#ifndef __IRR_MATRIX_H_INCLUDED__
#define __IRR_MATRIX_H_INCLUDED__
#include "irrMath.h"
#include "vector3d.h"
#include "vector2d.h"
#include "plane3d.h"
#include "aabbox3d.h"
#include "rect.h"
#include "irrString.h"
#if defined( USE_MATRIX_TEST_DEBUG )
struct MatrixTest
{
MatrixTest () : ID(0), Calls(0) {}
char buf[256];
int Calls;
int ID;
};
static MatrixTest MTest;
#endif
namespace irr
{
namespace core
{
template <class T>
class CMatrix4
{
public:
enum eConstructor
{
EM4CONST_NOTHING = 0,
EM4CONST_COPY,
EM4CONST_IDENTITY,
EM4CONST_TRANSPOSED,
EM4CONST_INVERSE,
EM4CONST_INVERSE_TRANSPOSED
};
CMatrix4( eConstructor constructor = EM4CONST_IDENTITY );
CMatrix4(const CMatrix4<T>& other, eConstructor constructor = EM4CONST_COPY);
T& operator()(const s32 row, const s32 col)
{
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return M[ row * 4 + col ];
}
const T& operator()(const s32 row, const s32 col) const { return M[row * 4 + col]; }
T& operator[](u32 index)
{
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return M[index];
}
const T& operator[](u32 index) const { return M[index]; }
inline CMatrix4<T>& operator=(const CMatrix4<T> &other);
inline CMatrix4<T>& operator=(const T& scalar);
const T* pointer() const { return M; }
T* pointer()
{
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return M;
}
bool operator==(const CMatrix4<T> &other) const;
bool operator!=(const CMatrix4<T> &other) const;
CMatrix4<T> operator+(const CMatrix4<T>& other) const;
CMatrix4<T>& operator+=(const CMatrix4<T>& other);
CMatrix4<T> operator-(const CMatrix4<T>& other) const;
CMatrix4<T>& operator-=(const CMatrix4<T>& other);
inline CMatrix4<T>& setbyproduct(const CMatrix4<T>& other_a,const CMatrix4<T>& other_b );
CMatrix4<T>& setbyproduct_nocheck(const CMatrix4<T>& other_a,const CMatrix4<T>& other_b );
CMatrix4<T> operator*(const CMatrix4<T>& other) const;
CMatrix4<T>& operator*=(const CMatrix4<T>& other);
CMatrix4<T> operator*(const T& scalar) const;
CMatrix4<T>& operator*=(const T& scalar);
inline CMatrix4<T>& makeIdentity();
inline bool isIdentity() const;
inline bool isOrthogonal() const;
bool isIdentity_integer_base () const;
CMatrix4<T>& setTranslation( const vector3d<T>& translation );
vector3d<T> getTranslation() const;
CMatrix4<T>& setInverseTranslation( const vector3d<T>& translation );
inline CMatrix4<T>& setRotationRadians( const vector3d<T>& rotation );
CMatrix4<T>& setRotationDegrees( const vector3d<T>& rotation );
core::vector3d<T> getRotationDegrees() const;
inline CMatrix4<T>& setInverseRotationRadians( const vector3d<T>& rotation );
CMatrix4<T>& setInverseRotationDegrees( const vector3d<T>& rotation );
CMatrix4<T>& setScale( const vector3d<T>& scale );
CMatrix4<T>& setScale( const T scale ) { return setScale(core::vector3d<T>(scale,scale,scale)); }
core::vector3d<T> getScale() const;
