Bonsoir à tous,
Je rencontre un certain problème.
Après avoir fait tout les tests avec une heightmap tout marche très bien. Mais dès que je passe avec ma carte là je tombe sur ce code d'erreur :
E:\\IRR\\Irrlicht 1.8\\Projet de base\\main.cpp|52|error: 'class irr::scene::IMeshSceneNode' has no member named 'addCameraSceneNodeFPS'|
Je met le code au cas ou

#include <irrlicht.h>
#include <iostream>
using namespace std;
using namespace irr;
int main()
{
IrrlichtDevice *device = createDevice(video::EDT_OPENGL, core::dimension2d<u32>(1000,800), 32);
video::IVideoDriver *driver = device -> getVideoDriver();
scene::ISceneManager *sceneManager = device -> getSceneManager();
device->setWindowCaption(L"Fast Jump [INDEV]");
device->getCursorControl()->setVisible(false);
scene::IAnimatedMesh *map = sceneManager -> getMesh("mapFJ.obj");
scene::IMeshSceneNode *scene = sceneManager -> addMeshSceneNode(map -> getMesh(0));
scene -> setMaterialFlag(video::EMF_LIGHTING,false);
scene -> setMaterialTexture(0, driver -> getTexture("terrain-texture.jpg"));
sceneManager -> getMeshManipulator() -> makePlanarTextureMapping(map -> getMesh(0), 0.004f);
scene::ITriangleSelector *selector = 0;
if (scene)
{
selector = sceneManager->createOctTreeTriangleSelector(map->getMesh(0), scene);
scene->setTriangleSelector(selector);
selector->drop();
}
SKeyMap keyMap[5];
keyMap[0].Action = irr::EKA_MOVE_FORWARD;
keyMap[0].KeyCode = irr::KEY_KEY_Z;
keyMap[1].Action = irr::EKA_MOVE_BACKWARD;
keyMap[1].KeyCode = irr::KEY_KEY_S;
keyMap[2].Action = irr::EKA_STRAFE_LEFT;
keyMap[2].KeyCode = irr::KEY_KEY_Q;
keyMap[3].Action = irr::EKA_STRAFE_RIGHT;
keyMap[3].KeyCode = irr::KEY_KEY_D;
keyMap[4].Action = EKA_JUMP_UP;
keyMap[4].KeyCode = KEY_SPACE;
scene::ICameraSceneNode* camera = scene-> addCameraSceneNodeFPS(0,100.0f,2.5f, -1, keyMap, 5, true, 0.5f);
camera->setPosition(core::vector3df(2700*2,555*2,2600*2));
camera->setTarget(core::vector3df(2397*2,343*2,2700*2));
camera->setFarValue(42000.0f);
scene::ISceneNodeAnimator *anim = sceneManager->createCollisionResponseAnimator(selector, camera, core::vector3df(60,100,60), core::vector3df(0,-1,0), core::vector3df(0,50,0));
camera->addAnimator(anim);
anim->drop();
while(device -> run())
{
driver -> beginScene(true, true, video::SColor(255,90,146,177));
sceneManager -> drawAll();
driver->endScene();
}
device -> drop();
return 0;
}
Merci de votre aide