#ifndef __C_EMPTY_SCENE_NODE_H_INCLUDED__
#define __C_EMPTY_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
class CEmptySceneNode : public ISceneNode
{
public:
CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
virtual const core::aabbox3d<f32>& getBoundingBox() const;
virtual void OnRegisterSceneNode();
virtual void render();
virtual ESCENE_NODE_TYPE getType() const { return ESNT_EMPTY; }
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0);
private:
core::aabbox3d<f32> Box;
};
}
}
#endif