void inverseTranslateVect( vector3df& vect ) const;
void inverseRotateVect( vector3df& vect ) const;
void rotateVect( vector3df& vect ) const;
void rotateVect(core::vector3df& out, const core::vector3df& in) const;
void rotateVect(T *out,const core::vector3df &in) const;
void transformVect( vector3df& vect) const;
void transformVect( vector3df& out, const vector3df& in ) const;
void transformVect(T *out,const core::vector3df &in) const;
void transformVec3(T *out, const T * in) const;
void translateVect( vector3df& vect ) const;
void transformPlane( core::plane3d<f32> &plane) const;
void transformPlane( const core::plane3d<f32> &in, core::plane3d<f32> &out) const;
void transformBox(core::aabbox3d<f32>& box) const;
void transformBoxEx(core::aabbox3d<f32>& box) const;
void multiplyWith1x4Matrix(T* matrix) const;
bool makeInverse();
bool getInversePrimitive ( CMatrix4<T>& out ) const;
bool getInverse(CMatrix4<T>& out) const;
CMatrix4<T>& buildProjectionMatrixPerspectiveFovRH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar);
CMatrix4<T>& buildProjectionMatrixPerspectiveFovLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar);
CMatrix4<T>& buildProjectionMatrixPerspectiveFovInfinityLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 epsilon=0);
CMatrix4<T>& buildProjectionMatrixPerspectiveRH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar);
CMatrix4<T>& buildProjectionMatrixPerspectiveLH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar);
CMatrix4<T>& buildProjectionMatrixOrthoLH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar);
CMatrix4<T>& buildProjectionMatrixOrthoRH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar);
CMatrix4<T>& buildCameraLookAtMatrixLH(
const vector3df& position,
const vector3df& target,
const vector3df& upVector);
CMatrix4<T>& buildCameraLookAtMatrixRH(
const vector3df& position,
const vector3df& target,
const vector3df& upVector);
CMatrix4<T>& buildShadowMatrix(const core::vector3df& light, core::plane3df plane, f32 point=1.0f);
CMatrix4<T>& buildNDCToDCMatrix( const core::rect<s32>& area, f32 zScale);
CMatrix4<T> interpolate(const core::CMatrix4<T>& b, f32 time) const;
CMatrix4<T> getTransposed() const;
inline void getTransposed( CMatrix4<T>& dest ) const;
CMatrix4<T>& buildRotateFromTo(const core::vector3df& from, const core::vector3df& to);
void setRotationCenter(const core::vector3df& center, const core::vector3df& translate);
void buildAxisAlignedBillboard(const core::vector3df& camPos,
const core::vector3df& center,
const core::vector3df& translation,
const core::vector3df& axis,
const core::vector3df& from);
CMatrix4<T>& buildTextureTransform( f32 rotateRad,
const core::vector2df &rotatecenter,
const core::vector2df &translate,
const core::vector2df &scale);
CMatrix4<T>& setTextureRotationCenter( f32 radAngle );
