// This file is part of the "Irrlicht Engine". // written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de #ifndef __C_GUI_TREE_VIEW_H_INCLUDED__ #define __C_GUI_TREE_VIEW_H_INCLUDED__ #include "IGUITreeView.h" #include "irrList.h" namespace irr { namespace gui { // forward declarations class IGUIFont; class IGUIScrollBar; class CGUITreeView; //! Node for gui tree view class CGUITreeViewNode : public IGUITreeViewNode { friend class CGUITreeView; public: //! constructor CGUITreeViewNode( CGUITreeView* owner, CGUITreeViewNode* parent ); //! destructor ~CGUITreeViewNode(); //! returns the owner (tree view) of this node virtual IGUITreeView* getOwner() const; //! Returns the parent node of this node. virtual IGUITreeViewNode* getParent() const; //! returns the text of the node virtual const wchar_t* getText() const { return Text.c_str(); } //! sets the text of the node virtual void setText( const wchar_t* text ); //! returns the icon text of the node virtual const wchar_t* getIcon() const { return Icon.c_str(); } //! sets the icon text of the node virtual void setIcon( const wchar_t* icon ); //! returns the image index of the node virtual u32 getImageIndex() const { return ImageIndex; } //! sets the image index of the node virtual void setImageIndex( u32 imageIndex ) { ImageIndex = imageIndex; } //! returns the image index of the node virtual u32 getSelectedImageIndex() const { return SelectedImageIndex; } //! sets the image index of the node virtual void setSelectedImageIndex( u32 imageIndex ) { SelectedImageIndex = imageIndex; } //! returns the user data (void*) of this node virtual void* getData() const { return Data; } //! sets the user data (void*) of this node virtual void setData( void* data ) { Data = data; } //! returns the user data2 (IReferenceCounted) of this node virtual IReferenceCounted* getData2() const { return Data2; } //! sets the user data2 (IReferenceCounted) of this node virtual void setData2( IReferenceCounted* data ) { if( Data2 ) { Data2->drop(); } Data2 = data; if( Data2 ) { Data2->grab(); } } //! returns the child item count virtual u32 getChildCount() const { return Children.getSize(); } //! removes all children (recursive) from this node virtual void clearChildren(); //! returns true if this node has child nodes virtual bool hasChildren() const { return !Children.empty(); } //! Adds a new node behind the last child node. //! \param text text of the new node //! \param icon icon text of the new node //! \param imageIndex index of the image for the new node (-1 = none) //! \param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex) //! \param data user data (void*) of the new node //! \param data2 user data2 (IReferenceCounted*) of the new node //! \return //! returns the new node virtual IGUITreeViewNode* addChildBack( const wchar_t* text, const wchar_t* icon = 0, s32 imageIndex = -1, s32 selectedImageIndex = -1, void* data = 0, IReferenceCounted* data2 = 0); //! Adds a new node before the first child node. //! \param text text of the new node //! \param icon icon text of the new node //! \param imageIndex index of the image for the new node (-1 = none) //! \param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex) //! \param data user data (void*) of the new node //! \param data2 user data2 (IReferenceCounted*) of the new node //! \return //! returns the new node virtual IGUITreeViewNode* addChildFront( const wchar_t* text, const wchar_t* icon = 0, s32 imageIndex = -1, s32 selectedImageIndex = -1, void* data = 0, IReferenceCounted* data2 = 0 ); //! Adds a new node behind the other node. //! The other node has also te be a child node from this node. //! \param text text of the new node //! \param icon icon text of the new node //! \param imageIndex index of the image for the new node (-1 = none) //! \param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex) //! \param data user data (void*) of the new node //! \param data2 user data2 (IReferenceCounted*) of the new node //! \return //! returns the new node or 0 if other is no child node from this virtual IGUITreeViewNode* insertChildAfter( IGUITreeViewNode* other, const wchar_t* text, const wchar_t* icon = 0, s32 imageIndex = -1, s32 selectedImageIndex = -1, void* data = 0, IReferenceCounted* data2 = 0 ); //! Adds a new node before the other node. //! The other node has also te be a child node from this node. //! \param text text of the new node //! \param icon icon text of the new node //! \param imageIndex index of the image for the new node (-1 = none) //! \param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex) //! \param data user data (void*) of the new node //! \param data2 user