Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CVolumeLightSceneNode.cpp :


// Copyright (C) 2007-2011 Dean Wadsworth

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "CVolumeLightSceneNode.h"
#include "IVideoDriver.h"
#include "ISceneManager.h"
#include "S3DVertex.h"
#include "os.h"

namespace irr
{
namespace scene
{

//! constructor

CVolumeLightSceneNode::CVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr,
		s32 id, const u32 subdivU, const u32 subdivV,
		const video::SColor foot,
		const video::SColor tail,
		const core::vector3df& position,
		const core::vector3df& rotation, const core::vector3df& scale)
	: IVolumeLightSceneNode(parent, mgr, id, position, rotation, scale),
		Mesh(0), LPDistance(8.0f),
		SubdivideU(subdivU), SubdivideV(subdivV),
		FootColor(foot), TailColor(tail),
		LightDimensions(core::vector3df(1.0f, 1.2f, 1.0f))
{
	#ifdef _DEBUG
	setDebugName("CVolumeLightSceneNode");
	#endif

	constructLight();
}


CVolumeLightSceneNode::~CVolumeLightSceneNode()
{
	if (Mesh)
		Mesh->drop();
}


void CVolumeLightSceneNode::constructLight()
{
	if (Mesh)
		Mesh->drop();
	Mesh = SceneManager->getGeometryCreator()->createVolumeLightMesh(SubdivideU, SubdivideV, FootColor, TailColor, LPDistance, LightDimensions);
}


//! renders the node.

void CVolumeLightSceneNode::render()
{
	if (!Mesh)
		return;

	video::IVideoDriver* driver = SceneManager->getVideoDriver();
	driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);

	driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial());
	driver->drawMeshBuffer(Mesh->getMeshBuffer(0));
}


//! returns the axis aligned bounding box of this node

const core::aabbox3d<f32>& CVolumeLightSceneNode::getBoundingBox() const
{
	return Mesh->getBoundingBox();
}


void CVolumeLightSceneNode::OnRegisterSceneNode()
{
	if (IsVisible)
	{
		SceneManager->registerNodeForRendering(this, ESNRP_TRANSPARENT);
	}
	ISceneNode::OnRegisterSceneNode();
}


//! returns the material based on the zero based index i. To get the amount

//! of materials used by this scene node, use getMaterialCount().

//! This function is needed for inserting the node into the scene hirachy on a

//! optimal position for minimizing renderstate changes, but can also be used

//! to directly modify the material of a scene node.

video::SMaterial& CVolumeLightSceneNode::getMaterial(u32 i)
{
	return Mesh->getMeshBuffer(i)->getMaterial();
}


//! returns amount of materials used by this scene node.

u32 CVolumeLightSceneNode::getMaterialCount() const
{
	return 1;
}


void CVolumeLightSceneNode::setSubDivideU (const u32 inU)
{
	if (inU != SubdivideU)
	{
		SubdivideU = inU;
		constructLight();
	}
}


void CVolumeLightSceneNode::setSubDivideV (const u32 inV)
{
	if (inV != SubdivideV)
	{
		SubdivideV = inV;
		constructLight();
	}
}


void CVolumeLightSceneNode::setFootColor(const video::SColor inColor)
{
	if (inColor != FootColor)
	{
		FootColor = inColor;
		constructLight();
	}
}


void CVolumeLightSceneNode::setTailColor(const video::SColor inColor)
{
	if (inColor != TailColor)
	{
		TailColor = inColor;
		constructLight();
	}
}


//! Writes attributes of the scene node.

void CVolumeLightSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
{
	ISceneNode::serializeAttributes(out, options);

	out->addFloat("lpDistance", LPDistance);
	out->addInt("subDivideU", SubdivideU);
	out->addInt("subDivideV", SubdivideV);

	out->addColor("footColor", FootColor);
	out->addColor("tailColor", TailColor);

	out->addVector3d("lightDimension", LightDimensions);
}


//! Reads attributes of the scene node.

void CVolumeLightSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
{
	LPDistance = in->getAttributeAsFloat("lpDistance");
	LPDistance = core::max_(LPDistance, 8.0f);

	SubdivideU = in->getAttributeAsInt("subDivideU");
	SubdivideU = core::max_(SubdivideU, 1u);

	SubdivideV = in->getAttributeAsInt("subDivideV");
	SubdivideV = core::max_(SubdivideV, 1u);

	FootColor = in->getAttributeAsColor("footColor");
	TailColor = in->getAttributeAsColor("tailColor");

	LightDimensions = in->getAttributeAsVector3d("lightDimension");

	constructLight();

	ISceneNode::deserializeAttributes(in, options);
}


//! Creates a clone of this scene node and its children.

ISceneNode* CVolumeLightSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
{
	if (!newParent)
		newParent = Parent;
	if (!newManager)
		newManager = SceneManager;

	CVolumeLightSceneNode* nb = new CVolumeLightSceneNode(newParent,
		newManager, ID, SubdivideU, SubdivideV, FootColor, TailColor, RelativeTranslation);

	nb->cloneMembers(this, newManager);
	nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial();

	if ( newParent )
		nb->drop();
	return nb;
}


} // end namespace scene

} // end namespace irr


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
883 membres
1429 sujets
11121 messages
Dernier membre inscrit: Saidov17
25 invités en ligne
Aucun membre connecté
RSS Feed