#ifndef __IRR_IRR_MESH_WRITER_H_INCLUDED__
#define __IRR_IRR_MESH_WRITER_H_INCLUDED__
#include "IMeshWriter.h"
#include "S3DVertex.h"
#include "IVideoDriver.h"
#include "IFileSystem.h"
namespace irr
{
namespace io
{
class IXMLWriter;
}
namespace scene
{
class IMeshBuffer;
class CIrrMeshWriter : public IMeshWriter
{
public:
CIrrMeshWriter(video::IVideoDriver* driver, io::IFileSystem* fs);
virtual ~CIrrMeshWriter();
virtual EMESH_WRITER_TYPE getType() const;
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE);
protected:
void writeBoundingBox(const core::aabbox3df& box);
void writeMeshBuffer(const scene::IMeshBuffer* buffer);
void writeMaterial(const video::SMaterial& material);
core::stringw getVectorAsStringLine(const core::vector3df& v) const;
core::stringw getVectorAsStringLine(const core::vector2df& v) const;
io::IFileSystem* FileSystem;
video::IVideoDriver* VideoDriver;
io::IXMLWriter* Writer;
};
}
}
#endif