#ifndef __C_VIDEO_NULL_H_INCLUDED__
#define __C_VIDEO_NULL_H_INCLUDED__
#include "IVideoDriver.h"
#include "IFileSystem.h"
#include "IImagePresenter.h"
#include "IGPUProgrammingServices.h"
#include "irrArray.h"
#include "irrString.h"
#include "irrMap.h"
#include "IAttributes.h"
#include "IMesh.h"
#include "IMeshBuffer.h"
#include "IMeshSceneNode.h"
#include "CFPSCounter.h"
#include "S3DVertex.h"
#include "SVertexIndex.h"
#include "SLight.h"
#include "SExposedVideoData.h"
namespace irr
{
namespace io
{
class IWriteFile;
class IReadFile;
}
namespace video
{
class IImageLoader;
class IImageWriter;
class CNullDriver : public IVideoDriver, public IGPUProgrammingServices
{
public:
CNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& screenSize);
virtual ~CNullDriver();
virtual bool beginScene(bool backBuffer=true, bool zBuffer=true,
SColor color=SColor(255,0,0,0),
const SExposedVideoData& videoData=SExposedVideoData(),
core::rect<s32>* sourceRect=0);
virtual bool endScene();
virtual void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag=true);
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const;
const io::IAttributes& getDriverAttributes() const;
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat);
virtual u32 getImageLoaderCount() const;
virtual IImageLoader* getImageLoader(u32 n);
virtual u32 getImageWriterCount() const;
virtual IImageWriter* getImageWriter(u32 n);
virtual void setMaterial(const SMaterial& material);
virtual ITexture* getTexture(const io::path& filename);
virtual ITexture* getTexture(io::IReadFile* file);
virtual ITexture* getTextureByIndex(u32 index);
virtual u32 getTextureCount() const;
virtual void renameTexture(ITexture* texture, const io::path& newName);
virtual ITexture* addTexture(const core::dimension2d<u32>& size, const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8);
virtual bool setRenderTarget(video::ITexture* texture, bool clearBackBuffer,
bool clearZBuffer, SColor color);
virtual bool setRenderTarget(video::E_RENDER_TARGET target, bool clearTarget,
bool clearZBuffer, SColor color);
virtual bool setRenderTarget(const core::array<video::IRenderTarget>& texture,
bool clearBackBuffer=true, bool clearZBuffer=true, SColor color=SColor(0,0,0,0));
virtual void setViewPort(const core::rect<s32>& area);
virtual const core::rect<s32>& getViewPort() const;
virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
const void* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType=EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES, E_INDEX_TYPE iType=EIT_16BIT);
virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount,
const void* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType=EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES, E_INDEX_TYPE iType=EIT_16BIT);
virtual void draw3DLine(const core::vector3df& start,
const core::vector3df& end, SColor color = SColor(255,255,255,255));
virtual void draw3DTriangle(const core::triangle3df& triangle,
SColor color = SColor(255,255,255,255));
virtual void draw3DBox(const core::aabbox3d<f32>& box,
SColor color = SColor(255,255,255,255));
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos);
virtual void draw2DImageBatch(const video::ITexture* texture,
const core::position2d<s32>& pos,
const core::array<core::rect<s32> >& sourceRects,
const core::array<s32>& indices,
s32 kerningWidth = 0,
const core::rect<s32>* clipRect = 0,
SColor color=SColor(255,255,255,255),
bool useAlphaChannelOfTexture=false);
virtual void draw2DImageBatch(const video::ITexture* texture,
const core::array<core::position2d<s32> >& positions,
const core::array<core::rect<s32> >& sourceRects,
const core::rect<s32>* clipRect=0,
SColor color=SColor(255,255,255,255),
bool useAlphaChannelOfTexture=false);
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false);
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false);
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos, const core::rect<s32>* clip = 0);
virtual void draw2DRectangle(const core::rect<s32>& pos,
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
const core::rect<s32>* clip = 0);