CMatrix4<T>& setTextureTranslate( f32 x, f32 y );
CMatrix4<T>& setTextureTranslateTransposed( f32 x, f32 y );
CMatrix4<T>& setTextureScale( f32 sx, f32 sy );
CMatrix4<T>& setTextureScaleCenter( f32 sx, f32 sy );
CMatrix4<T>& setM(const T* data);
void setDefinitelyIdentityMatrix( bool isDefinitelyIdentityMatrix);
bool getDefinitelyIdentityMatrix() const;
bool equals(const core::CMatrix4<T>& other, const T tolerance=(T)ROUNDING_ERROR_f64) const;
private:
T M[16];
#if defined ( USE_MATRIX_TEST )
mutable u32 definitelyIdentityMatrix;
#endif
#if defined ( USE_MATRIX_TEST_DEBUG )
u32 id;
mutable u32 calls;
#endif
};
template <class T>
inline CMatrix4<T>::CMatrix4( eConstructor constructor )
#if defined ( USE_MATRIX_TEST )
: definitelyIdentityMatrix(BIT_UNTESTED)
#endif
#if defined ( USE_MATRIX_TEST_DEBUG )
,id ( MTest.ID++), calls ( 0 )
#endif
{
switch ( constructor )
{
case EM4CONST_NOTHING:
case EM4CONST_COPY:
break;
case EM4CONST_IDENTITY:
case EM4CONST_INVERSE:
default:
makeIdentity();
break;
}
}
template <class T>
inline CMatrix4<T>::CMatrix4( const CMatrix4<T>& other, eConstructor constructor)
#if defined ( USE_MATRIX_TEST )
: definitelyIdentityMatrix(BIT_UNTESTED)
#endif
#if defined ( USE_MATRIX_TEST_DEBUG )
,id ( MTest.ID++), calls ( 0 )
#endif
{
switch ( constructor )
{
case EM4CONST_IDENTITY:
makeIdentity();
break;
case EM4CONST_NOTHING:
break;
case EM4CONST_COPY:
*this = other;
break;
case EM4CONST_TRANSPOSED:
other.getTransposed(*this);
break;
case EM4CONST_INVERSE:
if (!other.getInverse(*this))
memset(M, 0, 16*sizeof(T));
break;
case EM4CONST_INVERSE_TRANSPOSED:
if (!other.getInverse(*this))
memset(M, 0, 16*sizeof(T));
else
*this=getTransposed();
break;
}
}
template <class T>
inline CMatrix4<T> CMatrix4<T>::operator+(const CMatrix4<T>& other) const
{
CMatrix4<T> temp ( EM4CONST_NOTHING );
temp[0] = M[0]+other[0];
temp[1] = M[1]+other[1];
temp[2] = M[2]+other[2];
temp[3] = M[3]+other[3];
temp[4] = M[4]+other[4];
temp[5] = M[5]+other[5];
temp[6] = M[6]+other[6];
temp[7] = M[7]+other[7];
temp[8] = M[8]+other[8];
temp[9] = M[9]+other[9];
temp[10] = M[10]+other[10];
temp[11] = M[11]+other[11];
temp[12] = M[12]+other[12];
temp[13] = M[13]+other[13];
temp[14] = M[14]+other[14];
temp[15] = M[15]+other[15];
return temp;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::operator+=(const CMatrix4<T>& other)
{
M[0]+=other[0];
M[1]+=other[1];
M[2]+=other[2];
M[3]+=other[3];
M[4]+=other[4];
M[5]+=other[5];
M[6]+=other[6];
M[7]+=other[7];
M[8]+=other[8];
M[9]+=other[9];
M[10]+=other[10];
M[11]+=other[11];
M[12]+=other[12];
M[13]+=other[13];
M[14]+=other[14];
M[15]+=other[15];
return *this;
}
template <class T>
inline CMatrix4<T> CMatrix4<T>::operator-(const CMatrix4<T>& other) const
{
CMatrix4<T> temp ( EM4CONST_NOTHING );
temp[0] = M[0]-other[0];
temp[1] = M[1]-other[1];
temp[2] = M[2]-other[2];
temp[3] = M[3]-other[3];
