#ifndef __C_SOFTWARE2_MATERIAL_RENDERER_H_INCLUDED__
#define __C_SOFTWARE2_MATERIAL_RENDERER_H_INCLUDED__
#include "SoftwareDriver2_compile_config.h"
#include "IMaterialRenderer.h"
#include "CSoftwareDriver2.h"
namespace irr
{
namespace video
{
class CSoftware2MaterialRenderer : public IMaterialRenderer
{
public:
CSoftware2MaterialRenderer(video::CBurningVideoDriver* driver)
: Driver(driver)
{
}
protected:
video::CBurningVideoDriver* Driver;
};
class CSoftware2MaterialRenderer_SOLID : public CSoftware2MaterialRenderer
{
public:
CSoftware2MaterialRenderer_SOLID ( video::CBurningVideoDriver* driver )
:CSoftware2MaterialRenderer ( driver ) {}
virtual bool isTransparent() const
{
return false;
}
};
class CSoftware2MaterialRenderer_TRANSPARENT_ADD_COLOR : public CSoftware2MaterialRenderer
{
public:
CSoftware2MaterialRenderer_TRANSPARENT_ADD_COLOR ( video::CBurningVideoDriver* driver )
: CSoftware2MaterialRenderer ( driver ) {}
virtual bool isTransparent() const
{
return true;
}
};
class CSoftware2MaterialRenderer_UNSUPPORTED : public CSoftware2MaterialRenderer
{
public:
CSoftware2MaterialRenderer_UNSUPPORTED ( video::CBurningVideoDriver* driver )
: CSoftware2MaterialRenderer ( driver ) {}
virtual s32 getRenderCapability() const { return 1; }
};
class CBurningShader_REFERENCE : public CSoftware2MaterialRenderer
{
public:
CBurningShader_REFERENCE ( video::CBurningVideoDriver* driver )
: CSoftware2MaterialRenderer ( driver ) {}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services)
{
}
virtual void OnUnsetMaterial()
{
}
virtual bool isTransparent() const
{
return false;
}
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
{
return true;
};
virtual s32 getRenderCapability() const
{
return 1;
}
};
}
}
#endif