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./aip/1.8aipmod/source/Irrlicht/CCubeSceneNode.cpp :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "CCubeSceneNode.h"
#include "IVideoDriver.h"
#include "ISceneManager.h"
#include "S3DVertex.h"
#include "SMeshBuffer.h"
#include "os.h"

namespace irr
{
namespace scene
{

	/*
        011         111
          /6,8------/5        y
         /  |      / |        ^  z
        /   |     /  |        | /
    010 3,9-------2  |        |/
        |   7- - -10,4 101     *---->x
        |  /      |  /
        |/        | /
        0------11,1/
       000       100
	*/

//! constructor

CCubeSceneNode::CCubeSceneNode(f32 size, ISceneNode* parent, ISceneManager* mgr,
		s32 id, const core::vector3df& position,
		const core::vector3df& rotation, const core::vector3df& scale)
	: IMeshSceneNode(parent, mgr, id, position, rotation, scale),
	Mesh(0), Size(size)
{
	#ifdef _DEBUG
	setDebugName("CCubeSceneNode");
	#endif

	setSize();
}


CCubeSceneNode::~CCubeSceneNode()
{
	if (Mesh)
		Mesh->drop();
}


void CCubeSceneNode::setSize()
{
	if (Mesh)
		Mesh->drop();
	Mesh = SceneManager->getGeometryCreator()->createCubeMesh(core::vector3df(Size));
}


//! renders the node.

void CCubeSceneNode::render()
{
	video::IVideoDriver* driver = SceneManager->getVideoDriver();
	driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);

	// for debug purposes only:

	video::SMaterial mat = Mesh->getMeshBuffer(0)->getMaterial();

	// overwrite half transparency

	if (DebugDataVisible & scene::EDS_HALF_TRANSPARENCY)
		mat.MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
	driver->setMaterial(mat);
	driver->drawMeshBuffer(Mesh->getMeshBuffer(0));

	// for debug purposes only:

	if (DebugDataVisible)
	{
		video::SMaterial m;
		m.Lighting = false;
		m.AntiAliasing=0;
		driver->setMaterial(m);

		if (DebugDataVisible & scene::EDS_BBOX)
		{
			driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255));
		}
		if (DebugDataVisible & scene::EDS_BBOX_BUFFERS)
		{
			driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(),
					video::SColor(255,190,128,128));
		}
		if (DebugDataVisible & scene::EDS_NORMALS)
		{
			// draw normals

			core::vector3df normalizedNormal;
			const f32 DebugNormalLength = SceneManager->getParameters()->getAttributeAsFloat(DEBUG_NORMAL_LENGTH);
			const video::SColor DebugNormalColor = SceneManager->getParameters()->getAttributeAsColor(DEBUG_NORMAL_COLOR);

			const scene::IMeshBuffer* mb = Mesh->getMeshBuffer(0);
			const u32 vSize = video::getVertexPitchFromType(mb->getVertexType());
			const video::S3DVertex* v = ( const video::S3DVertex*)mb->getVertices();
			const bool normalize = mb->getMaterial().NormalizeNormals;

			for (u32 i=0; i != mb->getVertexCount(); ++i)
			{
				normalizedNormal = v->Normal;
				if (normalize)
					normalizedNormal.normalize();

				driver->draw3DLine(v->Pos, v->Pos + (normalizedNormal * DebugNormalLength), DebugNormalColor);

				v = (const video::S3DVertex*) ( (u8*) v+vSize );
			}
			driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
		}

		// show mesh

		if (DebugDataVisible & scene::EDS_MESH_WIRE_OVERLAY)
		{
			m.Wireframe = true;
			driver->setMaterial(m);

			driver->drawMeshBuffer( Mesh->getMeshBuffer(0) );
		}
	}
}


//! returns the axis aligned bounding box of this node

const core::aabbox3d<f32>& CCubeSceneNode::getBoundingBox() const
{
	return Mesh->getMeshBuffer(0)->getBoundingBox();
}


void CCubeSceneNode::OnRegisterSceneNode()
{
	if (IsVisible)
		SceneManager->registerNodeForRendering(this);
	ISceneNode::OnRegisterSceneNode();
}


//! returns the material based on the zero based index i.

video::SMaterial& CCubeSceneNode::getMaterial(u32 i)
{
	return Mesh->getMeshBuffer(0)->getMaterial();
}


//! returns amount of materials used by this scene node.

u32 CCubeSceneNode::getMaterialCount() const
{
	return 1;
}


//! Writes attributes of the scene node.

void CCubeSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
{
	ISceneNode::serializeAttributes(out, options);

	out->addFloat("Size", Size);
}


//! Reads attributes of the scene node.

void CCubeSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
{
	f32 newSize = in->getAttributeAsFloat("Size");
	newSize = core::max_(newSize, 0.0001f);
	if (newSize != Size)
	{
		Size = newSize;
		setSize();
	}

	ISceneNode::deserializeAttributes(in, options);
}


//! Creates a clone of this scene node and its children.

ISceneNode* CCubeSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
{
	if (!newParent)
		newParent = Parent;
	if (!newManager)
		newManager = SceneManager;

	CCubeSceneNode* nb = new CCubeSceneNode(Size, newParent,
		newManager, ID, RelativeTranslation);

	nb->cloneMembers(this, newManager);
	nb->getMaterial(0) = getMaterial(0);

	if ( newParent )
		nb->drop();
	return nb;
}


} // end namespace scene

} // end namespace irr


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