event.EventType == EET_GUI_EVENT)
		{
			s32 id = event.GUIEvent.Caller->getID();
			IGUIEnvironment* env = Device->getGUIEnvironment();

			switch(event.GUIEvent.EventType)
			{
			case EGET_MENU_ITEM_SELECTED:
				{
					// a menu item was clicked

					IGUIContextMenu* menu = (IGUIContextMenu*)event.GUIEvent.Caller;
					s32 id = menu->getItemCommandId(menu->getSelectedItem());

					switch(id)
					{

					case 100: // File -> Open Model
						env->addFileOpenDialog(L"Please select a model file to open");
						break;

					case 101: // File -> Set Model Archive
						env->addFileOpenDialog(L"Please select your game archive/directory");
						break;

					case 200: // File -> Quit
						Device->closeDevice();
						break;

					case 300: // View -> Skybox
						SkyBox->setVisible(!SkyBox->isVisible());
						break;

					case 400: // View -> Debug Information
						if (Model)
						Model->setDebugDataVisible(Model->isDebugDataVisible() ? scene::EDS_OFF : scene::EDS_FULL);
						break;

					case 401:
						toolbox->createToolBoxEau();
						break;

					case 402:
						toolbox->createToolBoxRelief();
						break;

					case 403:
						toolbox->createToolBoxCiel();
						break;

					case 410:
						toolbox->createToolBoxForet();
						break;

					case 420:
						toolbox->createToolBoxInsertion();
						break;

					case 500: // Help->About
						showAboutText();
						break;

					case 610: // View -> Material -> Solid
						if (Model)
						Model->setMaterialType(video::EMT_SOLID);
						break;

					case 620: // View -> Material -> Transparent
						if (Model)
						Model->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
						break;

					case 630: // View -> Material -> Reflection
						if (Model)
						Model->setMaterialType(video::EMT_SPHERE_MAP);
						break;

					case 1000:
						setActiveCamera ( Camera[0] );
						break;

					case 1100:
						setActiveCamera ( Camera[1] );
						break;

					}
					break;
				}

			case EGET_FILE_SELECTED:
				{
					// load the model file, selected in the file open dialog
					IGUIFileOpenDialog* dialog =
					(IGUIFileOpenDialog*)event.GUIEvent.Caller;
					loadModel(core::stringc(dialog->getFilename()).c_str());
				}

			case EGET_SCROLL_BAR_CHANGED:

				/* control skin transparency

				if (id == 104)
				{
					s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
					for (s32 i=0; i<irr::gui::EGDC_COUNT ; ++i)
					{
						video::SColor col = env->getSkin()->getColor((EGUI_DEFAULT_COLOR)i);
						col.setAlpha(pos);
						env->getSkin()->setColor((EGUI_DEFAULT_COLOR)i, col);
					}
				}
				break;*/

			case EGET_CHECKBOX_CHANGED:
				{

					//Si une des checkBox est cochée, décocher les autres

					switch (id)
					{
					case 1:
						cbCarre->setChecked(true);
						cbRond->setChecked(false);
						cbLosange->setChecked(false);
						break;
					case 2:
						cbCarre->setChecked(false);
						cbRond->setChecked(true);
						cbLosange->setChecked(false);
						break;
					case 3:
						cbCarre->setChecked(false);
						cbRond->setChecked(false);
						cbLosange->setChecked(true);
						break;
					}
				}



			case EGET_BUTTON_CLICKED:

				switch(id)
				{
					/*case 1101:
					{
						// set scale
						gui::IGUIElement* root = env->getRootGUIElement();
						core::vector3df scale;
						core::stringc s;

						s = root->getElementFromId(901, true)->getText();
						scale.X = (f32)atof(s.c_str());
						s = root->getElementFromId(902, true)->getText();
						scale.Y = (f32)atof(s.c_str());
						s = root->getElementFromId(903, true)->getText();
						scale.Z = (f32)atof(s.c_str());

						if (Model)
							Model->setScale(scale);
					}
					break;*/
				case 1102:
					env->addFileOpenDialog(L"Please select a model file to open");
					break;
				case 1104:
					toolbox->createToolBoxEau();
					break;
				case 1105:
					toolbox->createToolBoxRelief();
					break;
				case 1106:
					toolbox->createToolBoxCiel();
					break;
				case 1107:
					toolbox->createToolBoxForet();
					break;
				case 1108:
					toolbox->createToolBoxInsertion();
					break;
				case 1109:
					showAboutText();
					break;
				}

				break;
			}
		}
		return false;
	}
};


int main()
{
	// ask user for driver

	video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;

