Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CColladaMeshWriter.cpp :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "IrrCompileConfig.h"

#ifdef _IRR_COMPILE_WITH_COLLADA_WRITER_

#include "CColladaMeshWriter.h"
#include "os.h"
#include "IFileSystem.h"
#include "IWriteFile.h"
#include "IXMLWriter.h"
#include "IMesh.h"
#include "IAttributes.h"

namespace irr
{
namespace scene
{


CColladaMeshWriter::CColladaMeshWriter(video::IVideoDriver* driver,
					io::IFileSystem* fs)
	: FileSystem(fs), VideoDriver(driver), Writer(0)
{

	#ifdef _DEBUG
	setDebugName("CColladaMeshWriter");
	#endif

	if (VideoDriver)
		VideoDriver->grab();

	if (FileSystem)
		FileSystem->grab();
}


CColladaMeshWriter::~CColladaMeshWriter()
{
	if (VideoDriver)
		VideoDriver->drop();

	if (FileSystem)
		FileSystem->drop();
}


//! Returns the type of the mesh writer

EMESH_WRITER_TYPE CColladaMeshWriter::getType() const
{
	return EMWT_COLLADA;
}


//! writes a mesh

bool CColladaMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
{
	if (!file)
		return false;

	Writer = FileSystem->createXMLWriter(file);

	if (!Writer)
	{
		os::Printer::log("Could not write file", file->getFileName());
		return false;
	}

	os::Printer::log("Writing mesh", file->getFileName());

	// write COLLADA header


	Writer->writeXMLHeader();

	Writer->writeElement(L"COLLADA", false,
		L"xmlns", L"http://www.collada.org/2005/11/COLLADASchema",
		L"version", L"1.4.1");
	Writer->writeLineBreak();

	// write asset data


	Writer->writeElement(L"asset", false);
	Writer->writeLineBreak();

	Writer->writeElement(L"contributor", false);
	Writer->writeLineBreak();
	Writer->writeElement(L"authoring_tool", false);
	Writer->writeText(L"Irrlicht Engine / irrEdit");  // this code has originated from irrEdit 0.7

	Writer->writeClosingTag(L"authoring_tool");
	Writer->writeLineBreak();
	Writer->writeClosingTag(L"contributor");
	Writer->writeLineBreak();

	// The next two are required

	Writer->writeElement(L"created", false);
	Writer->writeText(L"2008-01-31T00:00:00Z");
	Writer->writeClosingTag(L"created");
	Writer->writeLineBreak();

	Writer->writeElement(L"modified", false);
	Writer->writeText(L"2008-01-31T00:00:00Z");
	Writer->writeClosingTag(L"modified");
	Writer->writeLineBreak();

	Writer->writeElement(L"revision", false);
	Writer->writeText(L"1.0");
	Writer->writeClosingTag(L"revision");
	Writer->writeLineBreak();

	Writer->writeClosingTag(L"asset");
	Writer->writeLineBreak();

	// write all materials


	Writer->writeElement(L"library_materials", false);
	Writer->writeLineBreak();

	u32 i;
	for (i=0; i<mesh->getMeshBufferCount(); ++i)
	{
		core::stringw strMat = "mat";
		strMat += i;

		Writer->writeElement(L"material", false,
			L"id", strMat.c_str(),
			L"name", strMat.c_str());
		Writer->writeLineBreak();

		strMat += L"-fx";
		Writer->writeElement(L"instance_effect", true,
			L"url", (core::stringw(L"#") + strMat).c_str());
		Writer->writeLineBreak();

		Writer->writeClosingTag(L"material");
		Writer->writeLineBreak();
	}

	Writer->writeClosingTag(L"library_materials");
	Writer->writeLineBreak();

	Writer->writeElement(L"library_effects", false);
	Writer->writeLineBreak();

	for (i=0; i<mesh->getMeshBufferCount(); ++i)
	{
		core::stringw strMat = "mat";
		strMat += i;
		strMat += L"-fx";

		Writer->writeElement(L"effect", false,
			L"id", strMat.c_str(),
			L"name", strMat.c_str());
		Writer->writeLineBreak();
		Writer->writeElement(L"profile_COMMON", false);
		Writer->writeLineBreak();
		Writer->writeElement(L"technique", false, L"sid", L"common");
		Writer->writeLineBreak();
		Writer->writeElement(L"blinn", false);
		Writer->writeLineBreak();

