#ifndef __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__
#define __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__
#include "ISceneNodeAnimatorFinishing.h"
namespace irr
{
namespace scene
{
class CSceneNodeAnimatorFlyStraight : public ISceneNodeAnimatorFinishing
{
public:
CSceneNodeAnimatorFlyStraight(const core::vector3df& startPoint,
const core::vector3df& endPoint,
u32 timeForWay,
bool loop, u32 now, bool pingpong);
virtual void animateNode(ISceneNode* node, u32 timeMs);
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FLY_STRAIGHT; }
virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);
private:
void recalculateIntermediateValues();
core::vector3df Start;
core::vector3df End;
core::vector3df Vector;
f32 TimeFactor;
u32 StartTime;
u32 TimeForWay;
bool Loop;
bool PingPong;
};
}
}
#endif