Message #1249
Sujet: Ode C#
| Type | Date | Auteur | Contenu |
|---|---|---|---|
| Création du message | 24-01-2007 17:49:25 | N10 |
Dsl d'avoir mi autant de temps mais j'aivais des exams als pour faire cour voila mon programme si tu peut y voir plus claire et m'aider
using System; using System.Collections.Generic; using System.Windows.Forms; using Irrlicht; using Irrlicht.Video; using Irrlicht.Core; using Irrlicht.Scene; using Irrlicht.GUI; using Irrlicht.IO; using System.ComponentModel; using System.Data; using System.Threading; using System.Drawing; using ODE; using ODE.Geoms; using ODE.NoMDX; using _d_real; using IrrCP_Ode; namespace real { class Program { // start up the engine private Physique maPhysique; private Thread monThreadDeRenduPhysique; // Point d'entrée principal de l'application. [STAThread] static void Main(string[] args) { Program prog = new Program(); prog.run(); } public void run() { //device IrrlichtDevice device = new IrrlichtDevice(Irrlicht.Video.DriverType.DIRECT3D9, new Dimension2D(1024, 768), 32, false, true, true); //scene et driver en place ISceneManager smgr = device.SceneManager; IVideoDriver driver = device.VideoDriver; //load map IAnimatedMesh levelmesh = smgr.GetMesh("media/zone 01/01.dmf"); IAnimatedMesh ball = smgr.GetMesh("media/ball/ball.dmf"); //envoi collision type OctTree ISceneNode levelnode = null; if (levelmesh != null) levelnode = smgr.AddOctTreeSceneNode(levelmesh.GetMesh(0), null, 0); levelnode.Scale = new Vector3D(1, 1, 1); //ball float z = 35; float y = 160; float x = 0; ISceneNode ballnode = null; if (ball != null) ballnode = smgr.AddOctTreeSceneNode(ball.GetMesh(0), null, 0); ITriangleSelector sb = null; if (ballnode != null) { ballnode.Position = new Vector3D(x,y,z); ballnode.Scale = new Vector3D(1, 1, 1); sb = smgr.CreateOctTreeTriangleSelector(ball.GetMesh(0), ballnode, 128); } //reponse de collision ball ISceneNodeAnimator collision = smgr.CreateCollisionResponseAnimator(sb, levelnode, new Vector3D(10, 50, 10), new Vector3D(0, 0, 0), new Vector3D(0, 10, 0), 0); levelnode.AddAnimator(collision); //physik initialisation ball maPhysique = new Physique(); monThreadDeRenduPhysique = new Thread(new ThreadStart(maPhysique.PhysiqueRenderLoop)); monThreadDeRenduPhysique.IsBackground = true; monThreadDeRenduPhysique.Start(); //add font IGUIFont font = device.GUIEnvironment.GetFont("media/font/fontcourier.bmp"); Rect imp1 = new Rect(349, 15, 385, 78); //camera ICameraSceneNode cam = smgr.AddCameraSceneNode(null, new Vector3D(-600, 700, z), new Vector3D(0, x, z), 0); //Add a light smgr.AddLightSceneNode(null, new Vector3D(0, 1000, 0), new Colorf(1.0f, 1.0f, 1.0f, 1.0f), 5000, 500); //add skybox device.SceneManager.AddSkyBoxSceneNode( device.VideoDriver.GetTexture("media/sky/_up.jpg"), device.VideoDriver.GetTexture("media/sky/_dn.jpg"), device.VideoDriver.GetTexture("media/sky/_lf.jpg"), device.VideoDriver.GetTexture("media/sky/_rt.jpg"), device.VideoDriver.GetTexture("media/sky/_ft.jpg"), device.VideoDriver.GetTexture("media/sky/_bk.jpg"), null, -1); //retirer le cursor device.CursorControl.Visible = false; int fps = 0; while (device.Run()) { if (device.WindowActive) { device.VideoDriver.BeginScene(true, true, new Irrlicht.Video.Color(100, 100, 100, 100)); device.SceneManager.DrawAll(); if (font != null) { font.Draw("x ->" + ballnode.Position.X.ToString(), new Rect(10, 10, 10, 10), new Irrlicht.Video.Color(255, 200, 0, 0), false, false); font.Draw("y ->" + ballnode.Position.Y.ToString(), new Rect(10, 20, 10, 10), new Irrlicht.Video.Color(255, 200, 0, 0), false, false); font.Draw("z ->" + ballnode.Position.Z.ToString(), new Rect(10, 30, 10, 10), new Irrlicht.Video.Color(255, 200, 0, 0), false, false); } device.VideoDriver.EndScene(); // display frames per second value if (fps != device.VideoDriver.FPS) { fps = device.VideoDriver.FPS; device.WindowCaption = "Moteur - irrlicht [" + device.VideoDriver.Name + "] fps:" + fps; } } } } } } |
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