Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CBSPMeshFileLoader.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_BSP_MESH_FILE_LOADER_H_INCLUDED__
#define __C_BSP_MESH_FILE_LOADER_H_INCLUDED__

#include "IMeshLoader.h"
#include "IFileSystem.h"
#include "IVideoDriver.h"
#include "ISceneManager.h"
#include "IQ3Shader.h"

namespace irr
{
namespace scene
{

//! Meshloader capable of loading Quake 3 BSP files and shaders

class CBSPMeshFileLoader : public IMeshLoader
{
public:

	//! Constructor

	CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);

	//! destructor

	virtual ~CBSPMeshFileLoader();

	//! returns true if the file maybe is able to be loaded by this class

	//! based on the file extension (e.g. ".bsp")

	virtual bool isALoadableFileExtension(const io::path& filename) const;

	//! creates/loads an animated mesh from the file.

	//! \return Pointer to the created mesh. Returns 0 if loading failed.

	//! If you no longer need the mesh, you should call IAnimatedMesh::drop().

	//! See IReferenceCounted::drop() for more information.

	virtual IAnimatedMesh* createMesh(io::IReadFile* file);

private:

	io::IFileSystem* FileSystem;
	scene::ISceneManager* SceneManager;

	quake3::Q3LevelLoadParameter LoadParam;
};

} // end namespace scene

} // end namespace irr


#endif

Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
883 membres
1429 sujets
11121 messages
Dernier membre inscrit: Saidov17
37 invités en ligne
Aucun membre connecté
RSS Feed