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Message #10970

Sujet: Gravité ? Sans Newton ?


TypeDateAuteurContenu
Création du message28-11-2012 05:44:33Logeur
Mais là je vois pas d'où viens le problème j'utilise le même code que si c'était une heightmap, et là cela ne marche alors que sur la heightmap c'était génial ...

#include <irrlicht.h>
#include <iostream>

using namespace std;
using namespace irr;

int main()
{
    IrrlichtDevice *device = createDevice(video::EDT_OPENGL, core::dimension2d<u32>(1000,800), 32);
    video::IVideoDriver *driver = device -> getVideoDriver();
    scene::ISceneManager *sceneManager = device -> getSceneManager();
    device->setWindowCaption(L"Fast Jump [INDEV]");
    device->getCursorControl()->setVisible(false);


    scene::IAnimatedMesh *map = sceneManager -> getMesh("mapp.obj");
    scene::IMeshSceneNode *scene = sceneManager -> addMeshSceneNode(map -> getMesh(0));
    scene::ITriangleSelector *selector = NULL;
    if (scene)
    {
        scene -> setMaterialFlag(video::EMF_LIGHTING,false);
        scene -> setMaterialTexture(0, driver -> getTexture("terrain-texture.jpg"));
        sceneManager -> getMeshManipulator() -> makePlanarTextureMapping(map -> getMesh(0), 0.4f);
        selector = sceneManager->createOctTreeTriangleSelector(map->getMesh(0), scene);
        if(selector)
       {
            scene->setTriangleSelector(selector);
            selector->drop();
        }
    }

    SKeyMap keyMap[5];
            keyMap[0].Action = irr::EKA_MOVE_FORWARD;
            keyMap[0].KeyCode = irr::KEY_KEY_Z;
            keyMap[1].Action = irr::EKA_MOVE_BACKWARD;
            keyMap[1].KeyCode = irr::KEY_KEY_S;
            keyMap[2].Action = irr::EKA_STRAFE_LEFT;
            keyMap[2].KeyCode = irr::KEY_KEY_Q;
            keyMap[3].Action = irr::EKA_STRAFE_RIGHT;
            keyMap[3].KeyCode = irr::KEY_KEY_D;
            keyMap[4].Action = EKA_JUMP_UP;
            keyMap[4].KeyCode = KEY_SPACE;

    scene::ICameraSceneNode* camera = sceneManager-> addCameraSceneNodeFPS(0,100.0f,0.025f, -1, keyMap, 5, true, 100.5f);
    camera->setPosition(core::vector3df(0,4,0));
    camera->setTarget(core::vector3df(10000,10000,10000));
    camera->setFarValue(42000.0f);

    if(selector)
    {
        scene::ISceneNodeAnimator *anim = sceneManager->createCollisionResponseAnimator(selector, camera, core::vector3df(100,100,100), core::vector3df(0,0,0), core::vector3df(0,0,0));
        camera->addAnimator(anim);
        anim->drop();
    }


    while(device -> run())
    {
        driver -> beginScene(true, true, video::SColor(255,90,146,177));
        sceneManager -> drawAll();
        driver->endScene();
    }
    device -> drop();
    return 0;
}

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