virtual void draw2DRectangleOutline(const core::recti& pos, SColor color=SColor(255,255,255,255));
virtual void draw2DLine(const core::position2d<s32>& start,
const core::position2d<s32>& end,
SColor color=SColor(255,255,255,255));
virtual void drawPixel(u32 x, u32 y, const SColor & color);
virtual void draw2DPolygon(core::position2d<s32> center,
f32 radius, video::SColor Color, s32 vertexCount);
virtual void setFog(SColor color=SColor(0,255,255,255),
E_FOG_TYPE fogType=EFT_FOG_LINEAR,
f32 start=50.0f, f32 end=100.0f, f32 density=0.01f,
bool pixelFog=false, bool rangeFog=false);
virtual void getFog(SColor& color, E_FOG_TYPE& fogType,
f32& start, f32& end, f32& density,
bool& pixelFog, bool& rangeFog);
virtual ECOLOR_FORMAT getColorFormat() const;
virtual const core::dimension2d<u32>& getScreenSize() const;
virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const;
virtual s32 getFPS() const;
virtual u32 getPrimitiveCountDrawn( u32 param = 0 ) const;
virtual void deleteAllDynamicLights();
virtual s32 addDynamicLight(const SLight& light);
virtual void turnLightOn(s32 lightIndex, bool turnOn);
virtual u32 getMaximalDynamicLightAmount() const;
virtual const wchar_t* getName() const;
virtual void setAmbientLight(const SColorf& color);
virtual void addExternalImageLoader(IImageLoader* loader);
virtual void addExternalImageWriter(IImageWriter* writer);
virtual void drawStencilShadowVolume(const core::vector3df* triangles, s32 count, bool zfail=true);
virtual void drawStencilShadow(bool clearStencilBuffer=false,
video::SColor leftUpEdge = video::SColor(0,0,0,0),
video::SColor rightUpEdge = video::SColor(0,0,0,0),
video::SColor leftDownEdge = video::SColor(0,0,0,0),
video::SColor rightDownEdge = video::SColor(0,0,0,0));
virtual u32 getDynamicLightCount() const;
virtual const SLight& getDynamicLight(u32 idx) const;
virtual void removeTexture(ITexture* texture);
virtual void removeAllTextures();
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN);
virtual void makeColorKeyTexture(video::ITexture* texture, video::SColor color, bool zeroTexels) const;
virtual void makeColorKeyTexture(video::ITexture* texture, core::position2d<s32> colorKeyPixelPos, bool zeroTexels) const;
virtual void makeNormalMapTexture(video::ITexture* texture, f32 amplitude=1.0f) const;
virtual u32 getMaximalPrimitiveCount() const;
virtual void setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled);
virtual bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const;
virtual IImage* createImageFromFile(const io::path& filename);
virtual IImage* createImageFromFile(io::IReadFile* file);
virtual IImage* createImageFromData(ECOLOR_FORMAT format,
const core::dimension2d<u32>& size, void *data,
bool ownForeignMemory=true, bool deleteForeignMemory = true);
virtual IImage* createImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size);
virtual IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy);
virtual IImage* createImage(IImage* imageToCopy,
const core::position2d<s32>& pos,
const core::dimension2d<u32>& size);
virtual IImage* createImage(ITexture* texture,
const core::position2d<s32>& pos,
const core::dimension2d<u32>& size);
virtual void drawMeshBuffer(const scene::IMeshBuffer* mb);
protected:
struct SHWBufferLink
{
SHWBufferLink(const scene::IMeshBuffer *_MeshBuffer)
:MeshBuffer(_MeshBuffer),
ChangedID_Vertex(0),ChangedID_Index(0),LastUsed(0),
Mapped_Vertex(scene::EHM_NEVER),Mapped_Index(scene::EHM_NEVER)
{
if (MeshBuffer)
MeshBuffer->grab();
}
virtual ~SHWBufferLink()
{
if (MeshBuffer)
MeshBuffer->drop();
}
const scene::IMeshBuffer *MeshBuffer;
u32 ChangedID_Vertex;
u32 ChangedID_Index;
u32 LastUsed;
scene::E_HARDWARE_MAPPING Mapped_Vertex;
scene::E_HARDWARE_MAPPING Mapped_Index;
};
virtual SHWBufferLink *getBufferLink(const scene::IMeshBuffer* mb);
virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer) {return false;}
virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer) {}
virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer);
virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) {return 0;}
public:
virtual void updateAllHardwareBuffers();
virtual void removeHardwareBuffer(const scene::IMeshBuffer* mb);
