#include "CDummyTransformationSceneNode.h"
namespace irr
{
namespace scene
{
CDummyTransformationSceneNode::CDummyTransformationSceneNode(
ISceneNode* parent, ISceneManager* mgr, s32 id)
: IDummyTransformationSceneNode(parent, mgr, id)
{
#ifdef _DEBUG
setDebugName("CDummyTransformationSceneNode");
#endif
setAutomaticCulling(scene::EAC_OFF);
}
const core::aabbox3d<f32>& CDummyTransformationSceneNode::getBoundingBox() const
{
return Box;
}
core::matrix4& CDummyTransformationSceneNode::getRelativeTransformationMatrix()
{
return RelativeTransformationMatrix;
}
core::matrix4 CDummyTransformationSceneNode::getRelativeTransformation() const
{
return RelativeTransformationMatrix;
}
}
}