		// write all interesting material parameters as parameter


		io::IAttributes* attributes = VideoDriver->createAttributesFromMaterial(
			mesh->getMeshBuffer(i)->getMaterial());

		u32 count = attributes->getAttributeCount();
		for (u32 attridx=0; attridx<count; ++attridx)
		{
			core::stringc str = attributes->getAttributeName(attridx);
			if (str=="Emissive")
			{
				Writer->writeElement(L"emission", false);
				Writer->writeLineBreak();
				Writer->writeElement(L"color", false);
				Writer->writeLineBreak();

				str = attributes->getAttributeAsString(attridx);
				str.replace(',',' ');
				Writer->writeText(core::stringw(str.c_str()).c_str());

				Writer->writeClosingTag(L"color");
				Writer->writeLineBreak();
				Writer->writeClosingTag(L"emission");
				Writer->writeLineBreak();
			}
			else
			if (str=="Ambient")
			{
				Writer->writeElement(L"ambient", false);
				Writer->writeLineBreak();
				Writer->writeElement(L"color", false);
				Writer->writeLineBreak();

				str = attributes->getAttributeAsString(attridx);
				str.replace(',',' ');
				Writer->writeText(core::stringw(str.c_str()).c_str());

				Writer->writeClosingTag(L"color");
				Writer->writeLineBreak();
				Writer->writeClosingTag(L"ambient");
				Writer->writeLineBreak();
			}
			else
			if (str=="Diffuse")
			{
				Writer->writeElement(L"diffuse", false);
				Writer->writeLineBreak();
				Writer->writeElement(L"color", false);
				Writer->writeLineBreak();

				str = attributes->getAttributeAsString(attridx);
				str.replace(',',' ');
				Writer->writeText(core::stringw(str.c_str()).c_str());

				Writer->writeClosingTag(L"color");
				Writer->writeLineBreak();
				Writer->writeClosingTag(L"diffuse");
				Writer->writeLineBreak();
			}
			else
			if (str=="Specular")
			{
				Writer->writeElement(L"specular", false);
				Writer->writeLineBreak();
				Writer->writeElement(L"color", false);
				Writer->writeLineBreak();

				str = attributes->getAttributeAsString(attridx);
				str.replace(',',' ');
				Writer->writeText(core::stringw(str.c_str()).c_str());

				Writer->writeClosingTag(L"color");
				Writer->writeLineBreak();
				Writer->writeClosingTag(L"specular");
				Writer->writeLineBreak();
			}
			else
			if (str=="Shininess")
			{
				Writer->writeElement(L"shininess", false);
				Writer->writeLineBreak();
				Writer->writeElement(L"float", false);
				Writer->writeLineBreak();

				Writer->writeText(core::stringw(attributes->getAttributeAsString(attridx).c_str()).c_str());

				Writer->writeClosingTag(L"float");
				Writer->writeLineBreak();
				Writer->writeClosingTag(L"shininess");
				Writer->writeLineBreak();
			}
		}

		attributes->drop();

		Writer->writeClosingTag(L"blinn");
		Writer->writeLineBreak();
		Writer->writeClosingTag(L"technique");
		Writer->writeLineBreak();
		Writer->writeClosingTag(L"profile_COMMON");
		Writer->writeLineBreak();
		Writer->writeClosingTag(L"effect");
		Writer->writeLineBreak();
	}

	Writer->writeClosingTag(L"library_effects");
	Writer->writeLineBreak();

	// write mesh


	Writer->writeElement(L"library_geometries", false);
	Writer->writeLineBreak();

	Writer->writeElement(L"geometry", false, L"id", L"mesh", L"name", L"mesh");
	Writer->writeLineBreak();
	Writer->writeElement(L"mesh");
	Writer->writeLineBreak();

	// do some statistics for the mesh to know which stuff needs to be saved into

	// the file:

	// - count vertices

	// - check for the need of a second texture coordinate

	// - count amount of second texture coordinates

	// - check for the need of tangents (TODO)


	u32 totalVertexCount = 0;
	u32 totalTCoords2Count = 0;
	bool needsTangents = false; // TODO: tangents not supported here yet


	for (i=0; i<mesh->getMeshBufferCount(); ++i)
	{
		totalVertexCount += mesh->getMeshBuffer(i)->getVertexCount();

		if (hasSecondTextureCoordinates(mesh->getMeshBuffer(i)->getVertexType()))
			totalTCoords2Count += mesh->getMeshBuffer(i)->getVertexCount();

		if (!needsTangents)
			needsTangents = mesh->getMeshBuffer(i)->getVertexType() == video::EVT_TANGENTS;
	}