temp[4] = M[4]-other[4];
temp[5] = M[5]-other[5];
temp[6] = M[6]-other[6];
temp[7] = M[7]-other[7];
temp[8] = M[8]-other[8];
temp[9] = M[9]-other[9];
temp[10] = M[10]-other[10];
temp[11] = M[11]-other[11];
temp[12] = M[12]-other[12];
temp[13] = M[13]-other[13];
temp[14] = M[14]-other[14];
temp[15] = M[15]-other[15];
return temp;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::operator-=(const CMatrix4<T>& other)
{
M[0]-=other[0];
M[1]-=other[1];
M[2]-=other[2];
M[3]-=other[3];
M[4]-=other[4];
M[5]-=other[5];
M[6]-=other[6];
M[7]-=other[7];
M[8]-=other[8];
M[9]-=other[9];
M[10]-=other[10];
M[11]-=other[11];
M[12]-=other[12];
M[13]-=other[13];
M[14]-=other[14];
M[15]-=other[15];
return *this;
}
template <class T>
inline CMatrix4<T> CMatrix4<T>::operator*(const T& scalar) const
{
CMatrix4<T> temp ( EM4CONST_NOTHING );
temp[0] = M[0]*scalar;
temp[1] = M[1]*scalar;
temp[2] = M[2]*scalar;
temp[3] = M[3]*scalar;
temp[4] = M[4]*scalar;
temp[5] = M[5]*scalar;
temp[6] = M[6]*scalar;
temp[7] = M[7]*scalar;
temp[8] = M[8]*scalar;
temp[9] = M[9]*scalar;
temp[10] = M[10]*scalar;
temp[11] = M[11]*scalar;
temp[12] = M[12]*scalar;
temp[13] = M[13]*scalar;
temp[14] = M[14]*scalar;
temp[15] = M[15]*scalar;
return temp;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::operator*=(const T& scalar)
{
M[0]*=scalar;
M[1]*=scalar;
M[2]*=scalar;
M[3]*=scalar;
M[4]*=scalar;
M[5]*=scalar;
M[6]*=scalar;
M[7]*=scalar;
M[8]*=scalar;
M[9]*=scalar;
M[10]*=scalar;
M[11]*=scalar;
M[12]*=scalar;
M[13]*=scalar;
M[14]*=scalar;
M[15]*=scalar;
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::operator*=(const CMatrix4<T>& other)
{
#if defined ( USE_MATRIX_TEST )
if ( !other.isIdentity() )
{
if ( this->isIdentity() )
{
return (*this = other);
}
else
{
CMatrix4<T> temp ( *this );
return setbyproduct_nocheck( temp, other );
}
}
return *this;
#else
CMatrix4<T> temp ( *this );
return setbyproduct_nocheck( temp, other );
#endif
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setbyproduct_nocheck(const CMatrix4<T>& other_a,const CMatrix4<T>& other_b )
{
const T *m1 = other_a.M;
const T *m2 = other_b.M;
M[0] = m1[0]*m2[0] + m1[4]*m2[1] + m1[8]*m2[2] + m1[12]*m2[3];
M[1] = m1[1]*m2[0] + m1[5]*m2[1] + m1[9]*m2[2] + m1[13]*m2[3];
M[2] = m1[2]*m2[0] + m1[6]*m2[1] + m1[10]*m2[2] + m1[14]*m2[3];
M[3] = m1[3]*m2[0] + m1[7]*m2[1] + m1[11]*m2[2] + m1[15]*m2[3];
M[4] = m1[0]*m2[4] + m1[4]*m2[5] + m1[8]*m2[6] + m1[12]*m2[7];
M[5] = m1[1]*m2[4] + m1[5]*m2[5] + m1[9]*m2[6] + m1[13]*m2[7];
M[6] = m1[2]*m2[4] + m1[6]*m2[5] + m1[10]*m2[6] + m1[14]*m2[7];
M[7] = m1[3]*m2[4] + m1[7]*m2[5] + m1[11]*m2[6] + m1[15]*m2[7];
M[8] = m1[0]*m2[8] + m1[4]*m2[9] + m1[8]*m2[10] + m1[12]*m2[11];
M[9] = m1[1]*m2[8] + m1[5]*m2[9] + m1[9]*m2[10] + m1[13]*m2[11];
M[10] = m1[2]*m2[8] + m1[6]*m2[9] + m1[10]*m2[10] + m1[14]*m2[11];