	// create device and exit if creation failed

	MyEventReceiver receiver;
	Device = createDevice(driverType, core::dimension2d<s32>(800, 600),
	16, false, false, false, &receiver);

	if (Device == 0)
	return 1; // could not create selected driver.

	toolbox = new Toolbox(Device);

	Device->setResizeAble(true);

	Device->setWindowCaption(L"AoL_M");

	video::IVideoDriver* driver = Device->getVideoDriver();
	IGUIEnvironment* env = Device->getGUIEnvironment();
	scene::ISceneManager* smgr = Device->getSceneManager();

	driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);

	smgr->addLightSceneNode();
	smgr->addLightSceneNode(0, core::vector3df(50,-50,100), video::SColorf(1.0f,1.0f,1.0f),20000);


	// read configuration from xml file

	io::IXMLReader* xml = Device->getFileSystem()->createXMLReader(
	"aide.xml");

	while(xml && xml->read())
	{
		switch(xml->getNodeType())
		{
		case io::EXN_TEXT:
			// in this xml file, the only text which occurs is the messageText
			MessageText = xml->getNodeData();
			break;
		case io::EXN_ELEMENT:
			{
				if (core::stringw("startUpModel") == xml->getNodeName())
				StartUpModelFile = xml->getAttributeValue(L"file");
				else
				if (core::stringw("messageText") == xml->getNodeName())
				Caption = xml->getAttributeValue(L"caption");
			}
			break;
		}
	}

	if (xml)
	xml->drop(); // don't forget to delete the xml reader

	// set a nicer font

	IGUISkin* skin = env->getSkin();
	IGUIFont* font = env->getFont("fonthaettenschweiler.bmp");
	if (font)
	skin->setFont(font);

	// create menu
	gui::IGUIContextMenu* menu = env->addMenu();
	menu->addItem(L"Fichier", -1, true, true);
	menu->addItem(L"Edition", -1, true, true);
	menu->addItem(L"Outils", -1, true, true);
	menu->addItem(L"Vues", -1, true, true);
	menu->addItem(L"Aide", -1, true, true);

	gui::IGUIContextMenu* submenu;
	submenu = menu->getSubMenu(0);
	submenu->addItem(L"Nouveau", 100);
	submenu->addItem(L"Ouvrir", 101);
	submenu->addItem(L"Enregistrer", 102);
	submenu->addItem(L"Enregistrer sous", 103);
	submenu->addItem(L"Revenir a la derniere sauvegarde", 104);
	submenu->addItem(L"Explorer les fichiers temporaires", 105);
	submenu->addSeparator();
	submenu->addItem(L"Quitter", 200);

	submenu = menu->getSubMenu(1);
	submenu->addItem(L"Annuler", 300);
	submenu->addItem(L"Repeter", 310);
	submenu->addItem(L"Copier", 320 );
	submenu->addItem(L"Coller", 330);
	submenu->addItem(L"Couper", 340);
	submenu->addItem(L"Generer", 350);
	submenu->addItem(L"Redimensionner", 360);
	submenu->addItem(L"Dupliquer", 370);

	submenu = menu->getSubMenu(2);
	submenu->addItem(L"Terrain",-1, true, true);
	submenu->addItem(L"Foret", 410);
	submenu->addItem(L"Insertion", 420);

	submenu = submenu->getSubMenu(0);
	submenu->addItem(L"Eau", 401);
	submenu->addItem(L"Relief", 402);
	submenu->addItem(L"Ciel", 403);

	submenu = menu->getSubMenu(3);
	submenu->addItem(L"Rendu", 500);
	submenu->addItem(L"Mode", -1, true, true);

	submenu = submenu->getSubMenu(1);
	submenu->addItem(L"Solide", 1000);
	submenu->addItem(L"Fil de fer", 1010);
	submenu->addItem(L"Avec texture", 1020);

	submenu= menu->getSubMenu(3);
	submenu->addItem(L"Camera", -1, true, true);
	submenu->addItem(L"Vue globale", 510);

	submenu = submenu->getSubMenu(2);
	submenu->addItem(L"FPS", 1100);
	submenu->addItem(L"Normale", 1110);


	submenu = menu->getSubMenu(4);
	submenu->addItem(L"Documentation", 600);
	submenu->addSeparator();
	submenu->addItem(L"A propos", 610);

