#ifndef __C_SCENE_NODE_ANIMATOR_TEXTURE_H_INCLUDED__
#define __C_SCENE_NODE_ANIMATOR_TEXTURE_H_INCLUDED__
#include "irrArray.h"
#include "ISceneNodeAnimatorFinishing.h"
namespace irr
{
namespace scene
{
class CSceneNodeAnimatorTexture : public ISceneNodeAnimatorFinishing
{
public:
CSceneNodeAnimatorTexture(const core::array<video::ITexture*>& textures,
s32 timePerFrame, bool loop, u32 now);
virtual ~CSceneNodeAnimatorTexture();
virtual void animateNode(ISceneNode* node, u32 timeMs);
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_TEXTURE; }
virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);
private:
void clearTextures();
core::array<video::ITexture*> Textures;
u32 TimePerFrame;
u32 StartTime;
bool Loop;
};
}
}
#endif