M[11] = m1[3]*m2[8] + m1[7]*m2[9] + m1[11]*m2[10] + m1[15]*m2[11];
M[12] = m1[0]*m2[12] + m1[4]*m2[13] + m1[8]*m2[14] + m1[12]*m2[15];
M[13] = m1[1]*m2[12] + m1[5]*m2[13] + m1[9]*m2[14] + m1[13]*m2[15];
M[14] = m1[2]*m2[12] + m1[6]*m2[13] + m1[10]*m2[14] + m1[14]*m2[15];
M[15] = m1[3]*m2[12] + m1[7]*m2[13] + m1[11]*m2[14] + m1[15]*m2[15];
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setbyproduct(const CMatrix4<T>& other_a, const CMatrix4<T>& other_b )
{
#if defined ( USE_MATRIX_TEST )
if ( other_a.isIdentity () )
return (*this = other_b);
else
if ( other_b.isIdentity () )
return (*this = other_a);
else
return setbyproduct_nocheck(other_a,other_b);
#else
return setbyproduct_nocheck(other_a,other_b);
#endif
}
template <class T>
inline CMatrix4<T> CMatrix4<T>::operator*(const CMatrix4<T>& m2) const
{
#if defined ( USE_MATRIX_TEST )
if ( this->isIdentity() )
return m2;
if ( m2.isIdentity() )
return *this;
#endif
CMatrix4<T> m3 ( EM4CONST_NOTHING );
const T *m1 = M;
m3[0] = m1[0]*m2[0] + m1[4]*m2[1] + m1[8]*m2[2] + m1[12]*m2[3];
m3[1] = m1[1]*m2[0] + m1[5]*m2[1] + m1[9]*m2[2] + m1[13]*m2[3];
m3[2] = m1[2]*m2[0] + m1[6]*m2[1] + m1[10]*m2[2] + m1[14]*m2[3];
m3[3] = m1[3]*m2[0] + m1[7]*m2[1] + m1[11]*m2[2] + m1[15]*m2[3];
m3[4] = m1[0]*m2[4] + m1[4]*m2[5] + m1[8]*m2[6] + m1[12]*m2[7];
m3[5] = m1[1]*m2[4] + m1[5]*m2[5] + m1[9]*m2[6] + m1[13]*m2[7];
m3[6] = m1[2]*m2[4] + m1[6]*m2[5] + m1[10]*m2[6] + m1[14]*m2[7];
m3[7] = m1[3]*m2[4] + m1[7]*m2[5] + m1[11]*m2[6] + m1[15]*m2[7];
m3[8] = m1[0]*m2[8] + m1[4]*m2[9] + m1[8]*m2[10] + m1[12]*m2[11];
m3[9] = m1[1]*m2[8] + m1[5]*m2[9] + m1[9]*m2[10] + m1[13]*m2[11];
m3[10] = m1[2]*m2[8] + m1[6]*m2[9] + m1[10]*m2[10] + m1[14]*m2[11];
m3[11] = m1[3]*m2[8] + m1[7]*m2[9] + m1[11]*m2[10] + m1[15]*m2[11];
m3[12] = m1[0]*m2[12] + m1[4]*m2[13] + m1[8]*m2[14] + m1[12]*m2[15];
m3[13] = m1[1]*m2[12] + m1[5]*m2[13] + m1[9]*m2[14] + m1[13]*m2[15];
m3[14] = m1[2]*m2[12] + m1[6]*m2[13] + m1[10]*m2[14] + m1[14]*m2[15];
m3[15] = m1[3]*m2[12] + m1[7]*m2[13] + m1[11]*m2[14] + m1[15]*m2[15];
return m3;
}
template <class T>
inline vector3d<T> CMatrix4<T>::getTranslation() const
{
return vector3d<T>(M[12], M[13], M[14]);
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setTranslation( const vector3d<T>& translation )
{
M[12] = translation.X;
M[13] = translation.Y;
M[14] = translation.Z;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setInverseTranslation( const vector3d<T>& translation )
{
M[12] = -translation.X;
M[13] = -translation.Y;
M[14] = -translation.Z;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setScale( const vector3d<T>& scale )
{
M[0] = scale.X;
M[5] = scale.Y;
M[10] = scale.Z;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline vector3d<T> CMatrix4<T>::getScale() const
{
if(core::iszero(M[1]) && core::iszero(M[2]) &&
core::iszero(M[4]) && core::iszero(M[6]) &&
