#ifndef __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
#define __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
#include "IParticleRotationAffector.h"
namespace irr
{
namespace scene
{
class CParticleRotationAffector : public IParticleRotationAffector
{
public:
CParticleRotationAffector( const core::vector3df& speed = core::vector3df(5.0f, 5.0f, 5.0f),
const core::vector3df& point = core::vector3df() );
virtual void affect(u32 now, SParticle* particlearray, u32 count);
virtual void setPivotPoint( const core::vector3df& point ) { PivotPoint = point; }
virtual void setSpeed( const core::vector3df& speed ) { Speed = speed; }
virtual const core::vector3df& getPivotPoint() const { return PivotPoint; }
virtual const core::vector3df& getSpeed() const { return Speed; }
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
private:
core::vector3df PivotPoint;
core::vector3df Speed;
u32 LastTime;
};
}
}
#endif