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./aip/1.8aipmod/source/Irrlicht/CDummyTransformationSceneNode.cpp :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "CDummyTransformationSceneNode.h"

namespace irr
{
namespace scene
{

//! constructor

CDummyTransformationSceneNode::CDummyTransformationSceneNode(
	ISceneNode* parent, ISceneManager* mgr, s32 id)
	: IDummyTransformationSceneNode(parent, mgr, id)
{
	#ifdef _DEBUG
	setDebugName("CDummyTransformationSceneNode");
	#endif

	setAutomaticCulling(scene::EAC_OFF);
}


//! returns the axis aligned bounding box of this node

const core::aabbox3d<f32>& CDummyTransformationSceneNode::getBoundingBox() const
{
	return Box;
}


//! Returns a reference to the current relative transformation matrix.

//! This is the matrix, this scene node uses instead of scale, translation

//! and rotation.

core::matrix4& CDummyTransformationSceneNode::getRelativeTransformationMatrix()
{
	return RelativeTransformationMatrix;
}


//! Returns the relative transformation of the scene node.

core::matrix4 CDummyTransformationSceneNode::getRelativeTransformation() const
{
	return RelativeTransformationMatrix;
}


} // end namespace scene

} // end namespace irr

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