#ifndef __C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
#define __C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
#include "IDummyTransformationSceneNode.h"
namespace irr
{
namespace scene
{
class CDummyTransformationSceneNode : public IDummyTransformationSceneNode
{
public:
CDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
virtual const core::aabbox3d<f32>& getBoundingBox() const;
virtual core::matrix4& getRelativeTransformationMatrix();
virtual core::matrix4 getRelativeTransformation() const;
virtual void render() {}
virtual ESCENE_NODE_TYPE getType() const { return ESNT_DUMMY_TRANSFORMATION; }
private:
core::matrix4 RelativeTransformationMatrix;
core::aabbox3d<f32> Box;
};
}
}
#endif