Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CParticleMeshEmitter.cpp :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "IrrCompileConfig.h"
#include "CParticleMeshEmitter.h"
#include "os.h"

namespace irr
{
namespace scene
{

//! constructor

CParticleMeshEmitter::CParticleMeshEmitter(
	IMesh* mesh, bool useNormalDirection,
	const core::vector3df& direction, f32 normalDirectionModifier,
	s32 mbNumber, bool everyMeshVertex,
	u32 minParticlesPerSecond, u32 maxParticlesPerSecond,
	const video::SColor& minStartColor, const video::SColor& maxStartColor,
	u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees,
	const core::dimension2df& minStartSize,
	const core::dimension2df& maxStartSize )
	: Mesh(0), TotalVertices(0), MBCount(0), MBNumber(mbNumber),
	NormalDirectionModifier(normalDirectionModifier), Direction(direction),
	MaxStartSize(maxStartSize), MinStartSize(minStartSize),
	MinParticlesPerSecond(minParticlesPerSecond), MaxParticlesPerSecond(maxParticlesPerSecond),
	MinStartColor(minStartColor), MaxStartColor(maxStartColor),
	MinLifeTime(lifeTimeMin), MaxLifeTime(lifeTimeMax),
	Time(0), Emitted(0), MaxAngleDegrees(maxAngleDegrees),
	EveryMeshVertex(everyMeshVertex), UseNormalDirection(useNormalDirection)
{
	#ifdef _DEBUG
	setDebugName("CParticleMeshEmitter");
	#endif
	setMesh(mesh);
}


//! Prepares an array with new particles to emitt into the system

//! and returns how much new particles there are.

s32 CParticleMeshEmitter::emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray)
{
	Time += timeSinceLastCall;

	const u32 pps = (MaxParticlesPerSecond - MinParticlesPerSecond);
	const f32 perSecond = pps ? ((f32)MinParticlesPerSecond + os::Randomizer::frand() * pps) : MinParticlesPerSecond;
	const f32 everyWhatMillisecond = 1000.0f / perSecond;

	if(Time > everyWhatMillisecond)
	{
		Particles.set_used(0);
		u32 amount = (u32)((Time / everyWhatMillisecond) + 0.5f);
		Time = 0;
		SParticle p;

		if(amount > MaxParticlesPerSecond * 2)
			amount = MaxParticlesPerSecond * 2;

		for(u32 i=0; i<amount; ++i)
		{
			if( EveryMeshVertex )
			{
				for( u32 j=0; j<Mesh->getMeshBufferCount(); ++j )
				{
					for( u32 k=0; k<Mesh->getMeshBuffer(j)->getVertexCount(); ++k )
					{
						p.pos = Mesh->getMeshBuffer(j)->getPosition(k);
						if( UseNormalDirection )
							p.vector = Mesh->getMeshBuffer(j)->getNormal(k) /
								NormalDirectionModifier;
						else
							p.vector = Direction;

						p.startTime = now;

						if( MaxAngleDegrees )
						{
							core::vector3df tgt = p.vector;
							tgt.rotateXYBy(os::Randomizer::frand() * MaxAngleDegrees);
							tgt.rotateYZBy(os::Randomizer::frand() * MaxAngleDegrees);
							tgt.rotateXZBy(os::Randomizer::frand() * MaxAngleDegrees);
							p.vector = tgt;
						}

						p.endTime = now + MinLifeTime;
						if (MaxLifeTime != MinLifeTime)
							p.endTime += os::Randomizer::rand() % (MaxLifeTime - MinLifeTime);

						if (MinStartColor==MaxStartColor)
							p.color=MinStartColor;
						else
							p.color = MinStartColor.getInterpolated(MaxStartColor, os::Randomizer::frand());

						p.startColor = p.color;
						p.startVector = p.vector;

						if (MinStartSize==MaxStartSize)
							p.startSize = MinStartSize;
						else
							p.startSize = MinStartSize.getInterpolated(MaxStartSize, os::Randomizer::frand());
						p.size = p.startSize;

						Particles.push_back(p);
					}
				}
			}
			else
			{
				const s32 randomMB = (MBNumber < 0) ? (os::Randomizer::rand() % MBCount) : MBNumber;

				u32 vertexNumber = Mesh->getMeshBuffer(randomMB)->getVertexCount();
				if (!vertexNumber)
					continue;
				vertexNumber = os::Randomizer::rand() % vertexNumber;

				p.pos = Mesh->getMeshBuffer(randomMB)->getPosition(vertexNumber);
				if( UseNormalDirection )
					p.vector = Mesh->getMeshBuffer(randomMB)->getNormal(vertexNumber) /
							NormalDirectionModifier;
				else
					p.vector = Direction;

				p.startTime = now;

				if( MaxAngleDegrees )
				{
					core::vector3df tgt = Direction;
					tgt.rotateXYBy(os::Randomizer::frand() * MaxAngleDegrees);
					tgt.rotateYZBy(os::Randomizer::frand() * MaxAngleDegrees);
					tgt.rotateXZBy(os::Randomizer::frand() * MaxAngleDegrees);
					p.vector = tgt;
				}

				p.endTime = now + MinLifeTime;
				if (MaxLifeTime != MinLifeTime)
					p.endTime += os::Randomizer::rand() % (MaxLifeTime - MinLifeTime);

				if (MinStartColor==MaxStartColor)
					p.color=MinStartColor;
				else
					p.color = MinStartColor.getInterpolated(MaxStartColor, os::Randomizer::frand());

				p.startColor = p.color;
				p.startVector = p.vector;

				if (MinStartSize==MaxStartSize)
					p.startSize = MinStartSize;
				else
					p.startSize = MinStartSize.getInterpolated(MaxStartSize, os::Randomizer::frand());
				p.size = p.startSize;

				Particles.push_back(p);
			}
		}

		outArray = Particles.pointer();

		return Particles.size();
	}

	return 0;
}


//! Set Mesh to emit particles from

void CParticleMeshEmitter::setMesh(IMesh* mesh)
{
	Mesh = mesh;

	TotalVertices = 0;
	MBCount = 0;
	VertexPerMeshBufferList.clear();

	if ( !Mesh )
		return;

	MBCount = Mesh->getMeshBufferCount();
	VertexPerMeshBufferList.reallocate(MBCount);
	for( u32 i = 0; i < MBCount; ++i )
	{
		VertexPerMeshBufferList.push_back( Mesh->getMeshBuffer(i)->getVertexCount() );
		TotalVertices += Mesh->getMeshBuffer(i)->getVertexCount();
	}
}


} // end namespace scene

} // end namespace irr


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
883 membres
1429 sujets
11121 messages
Dernier membre inscrit: Saidov17
26 invités en ligne
Aucun membre connecté
RSS Feed