Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CParticleGravityAffector.cpp :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "CParticleGravityAffector.h"
#include "os.h"
#include "IAttributes.h"

namespace irr
{
namespace scene
{

//! constructor

CParticleGravityAffector::CParticleGravityAffector(
	const core::vector3df& gravity, u32 timeForceLost)
	: IParticleGravityAffector(), TimeForceLost(static_cast<f32>(timeForceLost)), Gravity(gravity)
{
	#ifdef _DEBUG
	setDebugName("CParticleGravityAffector");
	#endif
}


//! Affects an array of particles.

void CParticleGravityAffector::affect(u32 now, SParticle* particlearray, u32 count)
{
	if (!Enabled)
		return;
	f32 d;

	for (u32 i=0; i<count; ++i)
	{
		d = (now - particlearray[i].startTime) / TimeForceLost;
		if (d > 1.0f)
			d = 1.0f;
		if (d < 0.0f)
			d = 0.0f;
		d = 1.0f - d;

		particlearray[i].vector = particlearray[i].startVector.getInterpolated(Gravity, d);
	}
}

//! Writes attributes of the object.

void CParticleGravityAffector::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
{
	out->addVector3d("Gravity", Gravity);
	out->addFloat("TimeForceLost", TimeForceLost);
}


//! Reads attributes of the object.

void CParticleGravityAffector::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
{
	Gravity = in->getAttributeAsVector3d("Gravity");
	TimeForceLost = in->getAttributeAsFloat("TimeForceLost");
}



} // end namespace scene

} // end namespace irr


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
883 membres
1429 sujets
11121 messages
Dernier membre inscrit: Saidov17
25 invités en ligne
Aucun membre connecté
RSS Feed