	// create toolbar

	gui::IGUIToolBar* bar = env->addToolBar();

	video::ITexture* image = driver->getTexture("open.png");
	bar->addButton(1102, 0, L"Ouvrir",image, 0, false, true);

	image = driver->getTexture("eau.png");
	bar->addButton(1104, 0, L"Outil eau(CTRL+o)",image, 0, false, true);

	image = driver->getTexture("relief.png");
	bar->addButton(1105, 0, L"Outil Relief(CTRL+R)",image, 0, false, true);

	image = driver->getTexture("ciel.png");
	bar->addButton(1106, 0, L"Outil Ciel(CTRL+C)",image, 0, false, true);

	image = driver->getTexture("arbre.png");
	bar->addButton(1107, 0, L"Outil Arbre(CTRL+A)",image, 0, false, true);

	image = driver->getTexture("insertion.png");
	bar->addButton(1108, 0, L"Outil Insertion(CTRL+I)",image, 0, false, true);

	image = driver->getTexture("help.png");
	bar->addButton(1109, 0, L"Aide(F1)", image, 0, false, true);

	//disable alpha

	for (s32 i=0; i<gui::EGDC_COUNT ; ++i)
	{
		video::SColor col = env->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
		col.setAlpha(255);
		env->getSkin()->setColor((gui::EGUI_DEFAULT_COLOR)i, col);
	}

	// add a camera scene node
	Camera[0] = smgr->addCameraSceneNodeMaya();
	Camera[1] = smgr->addCameraSceneNodeFPS();

	setActiveCamera ( Camera[0] );

	// draw everything

	while(Device->run() && driver)
	{
		if (Device->isWindowActive())
		{
			driver->beginScene(true, true, video::SColor(150,0,0,0));

			smgr->drawAll();
			env->drawAll();

			driver->endScene();
		}
		else
		Device->yield();
	}

	Device->drop();
	return 0;
}

toolbox.h
#include <irrlicht.h>
#include <iostream>

#ifndef DEF_TOOLBOX
#define DEF_TOOLBOX


class Toolbox
{
    public:

    Toolbox(irr::IrrlichtDevice* irrdevice);
    ~Toolbox();
    void createToolBoxEau();
    void createToolBoxCiel();
    void createToolBoxRelief();
    void createToolBoxForet();
    void createToolBoxInsertion();


    private:

    irr::gui::IGUIWindow* wnd;
    irr::gui::IGUITabControl* tab;
    irr::gui::IGUICheckBox* cbCarre;
    irr::gui::IGUICheckBox* cbRond;
    irr::gui::IGUICheckBox* cbLosange;
    irr::gui::IGUIListBox* listbox;
    irr::scene::ISceneNode* node;
    irr::IrrlichtDevice *Device;

};

#endif

toolbox.cpp
#include <irrlicht.h>
#include <iostream>
#include "toolbox.h"

using namespace irr;
using namespace gui;

Toolbox::Toolbox(irr::IrrlichtDevice* irrdevice)
{
    irr::scene::ISceneNode* node = 0;
    Device = irrdevice;
}

void Toolbox::createToolBoxEau()
{
    // enlève la toolbox si elle est déjà présente
    IGUIEnvironment* env = Device->getGUIEnvironment();
    IGUIElement* root = env->getRootGUIElement();
    IGUIElement* e = root->getElementFromId(5000, true);
    if (e) e->remove();

    // création de la fenêtre de la tool box
    wnd = env->addWindow(core::rect<s32>(600,25,800,600),
        false, L"Eau", 0, 5000);

    // création du controle par tab
    tab = env->addTabControl(
        core::rect<s32>(2,20,800-602,600-7), wnd, true, true);

    IGUITab* t1 = tab->addTab(L"Format");
    IGUITab* t2 = tab->addTab(L"Texture");

    //Remplissage de l'onglet Format

    //ajout de checkbox
    env->addStaticText(L"Format", core::rect<s32>(10,30,100,50), false, false, t1);
    cbCarre = env->addCheckBox(true, core::rect<s32>(10,55,200,75), t1, 1, L"Carre");
    cbRond = env->addCheckBox(false, core::rect<s32>(10,80,200,100), t1, 2, L"Rond");
    cbLosange = env->addCheckBox(false, core::rect<s32>(10,105,200,125), t1, 3, L"Losange");

