#ifndef __C_GEOMETRY_CREATOR_H_INCLUDED__
#define __C_GEOMETRY_CREATOR_H_INCLUDED__
#include "IGeometryCreator.h"
#include "SMeshBuffer.h"
namespace irr
{
namespace scene
{
class CGeometryCreator : public IGeometryCreator
{
void addToBuffer(const video::S3DVertex& v, SMeshBuffer* Buffer) const;
public:
IMesh* createCubeMesh(const core::vector3df& size) const;
IMesh* createHillPlaneMesh(
const core::dimension2d<f32>& tileSize, const core::dimension2d<u32>& tileCount,
video::SMaterial* material, f32 hillHeight, const core::dimension2d<f32>& countHills,
const core::dimension2d<f32>& textureRepeatCount) const;
IMesh* createTerrainMesh(video::IImage* texture,
video::IImage* heightmap, const core::dimension2d<f32>& stretchSize,
f32 maxHeight, video::IVideoDriver* driver,
const core::dimension2d<u32>& defaultVertexBlockSize,
bool debugBorders=false) const;
IMesh* createArrowMesh(const u32 tesselationCylinder,
const u32 tesselationCone, const f32 height,
const f32 cylinderHeight, const f32 width0,
const f32 width1, const video::SColor vtxColor0,
const video::SColor vtxColor1) const;
IMesh* createSphereMesh(f32 radius, u32 polyCountX, u32 polyCountY) const;
IMesh* createCylinderMesh(f32 radius, f32 length, u32 tesselation,
const video::SColor& color=0xffffffff,
bool closeTop=true, f32 oblique=0.f) const;
IMesh* createConeMesh(f32 radius, f32 length, u32 tesselation,
const video::SColor& colorTop=0xffffffff,
const video::SColor& colorBottom=0xffffffff,
f32 oblique=0.f) const;
IMesh* createVolumeLightMesh(
const u32 subdivideU=32, const u32 subdivideV=32,
const video::SColor footColor=0xffffffff,
const video::SColor tailColor=0xffffffff,
const f32 lpDistance = 8.f,
const core::vector3df& lightDim = core::vector3df(1.f,1.2f,1.f)) const;
};
}
}
#endif