core::iszero(M[8]) && core::iszero(M[9]))
return vector3d<T>(M[0], M[5], M[10]);
return vector3d<T>(sqrtf(M[0] * M[0] + M[1] * M[1] + M[2] * M[2]),
sqrtf(M[4] * M[4] + M[5] * M[5] + M[6] * M[6]),
sqrtf(M[8] * M[8] + M[9] * M[9] + M[10] * M[10]));
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setRotationDegrees( const vector3d<T>& rotation )
{
return setRotationRadians( rotation * core::DEGTORAD );
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setInverseRotationDegrees( const vector3d<T>& rotation )
{
return setInverseRotationRadians( rotation * core::DEGTORAD );
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setRotationRadians( const vector3d<T>& rotation )
{
const f64 cr = cos( rotation.X );
const f64 sr = sin( rotation.X );
const f64 cp = cos( rotation.Y );
const f64 sp = sin( rotation.Y );
const f64 cy = cos( rotation.Z );
const f64 sy = sin( rotation.Z );
M[0] = (T)( cp*cy );
M[1] = (T)( cp*sy );
M[2] = (T)( -sp );
const f64 srsp = sr*sp;
const f64 crsp = cr*sp;
M[4] = (T)( srsp*cy-cr*sy );
M[5] = (T)( srsp*sy+cr*cy );
M[6] = (T)( sr*cp );
M[8] = (T)( crsp*cy+sr*sy );
M[9] = (T)( crsp*sy-sr*cy );
M[10] = (T)( cr*cp );
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline core::vector3d<T> CMatrix4<T>::getRotationDegrees() const
{
const CMatrix4<T> &mat = *this;
core::vector3d<T> scale = getScale();
if (scale.Y<0 && scale.Z<0)
{
scale.Y =-scale.Y;
scale.Z =-scale.Z;
}
else if (scale.X<0 && scale.Z<0)
{
scale.X =-scale.X;
scale.Z =-scale.Z;
}
else if (scale.X<0 && scale.Y<0)
{
scale.X =-scale.X;
scale.Y =-scale.Y;
}
const core::vector3d<f64> invScale(core::reciprocal(scale.X),core::reciprocal(scale.Y),core::reciprocal(scale.Z));
f64 Y = -asin(core::clamp(mat[2]*invScale.X, -1.0, 1.0));
const f64 C = cos(Y);
Y *= RADTODEG64;
f64 rotx, roty, X, Z;
if (!core::iszero(C))
{
const f64 invC = core::reciprocal(C);
rotx = mat[10] * invC * invScale.Z;
roty = mat[6] * invC * invScale.Y;
X = atan2( roty, rotx ) * RADTODEG64;
rotx = mat[0] * invC * invScale.X;
roty = mat[1] * invC * invScale.X;
Z = atan2( roty, rotx ) * RADTODEG64;
}
else
{
X = 0.0;
rotx = mat[5] * invScale.Y;
roty = -mat[4] * invScale.Y;
Z = atan2( roty, rotx ) * RADTODEG64;
}
if (X < 0.0) X += 360.0;
if (Y < 0.0) Y += 360.0;
if (Z < 0.0) Z += 360.0;
return vector3d<T>((T)X,(T)Y,(T)Z);
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setInverseRotationRadians( const vector3d<T>& rotation )
{
f64 cr = cos( rotation.X );
f64 sr = sin( rotation.X );
f64 cp = cos( rotation.Y );
f64 sp = sin( rotation.Y );
f64 cy = cos( rotation.Z );
f64 sy = sin( rotation.Z );
M[0] = (T)( cp*cy );
M[4] = (T)( cp*sy );
M[8] = (T)( -sp );
f64 srsp = sr*sp;
f64 crsp = cr*sp;
M[1] = (T)( srsp*cy-cr*sy );
M[5] = (T)( srsp*sy+cr*cy );
M[9] = (T)( sr*cp );
M[2] = (T)( crsp*cy+sr*sy );
M[6] = (T)( crsp*sy-sr*cy );
M[10] = (T)( cr*cp );
