#ifndef __C_TEXT_SCENE_NODE_H_INCLUDED__
#define __C_TEXT_SCENE_NODE_H_INCLUDED__
#include "ITextSceneNode.h"
#include "IBillboardTextSceneNode.h"
#include "IGUIFont.h"
#include "IGUIFontBitmap.h"
#include "ISceneCollisionManager.h"
#include "SMesh.h"
namespace irr
{
namespace scene
{
class CTextSceneNode : public ITextSceneNode
{
public:
CTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
gui::IGUIFont* font, scene::ISceneCollisionManager* coll,
const core::vector3df& position = core::vector3df(0,0,0), const wchar_t* text=0,
video::SColor color=video::SColor(100,0,0,0));
virtual ~CTextSceneNode();
virtual void OnRegisterSceneNode();
virtual void render();
virtual const core::aabbox3d<f32>& getBoundingBox() const;
virtual void setText(const wchar_t* text);
virtual void setTextColor(video::SColor color);
virtual ESCENE_NODE_TYPE getType() const { return ESNT_TEXT; }
private:
core::stringw Text;
video::SColor Color;
gui::IGUIFont* Font;
scene::ISceneCollisionManager* Coll;
core::aabbox3d<f32> Box;
};
class CBillboardTextSceneNode : public IBillboardTextSceneNode
{
public:
CBillboardTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
gui::IGUIFont* font,const wchar_t* text,
const core::vector3df& position, const core::dimension2d<f32>& size,
video::SColor colorTop, video::SColor shade_bottom);
virtual ~CBillboardTextSceneNode();
virtual void OnRegisterSceneNode();
virtual void render();
virtual const core::aabbox3d<f32>& getBoundingBox() const;
virtual void setText(const wchar_t* text);
virtual void setTextColor(video::SColor color);
virtual void setSize(const core::dimension2d<f32>& size);
virtual const core::dimension2d<f32>& getSize() const;
virtual video::SMaterial& getMaterial(u32 i);
virtual u32 getMaterialCount() const;
virtual ESCENE_NODE_TYPE getType() const { return ESNT_TEXT; }
virtual void setColor(const video::SColor & overallColor);
virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor);
virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const;
private:
core::stringw Text;
video::SColor Color;
gui::IGUIFontBitmap* Font;
core::dimension2d<f32> Size;
core::aabbox3d<f32> BBox;
video::SMaterial Material;
video::SColor ColorTop;
video::SColor ColorBottom;
struct SSymbolInfo
{
u32 bufNo;
f32 Width;
f32 Kerning;
u32 firstInd;
u32 firstVert;
};
core::array < SSymbolInfo > Symbol;
SMesh *Mesh;
};
}
}
#endif