#ifndef __C_D3D9_SHADER_MATERIAL_RENDERER_H_INCLUDED__
#define __C_D3D9_SHADER_MATERIAL_RENDERER_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_WINDOWS_
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
#if defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
#include "irrMath.h"
#endif
#include <d3d9.h>
#include <d3dx9shader.h>
#include "IMaterialRenderer.h"
namespace irr
{
namespace video
{
class IVideoDriver;
class IShaderConstantSetCallBack;
class IMaterialRenderer;
class CD3D9ShaderMaterialRenderer : public IMaterialRenderer
{
public:
CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData);
~CD3D9ShaderMaterialRenderer();
virtual void OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial,
bool resetAllRenderstates, video::IMaterialRendererServices* services);
virtual void OnUnsetMaterial();
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
virtual bool isTransparent() const;
protected:
CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev,
video::IVideoDriver* driver,
IShaderConstantSetCallBack* callback,
IMaterialRenderer* baseMaterial,
s32 userData=0);
void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram);
bool createPixelShader(const c8* pxsh);
bool createVertexShader(const char* vtxsh);
HRESULT stubD3DXAssembleShader(LPCSTR pSrcData, UINT SrcDataLen,
CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude,
DWORD Flags, LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs);
HRESULT stubD3DXAssembleShaderFromFile(LPCSTR pSrcFile,
CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags,
LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs);
HRESULT stubD3DXCompileShader(LPCSTR pSrcData, UINT SrcDataLen, CONST D3DXMACRO* pDefines,
LPD3DXINCLUDE pInclude, LPCSTR pFunctionName,
LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable);
HRESULT stubD3DXCompileShaderFromFile(LPCSTR pSrcFile, CONST D3DXMACRO* pDefines,
LPD3DXINCLUDE pInclude, LPCSTR pFunctionName,
LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs,
LPD3DXCONSTANTTABLE* ppConstantTable);
IDirect3DDevice9* pID3DDevice;
video::IVideoDriver* Driver;
IShaderConstantSetCallBack* CallBack;
IMaterialRenderer* BaseMaterial;
IDirect3DVertexShader9* VertexShader;
IDirect3DVertexShader9* OldVertexShader;
IDirect3DPixelShader9* PixelShader;
s32 UserData;
};
}
}
#endif
#endif
#endif