    //Ajout d'une barre défilante
    env->addStaticText(L"Taille", core::rect<s32>(10,150,150,175), false, false, t1);
    IGUIScrollBar* scrollbar = env->addScrollBar(true, core::rect<s32>(10,175,150,190), t1, 104);
    scrollbar->setMax(16);

    //Remplissage de l'onglet Texture

    env->addStaticText(L"Niveau de l'eau", core::rect<s32>(10,30,100,50),false,false, t2);
    env->addEditBox(L"1.0", core::rect<s32>(40,50,100,70), true, t2, 911);
    env->addStaticText(L"Choix de la texture", core::rect<s32>(10,100,110,120), false, false, t2);
    IGUIComboBox* box = env->addComboBox(core::rect<s32>(10,120,150,140), t2);
    box->addItem(L"Eau 1");
    box->addItem(L"Eau 2");
    box->addItem(L"Eau 3");
    box->addItem(L"Fond marin 1");
    box->addItem(L"Fond marin 2");

    env->addButton(core::rect<s32>(40,200,150,250), t2, 1101, L"Valider");
    std::cout<< "tb eau 100";
}

void Toolbox::createToolBoxCiel()
{
    //Atmosphère + nuage

    IGUIEnvironment* env = Device->getGUIEnvironment();
    IGUIElement* root = env->getRootGUIElement();
    IGUIElement* a = root->getElementFromId(5100, true);
    if (a) a->remove();

IGUIWindow* wnd = env->addWindow(core::rect<s32>(600,25,800,600),
        false, L"Ciel", 0, 5000);

    IGUITabControl* tab = env->addTabControl(
        core::rect<s32>(2,20,800-602,600-7), wnd, true, true);

    IGUITab* t1 = tab->addTab(L"Atmosphere");
    IGUITab* t2 = tab->addTab(L"Nuage");
    std::cout<< "tb ciel 100";

}

void Toolbox::createToolBoxRelief()
{
    //Altitude + sol + relief

    IGUIEnvironment* env = Device->getGUIEnvironment();
    IGUIElement* root = env->getRootGUIElement();
    IGUIElement* b = root->getElementFromId(5200, true);
    if (b) b->remove();

    IGUIWindow* wnd = env->addWindow(core::rect<s32>(600,25,800,600),
        false, L"Relief", 0, 5000);

    IGUITabControl* tab = env->addTabControl(
        core::rect<s32>(2,20,800-602,600-7), wnd, true, true);

    IGUITab* t1 = tab->addTab(L"Altitude");
    IGUITab* t2 = tab->addTab(L"Relief");

    //Implémentation de l'onglet Altitude
    env->addStaticText(L"Choix de l'altitude", core::rect<s32>(10,30,105,55), false, false, t1);
    env->addEditBox(L"1.0", core::rect<s32>(40,50,100,70),true, t1, 912);
    env->addStaticText(L"Choix de la texture", core::rect<s32>(10,80,155,95), false, false, t1);

    IGUIComboBox* box = env->addComboBox(core::rect<s32>(10,100,150,120), t1);
    box->addItem(L"Herbe 1");
    box->addItem(L"Herbe 2");
    box->addItem(L"Herbe 3");
    box->addItem(L"Sable 1");
    box->addItem(L"Sable 2");
    box->addItem(L"Neige 1");
    box->addItem(L"Neige 2");
    box->addItem(L"Roche 1");
    box->addItem(L"Roche 2");
    box->addItem(L"Terre 1");
    box->addItem(L"Terre 2");

    env->addButton(core::rect<s32>(40,150,150,200), t1, 1101, L"Valider");

    //Implémentation de l'onglet Relief
    env->addStaticText(L"Relief max", core::rect<s32>(10,30,105,55),false,false,t2);
    env->addEditBox(L"1.0", core::rect<s32>(40,50,100,70),true, t2, 913);
    env->addStaticText(L"Coefficient de lissage", core::rect<s32>(10,80,155,95), false, false, t2);
    env->addEditBox(L"1.0", core::rect<s32>(40,100,100,120),true, t2, 904);

    env->addButton(core::rect<s32>(40,150,150,200), t2, 1101, L"Valider");

    std::cout<< "tb relief 100";
}

void Toolbox::createToolBoxForet()
{
    IGUIEnvironment* env = Device->getGUIEnvironment();
    IGUIElement* root = env->getRootGUIElement();
    IGUIElement* c = root->getElementFromId(5300, true);
    if (c) c->remove();

