#ifndef __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__
#define __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__
#include "CMeshSceneNode.h"
namespace irr
{
namespace scene
{
class CWaterSurfaceSceneNode : public CMeshSceneNode
{
public:
CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength,
IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id,
const core::vector3df& position = core::vector3df(0,0,0),
const core::vector3df& rotation = core::vector3df(0,0,0),
const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));
virtual ~CWaterSurfaceSceneNode();
virtual void OnRegisterSceneNode();
virtual void OnAnimate(u32 timeMs);
virtual void setMesh(IMesh* mesh);
virtual ESCENE_NODE_TYPE getType() const { return ESNT_WATER_SURFACE; }
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
private:
inline f32 addWave(const core::vector3df &source, f32 time) const;
f32 WaveLength;
f32 WaveSpeed;
f32 WaveHeight;
IMesh* OriginalMesh;
};
}
}
#endif