| Correction acceptée | 29-06-2012 12:34:10 | 3wic | Texte original:En gros tu veux que j'arrive a un truc comme ca ?  void Map::constructMap(float lenght, float width, irr::video::IVideoDriver *driver, irr::scene::ISceneManager *sceneManager) { Terrain_ = sceneManager->addTerrainSceneNode("./ressources/HeightMap.bmp", 0, -1, irr::core::vector3df(0.f, 0.f, 0.f), irr::core::vector3df(0.f, 0.f, 0.f), irr::core::vector3df(lenght, 0.0f, width), irr::video::SColor ( 255, 255, 255, 255 ), 5, irr::scene::ETPS_17, 3);
Terrain_->setMaterialFlag(irr::video::EMF_LIGHTING, true); Terrain_->setMaterialFlag(irr::video::EMF_ANISOTROPIC_FILTER , true); Terrain_->setMaterialTexture(0, driver->getTexture("./ressources/terrdirtgrass.jpg"));
Terrain_->setPosition(irr::core::vector3df(0, 0 , 0)); Terrain_->scaleTexture( 1.063f * lenght, 0.0f); mapSizeX_ = lenght; mapSizeZ_ = width; } Correction proposée:En gros tu veux que j'arrive a un truc comme ca ?  void Map::constructMap(float lenght, float width, irr::video::IVideoDriver *driver, irr::scene::ISceneManager *sceneManager) { Terrain_ = sceneManager->addTerrainSceneNode("./ressources/HeightMap.bmp", 0, -1, irr::core::vector3df(0.f, 0.f, 0.f), irr::core::vector3df(0.f, 0.f, 0.f), irr::core::vector3df(lenght, 0.0f, width), irr::video::SColor ( 255, 255, 255, 255 ), 5, irr::scene::ETPS_17, 3);
Terrain_->setMaterialFlag(irr::video::EMF_LIGHTING, true); Terrain_->setMaterialFlag(irr::video::EMF_ANISOTROPIC_FILTER , true); Terrain_->setMaterialTexture(0, driver->getTexture("./ressources/terrdirtgrass.jpg"));
Terrain_->setPosition(irr::core::vector3df(0, 0 , 0)); Terrain_->scaleTexture( 1.063f * lenght, 0.0f); mapSizeX_ = lenght; mapSizeZ_ = width; } Edit : Je suis en version 1.7.2 |
| Correction refusée | 29-06-2012 12:33:24 | 3wic | Texte original:En gros tu veux que j'arrive a un truc comme ca ?  void Map::constructMap(float lenght, float width, irr::video::IVideoDriver *driver, irr::scene::ISceneManager *sceneManager) { Terrain_ = sceneManager->addTerrainSceneNode("./ressources/HeightMap.bmp", 0, -1, irr::core::vector3df(0.f, 0.f, 0.f), irr::core::vector3df(0.f, 0.f, 0.f), irr::core::vector3df(lenght, 0.0f, width), irr::video::SColor ( 255, 255, 255, 255 ), 5, irr::scene::ETPS_17, 3);
Terrain_->setMaterialFlag(irr::video::EMF_LIGHTING, true); Terrain_->setMaterialFlag(irr::video::EMF_ANISOTROPIC_FILTER , true); Terrain_->setMaterialTexture(0, driver->getTexture("./ressources/terrdirtgrass.jpg"));
Terrain_->setPosition(irr::core::vector3df(0, 0 , 0)); Terrain_->scaleTexture( 1.063f * lenght, 0.0f); mapSizeX_ = lenght; mapSizeZ_ = width; } Correction proposée:En gros tu veux que j'arrive a un truc comme ca ?  void Map::constructMap(float lenght, float width, irr::video::IVideoDriver *driver, irr::scene::ISceneManager *sceneManager) { Terrain_ = sceneManager->addTerrainSceneNode("./ressources/HeightMap.bmp", 0, -1, irr::core::vector3df(0.f, 0.f, 0.f), irr::core::vector3df(0.f, 0.f, 0.f), irr::core::vector3df(lenght, 0.0f, width), irr::video::SColor ( 255, 255, 255, 255 ), 5, irr::scene::ETPS_17, 3);
Terrain_->setMaterialFlag(irr::video::EMF_LIGHTING, true); Terrain_->setMaterialFlag(irr::video::EMF_ANISOTROPIC_FILTER , true); Terrain_->setMaterialTexture(0, driver->getTexture("./ressources/terrdirtgrass.jpg"));
Terrain_->setPosition(irr::core::vector3df(0, 0 , 0)); Terrain_->scaleTexture( 1.063f * lenght, 0.0f); mapSizeX_ = lenght; mapSizeZ_ = width; } Edit : Je suis en version 1.7.2 |
| Création du message | 29-06-2012 12:04:56 | 3wic | En gros tu veux que j'arrive a un truc comme ca ?  void Map::constructMap(float lenght, float width, irr::video::IVideoDriver *driver, irr::scene::ISceneManager *sceneManager) { Terrain_ = sceneManager->addTerrainSceneNode("./ressources/HeightMap.bmp", 0, -1, irr::core::vector3df(0.f, 0.f, 0.f), irr::core::vector3df(0.f, 0.f, 0.f), irr::core::vector3df(lenght, 0.0f, width), irr::video::SColor ( 255, 255, 255, 255 ), 5, irr::scene::ETPS_17, 3);
Terrain_->setMaterialFlag(irr::video::EMF_LIGHTING, true); Terrain_->setMaterialFlag(irr::video::EMF_ANISOTROPIC_FILTER , true); Terrain_->setMaterialTexture(0, driver->getTexture("./ressources/terrdirtgrass.jpg"));
Terrain_->setPosition(irr::core::vector3df(0, 0 , 0)); Terrain_->scaleTexture( 1.063f * lenght, 0.0f); mapSizeX_ = lenght; mapSizeZ_ = width; } Edit : Je suis en version 1.7.2 |