#ifndef __C_SCENE_NODE_ANIMATOR_ROTATION_H_INCLUDED__
#define __C_SCENE_NODE_ANIMATOR_ROTATION_H_INCLUDED__
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
class CSceneNodeAnimatorRotation : public ISceneNodeAnimator
{
public:
CSceneNodeAnimatorRotation(u32 time, const core::vector3df& rotation);
virtual void animateNode(ISceneNode* node, u32 timeMs);
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_ROTATION; }
virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);
private:
core::vector3df Rotation;
u32 StartTime;
};
}
}
#endif