	SComponentGlobalStartPos* globalIndices = new SComponentGlobalStartPos[mesh->getMeshBufferCount()];

	// write positions


	Writer->writeElement(L"source", false, L"id", L"mesh-Pos");
	Writer->writeLineBreak();

	core::stringw vertexCountStr(totalVertexCount*3);
	Writer->writeElement(L"float_array", false, L"id", L"mesh-Pos-array",
				L"count", vertexCountStr.c_str());
	Writer->writeLineBreak();

	for (i=0; i<mesh->getMeshBufferCount(); ++i)
	{
		scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
		video::E_VERTEX_TYPE vtxType = buffer->getVertexType();
		u32 vertexCount = buffer->getVertexCount();

		globalIndices[i].PosStartIndex = 0;

		if (i!=0)
			globalIndices[i].PosStartIndex = globalIndices[i-1].PosLastIndex + 1;

		globalIndices[i].PosLastIndex = globalIndices[i].PosStartIndex + vertexCount - 1;

		switch(vtxType)
		{
		case video::EVT_STANDARD:
			{
				video::S3DVertex* vtx = (video::S3DVertex*)buffer->getVertices();
				for (u32 j=0; j<vertexCount; ++j)
				{
					core::stringw str;
					str += vtx[j].Pos.X;
					str += " ";
					str += vtx[j].Pos.Y;
					str += " ";
					str += vtx[j].Pos.Z;

					Writer->writeText(str.c_str());
					Writer->writeLineBreak();
				}
			}
			break;
		case video::EVT_2TCOORDS:
			{
				video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
				for (u32 j=0; j<vertexCount; ++j)
				{
					core::stringw str;
					str += vtx[j].Pos.X;
					str += " ";
					str += vtx[j].Pos.Y;
					str += " ";
					str += vtx[j].Pos.Z;

					Writer->writeText(str.c_str());
					Writer->writeLineBreak();
				}
			}
			break;
		case video::EVT_TANGENTS:
			{
				video::S3DVertexTangents* vtx = (video::S3DVertexTangents*)buffer->getVertices();
				for (u32 j=0; j<vertexCount; ++j)
				{
					core::stringw str;
					str += vtx[j].Pos.X;
					str += " ";
					str += vtx[j].Pos.Y;
					str += " ";
					str += vtx[j].Pos.Z;

					Writer->writeText(str.c_str());
					Writer->writeLineBreak();
				}
			}
			break;
		}
	}

	Writer->writeClosingTag(L"float_array");
	Writer->writeLineBreak();

	Writer->writeElement(L"technique_common", false);
	Writer->writeLineBreak();

	vertexCountStr = core::stringw(totalVertexCount);

		Writer->writeElement(L"accessor", false, L"source", L"#mesh-Pos-array",
					L"count", vertexCountStr.c_str(), L"stride", L"3");
		Writer->writeLineBreak();

			Writer->writeElement(L"param", true, L"name", L"X", L"type", L"float");
			Writer->writeLineBreak();
			Writer->writeElement(L"param", true, L"name", L"Y", L"type", L"float");
			Writer->writeLineBreak();
			Writer->writeElement(L"param", true, L"name", L"Z", L"type", L"float");
			Writer->writeLineBreak();

			Writer->writeClosingTag(L"accessor");
			Writer->writeLineBreak();

	Writer->writeClosingTag(L"technique_common");
	Writer->writeLineBreak();

	Writer->writeClosingTag(L"source");
	Writer->writeLineBreak();

	// write texture coordinates


	Writer->writeElement(L"source", false, L"id", L"mesh-TexCoord0");
	Writer->writeLineBreak();

	vertexCountStr = core::stringw(totalVertexCount*2);
	Writer->writeElement(L"float_array", false, L"id", L"mesh-TexCoord0-array",
				L"count", vertexCountStr.c_str());
	Writer->writeLineBreak();

	for (i=0; i<mesh->getMeshBufferCount(); ++i)
	{
		scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
		video::E_VERTEX_TYPE vtxType = buffer->getVertexType();
		u32 vertexCount = buffer->getVertexCount();

		globalIndices[i].TCoord0StartIndex = 0;

		if (i!=0)
			globalIndices[i].TCoord0StartIndex = globalIndices[i-1].TCoord0LastIndex + 1;

		globalIndices[i].TCoord0LastIndex = globalIndices[i].TCoord0StartIndex + vertexCount - 1;

		switch(vtxType)
		{
		case video::EVT_STANDARD:
			{
				video::S3DVertex* vtx = (video::S3DVertex*)buffer->getVertices();
				for (u32 j=0; j<vertexCount; ++j)
				{
					core::stringw str;
					str += vtx[j].TCoords.X;
					str += " ";
					str += vtx[j].TCoords.Y;