data2 (IReferenceCounted*) of the new node //! \return //! returns the new node or 0 if other is no child node from this virtual IGUITreeViewNode* insertChildBefore( IGUITreeViewNode* other, const wchar_t* text, const wchar_t* icon = 0, s32 imageIndex = -1, s32 selectedImageIndex = -1, void* data = 0, IReferenceCounted* data2 = 0 ); //! Return the first child note from this node. virtual IGUITreeViewNode* getFirstChild() const; //! Return the last child note from this node. virtual IGUITreeViewNode* getLastChild() const; //! Returns the preverse sibling node from this node. virtual IGUITreeViewNode* getPrevSibling() const; //! Returns the next sibling node from this node. virtual IGUITreeViewNode* getNextSibling() const; //! Returns the next visible (expanded, may be out of scrolling) node from this node. virtual IGUITreeViewNode* getNextVisible() const; //! Deletes a child node. virtual bool deleteChild( IGUITreeViewNode* child ); //! Moves a child node one position up. virtual bool moveChildUp( IGUITreeViewNode* child ); //! Moves a child node one position down. virtual bool moveChildDown( IGUITreeViewNode* child ); //! Returns true if the node is expanded (children are visible). virtual bool getExpanded() const { return Expanded; } //! Sets if the node is expanded. virtual void setExpanded( bool expanded ); //! Returns true if the node is currently selected. virtual bool getSelected() const; //! Sets this node as selected. virtual void setSelected( bool selected ); //! Returns true if this node is the root node. virtual bool isRoot() const; //! Returns the level of this node. virtual s32 getLevel() const; //! Returns true if this node is visible (all parents are expanded). virtual bool isVisible() const; private: CGUITreeView* Owner; CGUITreeViewNode* Parent; core::stringw Text; core::stringw Icon; s32 ImageIndex; s32 SelectedImageIndex; void* Data; IReferenceCounted* Data2; bool Expanded; core::list<CGUITreeViewNode*> Children; }; //! Default tree view GUI element. class CGUITreeView : public IGUITreeView { friend class CGUITreeViewNode; public: //! constructor CGUITreeView( IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle, bool clip = true, bool drawBack = false, bool scrollBarVertical = true, bool scrollBarHorizontal = true ); //! destructor virtual ~CGUITreeView(); //! returns the root node (not visible) from the tree. virtual IGUITreeViewNode* getRoot() const { return Root; } //! returns the selected node of the tree or 0 if none is selected virtual IGUITreeViewNode* getSelected() const { return Selected; } //! returns true if the tree lines are visible virtual bool getLinesVisible() const { return LinesVisible; } //! sets if the tree lines are visible virtual void setLinesVisible( bool visible ) { LinesVisible = visible; } //! called if an event happened. virtual bool OnEvent( const SEvent &event ); //! draws the element and its children virtual void draw(); //! Sets the font which should be used as icon font. This font is set to the Irrlicht engine //! built-in-font by default. Icons can be displayed in front of every list item. //! An icon is a string, displayed with the icon font. When using the build-in-font of the //! Irrlicht engine as icon font, the icon strings defined in GUIIcons.h can be used. virtual void setIconFont( IGUIFont* font ); //! Sets the image list which should be used for the image and selected image of every node. //! The default is 0 (no images). virtual void setImageList( IGUIImageList* imageList ); //! Returns the image list which is used for the nodes. virtual IGUIImageList* getImageList() const { return ImageList; } //! Sets if the image is left of the icon. Default is true. virtual void setImageLeftOfIcon( bool bLeftOf ) { ImageLeftOfIcon = bLeftOf; } //! Returns if the Image is left of the icon. Default is true. virtual bool getImageLeftOfIcon() const { return ImageLeftOfIcon; } //! Returns the node which is associated to the last event. virtual IGUITreeViewNode* getLastEventNode() const { return LastEventNode; } private: //! calculates the heigth of an node and of all visible nodes. void recalculateItemHeight(); //! executes an mouse action (like selectNew of CGUIListBox) void mouseAction( s32 xpos, s32 ypos, bool onlyHover = false ); CGUITreeViewNode* Root; IGUITreeViewNode* Selected; s32 ItemHeight; s32 IndentWidth; s32 TotalItemHeight; s32 TotalItemWidth; IGUIFont* Font; IGUIFont* IconFont; IGUIScrollBar* ScrollBarH; IGUIScrollBar* ScrollBarV; IGUIImageList* ImageList; IGUITreeViewNode* LastEventNode; bool LinesVisible; bool Selecting; bool Clip; bool DrawBack; bool ImageLeftOfIcon; }; } // end namespace gui } // end namespace irr #endif