#ifndef __C_TRIANGLE_RENDERER_TEXTURE_GOURAUD_H_INCLUDED__
#define __C_TRIANGLE_RENDERER_TEXTURE_GOURAUD_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifndef _IRR_COMPILE_WITH_SOFTWARE_
namespace irr
{
namespace video
{
class ITriangleRenderer;
class IZBuffer;
}
}
#else
#include "ITriangleRenderer.h"
#include "IImage.h"
namespace irr
{
namespace video
{
class CTRTextureGouraud : public ITriangleRenderer
{
public:
CTRTextureGouraud(IZBuffer* zbuffer);
virtual ~CTRTextureGouraud();
virtual void setRenderTarget(video::IImage* surface, const core::rect<s32>& viewPort);
virtual void drawIndexedTriangleList(S2DVertex* vertices, s32 vertexCount, const u16* indexList, s32 triangleCount);
virtual void setBackfaceCulling(bool enabled = true);
virtual void setTexture(video::IImage* texture);
protected:
inline void swapVertices(const S2DVertex** v1, const S2DVertex** v2)
{
const S2DVertex* b = *v1;
*v1 = *v2;
*v2 = b;
}
video::IImage* RenderTarget;
core::rect<s32> ViewPortRect;
IZBuffer* ZBuffer;
s32 SurfaceWidth;
s32 SurfaceHeight;
bool BackFaceCullingEnabled;
TZBufferType* lockedZBuffer;
u16* lockedSurface;
u16* lockedTexture;
s32 lockedTextureWidth;
s32 textureXMask, textureYMask;
video::IImage* Texture;
};
}
}
#endif
#endif