					Writer->writeText(str.c_str());
					Writer->writeLineBreak();
				}
			}
			break;
		case video::EVT_2TCOORDS:
			{
				video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
				for (u32 j=0; j<vertexCount; ++j)
				{
					core::stringw str;
					str += vtx[j].TCoords.X;
					str += " ";
					str += vtx[j].TCoords.Y;

					Writer->writeText(str.c_str());
					Writer->writeLineBreak();
				}
			}
			break;
		case video::EVT_TANGENTS:
			{
				video::S3DVertexTangents* vtx = (video::S3DVertexTangents*)buffer->getVertices();
				for (u32 j=0; j<vertexCount; ++j)
				{
					core::stringw str;
					str += vtx[j].TCoords.X;
					str += " ";
					str += vtx[j].TCoords.Y;

					Writer->writeText(str.c_str());
					Writer->writeLineBreak();
				}
			}
			break;
		}
	}

	Writer->writeClosingTag(L"float_array");
	Writer->writeLineBreak();

	Writer->writeElement(L"technique_common", false);
	Writer->writeLineBreak();

	vertexCountStr = core::stringw(totalVertexCount);

		Writer->writeElement(L"accessor", false, L"source", L"#mesh-TexCoord0-array",
					L"count", vertexCountStr.c_str(), L"stride", L"2");
		Writer->writeLineBreak();

			Writer->writeElement(L"param", true, L"name", L"U", L"type", L"float", L"flow", L"OUT");
			Writer->writeLineBreak();
			Writer->writeElement(L"param", true, L"name", L"V", L"type", L"float", L"flow", L"OUT");
			Writer->writeLineBreak();

		Writer->writeClosingTag(L"accessor");
		Writer->writeLineBreak();

	Writer->writeClosingTag(L"technique_common");
	Writer->writeLineBreak();

	Writer->writeClosingTag(L"source");
	Writer->writeLineBreak();

	// write normals


	Writer->writeElement(L"source", false, L"id", L"mesh-Normal");
	Writer->writeLineBreak();

	vertexCountStr = core::stringw(totalVertexCount*3);
	Writer->writeElement(L"float_array", false, L"id", L"mesh-Normal-array",
				L"count", vertexCountStr.c_str());
	Writer->writeLineBreak();

	for (i=0; i<mesh->getMeshBufferCount(); ++i)
	{
		scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
		video::E_VERTEX_TYPE vtxType = buffer->getVertexType();
		u32 vertexCount = buffer->getVertexCount();

		globalIndices[i].NormalStartIndex = 0;

		if (i!=0)
			globalIndices[i].NormalStartIndex = globalIndices[i-1].NormalLastIndex + 1;

		globalIndices[i].NormalLastIndex = globalIndices[i].NormalStartIndex + vertexCount - 1;

		switch(vtxType)
		{
		case video::EVT_STANDARD:
			{
				video::S3DVertex* vtx = (video::S3DVertex*)buffer->getVertices();
				for (u32 j=0; j<vertexCount; ++j)
				{
					core::stringw str;
					str += vtx[j].Normal.X;
					str += " ";
					str += vtx[j].Normal.Y;
					str += " ";
					str += vtx[j].Normal.Z;

					Writer->writeText(str.c_str());
					Writer->writeLineBreak();
				}
			}
			break;
		case video::EVT_2TCOORDS:
			{
				video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
				for (u32 j=0; j<vertexCount; ++j)
				{
					core::stringw str;
					str += vtx[j].Normal.X;
					str += " ";
					str += vtx[j].Normal.Y;
					str += " ";
					str += vtx[j].Normal.Z;

