#ifndef __C_LWO_MESH_FILE_LOADER_H_INCLUDED__
#define __C_LWO_MESH_FILE_LOADER_H_INCLUDED__
#include "IMeshLoader.h"
#include "SMeshBuffer.h"
#include "irrString.h"
namespace irr
{
namespace io
{
class IReadFile;
class IFileSystem;
}
namespace scene
{
struct SMesh;
class ISceneManager;
class CLWOMeshFileLoader : public IMeshLoader
{
public:
CLWOMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
virtual ~CLWOMeshFileLoader();
virtual bool isALoadableFileExtension(const io::path& filename) const;
virtual IAnimatedMesh* createMesh(io::IReadFile* file);
private:
struct tLWOMaterial;
bool readFileHeader();
bool readChunks();
void readObj1(u32 size);
void readTagMapping(u32 size);
void readVertexMapping(u32 size);
void readDiscVertexMapping (u32 size);
void readObj2(u32 size);
void readMat(u32 size);
u32 readString(core::stringc& name, u32 size=0);
u32 readVec(core::vector3df& vec);
u32 readVX(u32& num);
u32 readColor(video::SColor& color);
video::ITexture* loadTexture(const core::stringc& file);
scene::ISceneManager* SceneManager;
io::IFileSystem* FileSystem;
io::IReadFile* File;
SMesh* Mesh;
core::array<core::vector3df> Points;
core::array<core::array<u32> > Indices;
core::array<core::stringc> UvName;
core::array<core::array<u32> > UvIndex;
core::array<core::stringc> DUvName;
core::array<core::array<u32> > VmPolyPointsIndex;
core::array<core::array<core::vector2df> > VmCoordsIndex;
core::array<u16> MaterialMapping;
core::array<core::array<core::vector2df> > TCoords;
core::array<tLWOMaterial*> Materials;
core::array<core::stringc> Images;
u8 FormatVersion;
};
}
}
#endif