    IGUIWindow* wnd = env->addWindow(core::rect<s32>(600,25,800,600),
        false, L"Foret", 0, 5000);

    IGUITabControl* tab = env->addTabControl(
        core::rect<s32>(2,20,800-602,600-7), wnd, true, true);

    IGUITab* t1 = tab->addTab(L"Format");
    IGUITab* t2 = tab->addTab(L"Composition");

    //ajout de checkbox
    env->addStaticText(L"Format", core::rect<s32>(10,30,100,50), false, false, t1);
    cbCarre = env->addCheckBox(true, core::rect<s32>(10,55,200,75), t1, 1, L"Carre");
    cbRond = env->addCheckBox(false, core::rect<s32>(10,80,200,100), t1, 2, L"Rond");
    cbLosange = env->addCheckBox(false, core::rect<s32>(10,105,200,125), t1, 3, L"Losange");

    //Ajout d'une barre défilante
    env->addStaticText(L"Taille", core::rect<s32>(10,150,150,175), false, false, t1);
    IGUIScrollBar* scrollbar = env->addScrollBar(true, core::rect<s32>(10,175,150,190), t1, 104);
    scrollbar->setMax(16);

    env->addStaticText(L"Type de foret", core::rect<s32>(10,200,150,225), false, false, t1);
    IGUIComboBox* box = env->addComboBox(core::rect<s32>(10,225,150,245), t1);
    box->addItem(L"Tempere 1");
    box->addItem(L"Tempere 2");
    box->addItem(L"Tempere 3");
    box->addItem(L"Aleatoire");

    env->addButton(core::rect<s32>(40,350,150,400), t1, 1101, L"Valider");

    env->addStaticText(L"Pourcentage de chene", core::rect<s32>(10,30,150,50), false, false, t2);
    env->addEditBox(L"0", core::rect<s32>(40,50,100,70), true, t2, 905);
    env->addStaticText(L"Pourcentage de hetre", core::rect<s32>(10,70,150,90), false, false, t2);
    env->addEditBox(L"0", core::rect<s32>(40,90,100,110), true, t2, 906);
    env->addStaticText(L"Pourcentage de pin", core::rect<s32>(10,110,150,130), false, false, t2);
    env->addEditBox(L"0", core::rect<s32>(40,130,100,150), true, t2, 907);
    env->addStaticText(L"Pourcentage d'erable", core::rect<s32>(10,150,150,170), false, false, t2);
    env->addEditBox(L"0", core::rect<s32>(40,170,100,190), true, t2, 908);
    env->addStaticText(L"Pourcentage de bouleau", core::rect<s32>(10,190,150,210), false, false, t2);
    env->addEditBox(L"0", core::rect<s32>(40,210,100,230), true, t2, 909);
    env->addStaticText(L"Pourcentage de chene", core::rect<s32>(10,230,150,250), false, false, t2);
    env->addEditBox(L"0", core::rect<s32>(40,250,100,270), true, t2, 910);
    env->addStaticText(L"Nom", core::rect<s32>(75,270,150,290),false, false, t2);
    env->addEditBox(L"", core::rect<s32>(10,290,150,310), true, t2,911);

    env->addButton(core::rect<s32>(40,350,150,400), t2, 1101, L"Enregistrer");
    std::cout<< "100";

    std::cout<< "tb foret 100";
}

void Toolbox::createToolBoxInsertion()
{

    IGUIEnvironment* env = Device->getGUIEnvironment();
    IGUIElement* root = env->getRootGUIElement();

    IGUIElement* d = root->getElementFromId(5400, true);
    if (d) d->remove();

    wnd = env->addWindow(core::rect<s32>(600,25,800,600),
        false, L"Insertion", 0, 5000);

    IGUITabControl* tab = env->addTabControl(
        core::rect<s32>(2,20,800-602,600-7), wnd, true, true);

    IGUITab* t1 = tab->addTab(L"Insertion");

    listbox = env->addListBox(core::rect<s32>(10, 20, 170, 400), t1);

    std::cout<< "tb insertion 100";
}

En fait, j'avais pas fait attention, mais il aime pas les variables qui portent le même nom qu'une classe smile
Dis moi si çà marche chez toi

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