					Writer->writeText(str.c_str());
					Writer->writeLineBreak();
				}
			}
			break;
		case video::EVT_TANGENTS:
			{
				video::S3DVertexTangents* vtx = (video::S3DVertexTangents*)buffer->getVertices();
				for (u32 j=0; j<vertexCount; ++j)
				{
					core::stringw str;
					str += vtx[j].Normal.X;
					str += " ";
					str += vtx[j].Normal.Y;
					str += " ";
					str += vtx[j].Normal.Z;

					Writer->writeText(str.c_str());
					Writer->writeLineBreak();
				}
			}
			break;
		}
	}

	Writer->writeClosingTag(L"float_array");
	Writer->writeLineBreak();

	Writer->writeElement(L"technique_common", false);
	Writer->writeLineBreak();

	vertexCountStr = core::stringw(totalVertexCount);

		Writer->writeElement(L"accessor", false, L"source", L"#mesh-Normal-array",
								L"count", vertexCountStr.c_str(), L"stride", L"3");
		Writer->writeLineBreak();

			Writer->writeElement(L"param", true, L"name", L"X", L"type", L"float", L"flow", L"OUT");
			Writer->writeLineBreak();
			Writer->writeElement(L"param", true, L"name", L"Y", L"type", L"float", L"flow", L"OUT");
			Writer->writeLineBreak();
			Writer->writeElement(L"param", true, L"name", L"Z", L"type", L"float", L"flow", L"OUT");
			Writer->writeLineBreak();

		Writer->writeClosingTag(L"accessor");
		Writer->writeLineBreak();

	Writer->writeClosingTag(L"technique_common");
	Writer->writeLineBreak();

	Writer->writeClosingTag(L"source");
	Writer->writeLineBreak();

	// write second set of texture coordinates


	if (totalTCoords2Count)
	{
		Writer->writeElement(L"source", false, L"id", L"mesh-TexCoord1");
		Writer->writeLineBreak();

		vertexCountStr = core::stringw(totalTCoords2Count*2);
		Writer->writeElement(L"float_array", false, L"id", L"mesh-TexCoord1-array",
								L"count", vertexCountStr.c_str());
		Writer->writeLineBreak();

		for (i=0; i<mesh->getMeshBufferCount(); ++i)
		{
			scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
			video::E_VERTEX_TYPE vtxType = buffer->getVertexType();
			u32 vertexCount = buffer->getVertexCount();

			if (hasSecondTextureCoordinates(vtxType))
			{
				globalIndices[i].TCoord1StartIndex = 0;

				if (i!=0 && globalIndices[i-1].TCoord1LastIndex != -1)
					globalIndices[i].TCoord1StartIndex = globalIndices[i-1].TCoord1LastIndex + 1;

				globalIndices[i].TCoord1LastIndex = globalIndices[i].TCoord1StartIndex + vertexCount - 1;

				switch(vtxType)
				{
				case video::EVT_2TCOORDS:
					{
						video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
						for (u32 j=0; j<vertexCount; ++j)
						{
							core::stringw str;
							str += vtx[j].TCoords2.X;
							str += " ";
							str += vtx[j].TCoords2.Y;

							Writer->writeText(str.c_str());
							Writer->writeLineBreak();
						}
					}
					break;
				default:
					break;
				}
			} // end this buffer has 2 texture coordinates

		}

		Writer->writeClosingTag(L"float_array");
		Writer->writeLineBreak();

		Writer->writeElement(L"technique_common", false);
		Writer->writeLineBreak();

		vertexCountStr = core::stringw(totalTCoords2Count);

			Writer->writeElement(L"accessor", false, L"source", L"#mesh-TexCoord1-array",
									L"count", vertexCountStr.c_str(), L"stride", L"2");
			Writer->writeLineBreak();

				Writer->writeElement(L"param", true, L"name", L"U", L"type", L"float", L"flow", L"OUT");
				Writer->writeLineBreak();
				Writer->writeElement(L"param", true, L"name", L"V", L"type", L"float", L"flow", L"OUT");
				Writer->writeLineBreak();

			Writer->writeClosingTag(L"accessor");
			Writer->writeLineBreak();

		Writer->writeClosingTag(L"technique_common");
		Writer->writeLineBreak();

		Writer->writeClosingTag(L"source");
		Writer->writeLineBreak();
	}

	// write tangents


	// TODO


	// write vertices


	Writer->writeElement(L"vertices", false, L"id", L"mesh-Vtx");
	Writer->writeLineBreak();

