Message #11812
Sujet: Problème de création de pointeur
| Type | Date | Auteur | Contenu |
|---|---|---|---|
| Dernière modification | 22-05-2017 21:35:43 | Magun |
edit: ok !
ps: You don't check if play2D returns a valid pointer. According to the docs Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or 'enableSoundEffects' have been set to true. Note: if this method returns an ISound as result, you HAVE to call ISound::drop() after you don't need the ISound interface anymore. Otherwise this will cause memory waste. This method also may return 0 altough 'track', 'startPaused' or 'enableSoundEffects' have been set to true, if the sound could not be played. |
| Création du message | 22-05-2017 21:32:25 | Magun |
edit: ok !
ps: You don't check if play2D returns a valid pointer. According to the docs Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or 'enableSoundEffects' have been set to true. Note: if this method returns an ISound as result, you HAVE to call ISound::drop() after you don't need the ISound interface anymore. Otherwise this will cause memory waste. This method also may return 0 altough 'track', 'startPaused' or 'enableSoundEffects' have been set to true, if the sound could not be played. |
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