virtual void removeAllHardwareBuffers();
virtual bool isHardwareBufferRecommend(const scene::IMeshBuffer* mb);
virtual void createOcclusionQuery(scene::ISceneNode* node,
const scene::IMesh* mesh=0);
virtual void removeOcclusionQuery(scene::ISceneNode* node);
virtual void removeAllOcclusionQueries();
virtual void runOcclusionQuery(scene::ISceneNode* node, bool visible=false);
virtual void runAllOcclusionQueries(bool visible=false);
virtual void updateOcclusionQuery(scene::ISceneNode* node, bool block=true);
virtual void updateAllOcclusionQueries(bool block=true);
virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const;
virtual void OnResize(const core::dimension2d<u32>& size);
virtual s32 addMaterialRenderer(IMaterialRenderer* renderer,
const char* name = 0);
virtual const SExposedVideoData& getExposedVideoData();
virtual E_DRIVER_TYPE getDriverType() const;
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const;
virtual IGPUProgrammingServices* getGPUProgrammingServices();
virtual s32 addShaderMaterial(const c8* vertexShaderProgram = 0,
const c8* pixelShaderProgram = 0,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData=0);
virtual s32 addShaderMaterialFromFiles(io::IReadFile* vertexShaderProgram = 0,
io::IReadFile* pixelShaderProgram = 0,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData=0);
virtual s32 addShaderMaterialFromFiles(const io::path& vertexShaderProgramFileName,
const io::path& pixelShaderProgramFileName,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData=0);
virtual IMaterialRenderer* getMaterialRenderer(u32 idx);
virtual u32 getMaterialRendererCount() const;
virtual const char* getMaterialRendererName(u32 idx) const;
virtual s32 addHighLevelShaderMaterial(
const c8* vertexShaderProgram,
const c8* vertexShaderEntryPointName = 0,
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
const c8* pixelShaderProgram = 0,
const c8* pixelShaderEntryPointName = 0,
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
const c8* geometryShaderProgram = 0,
const c8* geometryShaderEntryPointName = "main",
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 verticesOut = 0,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData=0);
virtual s32 addHighLevelShaderMaterialFromFiles(
const io::path& vertexShaderProgramFile,
const c8* vertexShaderEntryPointName = "main",
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
const io::path& pixelShaderProgramFile = "",
const c8* pixelShaderEntryPointName = "main",
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
const io::path& geometryShaderProgramFileName="",
const c8* geometryShaderEntryPointName = "main",
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 verticesOut = 0,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData=0);
virtual s32 addHighLevelShaderMaterialFromFiles(
io::IReadFile* vertexShaderProgram,
const c8* vertexShaderEntryPointName = "main",
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
io::IReadFile* pixelShaderProgram = 0,
const c8* pixelShaderEntryPointName = "main",
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
io::IReadFile* geometryShaderProgram= 0,
const c8* geometryShaderEntryPointName = "main",
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 verticesOut = 0,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData=0);
virtual scene::IMeshManipulator* getMeshManipulator();
virtual void clearZBuffer();
virtual IImage* createScreenShot();
virtual bool writeImageToFile(IImage* image, const io::path& filename, u32 param = 0);
virtual bool writeImageToFile(IImage* image, io::IWriteFile * file, u32 param = 0);
virtual void setMaterialRendererName(s32 idx, const char* name);
virtual io::IAttributes* createAttributesFromMaterial(const video::SMaterial& material);
virtual void fillMaterialStructureFromAttributes(video::SMaterial& outMaterial, io::IAttributes* attributes);
virtual video::ITexture* findTexture(const io::path& filename);
virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false);
virtual void enableClipPlane(u32 index, bool enable);
virtual core::stringc getVendorInfo() {return "Not available on this driver.";}