	Writer->writeElement(L"input", true, L"semantic", L"POSITION", L"source", L"#mesh-Pos");
	Writer->writeLineBreak();

	Writer->writeClosingTag(L"vertices");
	Writer->writeLineBreak();

	// write polygons


	for (i=0; i<mesh->getMeshBufferCount(); ++i)
	{
		scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);

		const u32 polyCount = buffer->getIndexCount() / 3;
		core::stringw strPolyCount(polyCount);
		core::stringw strMat = "#mat";
		strMat += i;

		Writer->writeElement(L"triangles", false, L"count", strPolyCount.c_str(),
								L"material", strMat.c_str());
		Writer->writeLineBreak();

		Writer->writeElement(L"input", true, L"semantic", L"VERTEX", L"source", L"#mesh-Vtx", L"idx", L"0");
		Writer->writeLineBreak();
		Writer->writeElement(L"input", true, L"semantic", L"TEXCOORD", L"source", L"#mesh-TexCoord0", L"idx", L"1");
		Writer->writeLineBreak();
		Writer->writeElement(L"input", true, L"semantic", L"NORMAL", L"source", L"#mesh-Normal", L"idx", L"2");
		Writer->writeLineBreak();

		bool has2ndTexCoords = hasSecondTextureCoordinates(buffer->getVertexType());
		if (has2ndTexCoords)
		{
			Writer->writeElement(L"input", true, L"semantic", L"TEXCOORD", L"source", L"#mesh-TexCoord1", L"idx", L"3");
			Writer->writeLineBreak();
		}

		// write indices now


		s32 posIdx = globalIndices[i].PosStartIndex;
		s32 tCoordIdx = globalIndices[i].TCoord0StartIndex;
		s32 normalIdx = globalIndices[i].NormalStartIndex;
		s32 tCoord2Idx = globalIndices[i].TCoord1StartIndex;

		Writer->writeElement(L"p", false);

		for (u32 p=0; p<polyCount; ++p)
		{
			core::stringw strP;

			strP += buffer->getIndices()[(p*3) + 0] + posIdx;
			strP += " ";
			strP += buffer->getIndices()[(p*3) + 0] + tCoordIdx;
			strP += " ";
			strP += buffer->getIndices()[(p*3) + 0] + normalIdx;
			strP += " ";
			if (has2ndTexCoords)
			{
				strP += buffer->getIndices()[(p*3) + 0] + tCoord2Idx;
				strP += " ";
			}

			strP += buffer->getIndices()[(p*3) + 1] + posIdx;
			strP += " ";
			strP += buffer->getIndices()[(p*3) + 1] + tCoordIdx;
			strP += " ";
			strP += buffer->getIndices()[(p*3) + 1] + normalIdx;
			strP += " ";
			if (has2ndTexCoords)
			{
				strP += buffer->getIndices()[(p*3) + 1] + tCoord2Idx;
				strP += " ";
			}

			strP += buffer->getIndices()[(p*3) + 2] + posIdx;
			strP += " ";
			strP += buffer->getIndices()[(p*3) + 2] + tCoordIdx;
			strP += " ";
			strP += buffer->getIndices()[(p*3) + 2] + normalIdx;
			if (has2ndTexCoords)
			{
				strP += " ";
				strP += buffer->getIndices()[(p*3) + 2] + tCoord2Idx;
			}
			strP += " ";

			Writer->writeText(strP.c_str());
		}

		Writer->writeClosingTag(L"p");
		Writer->writeLineBreak();

		// close index buffer section


		Writer->writeClosingTag(L"triangles");
		Writer->writeLineBreak();
	}

	// close mesh and geometry


	Writer->writeClosingTag(L"mesh");
	Writer->writeLineBreak();
	Writer->writeClosingTag(L"geometry");
	Writer->writeLineBreak();

	Writer->writeClosingTag(L"library_geometries");
	Writer->writeLineBreak();

	// close everything


	Writer->writeClosingTag(L"COLLADA");
	Writer->drop();

	delete [] globalIndices;

	return true;
}


bool CColladaMeshWriter::hasSecondTextureCoordinates(video::E_VERTEX_TYPE type) const
{
	return type == video::EVT_2TCOORDS;
}


} // end namespace

} // end namespace


#endif

Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
883 membres
1429 sujets
11121 messages
Dernier membre inscrit: Saidov17
29 invités en ligne
Aucun membre connecté
RSS Feed