Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CParticleFadeOutAffector.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
#define __C_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__

#include "IParticleFadeOutAffector.h"
#include "SColor.h"

namespace irr
{
namespace scene
{

//! Particle Affector for fading out a color

class CParticleFadeOutAffector : public IParticleFadeOutAffector
{
public:

	CParticleFadeOutAffector(const video::SColor& targetColor, u32 fadeOutTime);

	//! Affects a particle.

	virtual void affect(u32 now, SParticle* particlearray, u32 count);

	//! Sets the targetColor, i.e. the color the particles will interpolate

	//! to over time.

	virtual void setTargetColor( const video::SColor& targetColor ) { TargetColor = targetColor; }

	//! Sets the amount of time it takes for each particle to fade out.

	virtual void setFadeOutTime( u32 fadeOutTime ) { FadeOutTime = fadeOutTime ? static_cast<f32>(fadeOutTime) : 1.0f; }

	//! Sets the targetColor, i.e. the color the particles will interpolate

	//! to over time.

	virtual const video::SColor& getTargetColor() const { return TargetColor; }

	//! Sets the amount of time it takes for each particle to fade out.

	virtual u32 getFadeOutTime() const { return static_cast<u32>(FadeOutTime); }

	//! Writes attributes of the object.

	//! Implement this to expose the attributes of your scene node animator for

	//! scripting languages, editors, debuggers or xml serialization purposes.

	virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;

	//! Reads attributes of the object.

	//! Implement this to set the attributes of your scene node animator for

	//! scripting languages, editors, debuggers or xml deserialization purposes.

	//! \param startIndex: start index where to start reading attributes.

	//! \return: returns last index of an attribute read by this affector

	virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);

private:

	video::SColor TargetColor;
	f32 FadeOutTime;
};

} // end namespace scene

} // end namespace irr



#endif

Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
883 membres
1429 sujets
11121 messages
Dernier membre inscrit: Saidov17
42 invités en ligne
Aucun membre connecté
RSS Feed