virtual void setMinHardwareBufferVertexCount(u32 count);
virtual SOverrideMaterial& getOverrideMaterial();
virtual SMaterial& getMaterial2D();
virtual void enableMaterial2D(bool enable=true);
virtual void setAllowZWriteOnTransparent(bool flag)
{ AllowZWriteOnTransparent=flag; }
virtual core::dimension2du getMaxTextureSize() const;
virtual void convertColor(const void* sP, ECOLOR_FORMAT sF, s32 sN,
void* dP, ECOLOR_FORMAT dF) const;
virtual ITexture* createRenderTargetTexture(const core::dimension2d<u32>& size,
const c8* name=0);
virtual bool checkDriverReset() {return false;}
protected:
void deleteAllTextures();
video::ITexture* loadTextureFromFile(io::IReadFile* file, const io::path& hashName = "");
void addTexture(video::ITexture* surface);
virtual ITexture* addTexture(const io::path& name, IImage* image, void* mipmapData=0);
virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData=0);
bool checkPrimitiveCount(u32 prmcnt) const;
s32 addAndDropMaterialRenderer(IMaterialRenderer* m);
void deleteMaterialRenders();
void printVersion();
inline f32 nml32(int x, int y, int pitch, int height, s32 *p) const
{
if (x < 0) x = pitch-1; if (x >= pitch) x = 0;
if (y < 0) y = height-1; if (y >= height) y = 0;
return (f32)(((p[(y * pitch) + x])>>16) & 0xff);
}
inline f32 nml16(int x, int y, int pitch, int height, s16 *p) const
{
if (x < 0) x = pitch-1; if (x >= pitch) x = 0;
if (y < 0) y = height-1; if (y >= height) y = 0;
return (f32) getAverage ( p[(y * pitch) + x] );
}
struct SSurface
{
video::ITexture* Surface;
bool operator < (const SSurface& other) const
{
return Surface->getName() < other.Surface->getName();
}
};
struct SMaterialRenderer
{
core::stringc Name;
IMaterialRenderer* Renderer;
};
struct SDummyTexture : public ITexture
{
SDummyTexture(const io::path& name) : ITexture(name), size(0,0) {};
virtual void* lock(E_TEXTURE_LOCK_MODE mode=ETLM_READ_WRITE, u32 mipmapLevel=0) { return 0; };
virtual void unlock(){}
virtual const core::dimension2d<u32>& getOriginalSize() const { return size; }
virtual const core::dimension2d<u32>& getSize() const { return size; }
virtual E_DRIVER_TYPE getDriverType() const { return video::EDT_NULL; }
virtual ECOLOR_FORMAT getColorFormat() const { return video::ECF_A1R5G5B5; };
virtual u32 getPitch() const { return 0; }
virtual void regenerateMipMapLevels(void* mipmapData=0) {};
core::dimension2d<u32> size;
};
core::array<SSurface> Textures;
struct SOccQuery
{
SOccQuery(scene::ISceneNode* node, const scene::IMesh* mesh=0) : Node(node), Mesh(mesh), PID(0), Result(~0), Run(~0)
{
if (Node)
Node->grab();
if (Mesh)
Mesh->grab();
}
SOccQuery(const SOccQuery& other) : Node(other.Node), Mesh(other.Mesh), PID(other.PID), Result(other.Result), Run(other.Run)
{
if (Node)
Node->grab();
if (Mesh)
Mesh->grab();
}
~SOccQuery()
{
if (Node)
Node->drop();
if (Mesh)
Mesh->drop();
}
SOccQuery& operator=(const SOccQuery& other)
{
Node=other.Node;
Mesh=other.Mesh;
PID=other.PID;
Result=other.Result;
Run=other.Run;
if (Node)
Node->grab();
if (Mesh)
Mesh->grab();
return *this;
}
bool operator==(const SOccQuery& other) const
{
return other.Node==Node;
}
scene::ISceneNode* Node;
const scene::IMesh* Mesh;
union
{
void* PID;
unsigned int UID;
};
u32 Result;
u32 Run;
};
core::array<SOccQuery> OcclusionQueries;
core::array<video::IImageLoader*> SurfaceLoader;
core::array<video::IImageWriter*> SurfaceWriter;
core::array<SLight> Lights;
core::array<SMaterialRenderer> MaterialRenderers;
core::map< const scene::IMeshBuffer* , SHWBufferLink* > HWBufferMap;
io::IFileSystem* FileSystem;
scene::IMeshManipulator* MeshManipulator;
core::rect<s32> ViewPort;
core::dimension2d<u32> ScreenSize;
core::matrix4 TransformationMatrix;
CFPSCounter FPSCounter;
u32 PrimitivesDrawn;
u32 MinVertexCountForVBO;
u32 TextureCreationFlags;
f32 FogStart;
f32 FogEnd;
f32 FogDensity;
SColor FogColor;
SExposedVideoData ExposedData;
io::IAttributes* DriverAttributes;
SOverrideMaterial OverrideMaterial;
SMaterial OverrideMaterial2D;
SMaterial InitMaterial2D;
bool OverrideMaterial2DEnabled;
E_FOG_TYPE FogType;
bool PixelFog;
bool RangeFog;
bool AllowZWriteOnTransparent;
bool FeatureEnabled[video::EVDF_COUNT];
};
}
}
#endif