// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED__ #define __I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED__ #include "ISceneNode.h" namespace irr { namespace scene { //! This is an abstract base class for animators that have a discrete end time. class ISceneNodeAnimatorFinishing : public ISceneNodeAnimator { public: //! constructor ISceneNodeAnimatorFinishing(u32 finishTime) : FinishTime(finishTime), HasFinished(false) { } virtual bool hasFinished(void) const { return HasFinished; } protected: u32 FinishTime; bool HasFinished; }; } // end namespace scene } // end namespace irr #endif