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::makeIdentity()
{
memset(M, 0, 16*sizeof(T));
M[0] = M[5] = M[10] = M[15] = (T)1;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=true;
#endif
return *this;
}
template <class T>
inline bool CMatrix4<T>::isIdentity() const
{
#if defined ( USE_MATRIX_TEST )
if (definitelyIdentityMatrix)
return true;
#endif
if (!core::equals( M[12], (T)0 ) || !core::equals( M[13], (T)0 ) || !core::equals( M[14], (T)0 ) || !core::equals( M[15], (T)1 ))
return false;
if (!core::equals( M[ 0], (T)1 ) || !core::equals( M[ 1], (T)0 ) || !core::equals( M[ 2], (T)0 ) || !core::equals( M[ 3], (T)0 ))
return false;
if (!core::equals( M[ 4], (T)0 ) || !core::equals( M[ 5], (T)1 ) || !core::equals( M[ 6], (T)0 ) || !core::equals( M[ 7], (T)0 ))
return false;
if (!core::equals( M[ 8], (T)0 ) || !core::equals( M[ 9], (T)0 ) || !core::equals( M[10], (T)1 ) || !core::equals( M[11], (T)0 ))
return false;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=true;
#endif
return true;
}
template <class T>
inline bool CMatrix4<T>::isOrthogonal() const
{
T dp=M[0] * M[4 ] + M[1] * M[5 ] + M[2 ] * M[6 ] + M[3 ] * M[7 ];
if (!iszero(dp))
return false;
dp = M[0] * M[8 ] + M[1] * M[9 ] + M[2 ] * M[10] + M[3 ] * M[11];
if (!iszero(dp))
return false;
dp = M[0] * M[12] + M[1] * M[13] + M[2 ] * M[14] + M[3 ] * M[15];
if (!iszero(dp))
return false;
dp = M[4] * M[8 ] + M[5] * M[9 ] + M[6 ] * M[10] + M[7 ] * M[11];
if (!iszero(dp))
return false;
dp = M[4] * M[12] + M[5] * M[13] + M[6 ] * M[14] + M[7 ] * M[15];
if (!iszero(dp))
return false;
dp = M[8] * M[12] + M[9] * M[13] + M[10] * M[14] + M[11] * M[15];
return (iszero(dp));
}
template <class T>
inline bool CMatrix4<T>::isIdentity_integer_base() const
{
#if defined ( USE_MATRIX_TEST )
if (definitelyIdentityMatrix)
return true;
#endif
if(IR(M[0])!=F32_VALUE_1) return false;
if(IR(M[1])!=0) return false;
if(IR(M[2])!=0) return false;
if(IR(M[3])!=0) return false;
if(IR(M[4])!=0) return false;
if(IR(M[5])!=F32_VALUE_1) return false;
if(IR(M[6])!=0) return false;
if(IR(M[7])!=0) return false;
if(IR(M[8])!=0) return false;
if(IR(M[9])!=0) return false;
if(IR(M[10])!=F32_VALUE_1) return false;
if(IR(M[11])!=0) return false;
if(IR(M[12])!=0) return false;
if(IR(M[13])!=0) return false;
if(IR(M[13])!=0) return false;
if(IR(M[15])!=F32_VALUE_1) return false;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=true;
#endif
return true;
}
template <class T>
inline void CMatrix4<T>::rotateVect( vector3df& vect ) const
{
vector3df tmp = vect;
vect.X = tmp.X*M[0] + tmp.Y*M[4] + tmp.Z*M[8];
vect.Y = tmp.X*M[1] + tmp.Y*M[5] + tmp.Z*M[9];
vect.Z = tmp.X*M[2] + tmp.Y*M[6] + tmp.Z*M[10];
}
template <class T>
inline void CMatrix4<T>::rotateVect(core::vector3df& out, const core::vector3df& in) const
{
out.X = in.X*M[0] + in.Y*M[4] + in.Z*M[8];
out.Y = in.X*M[1] + in.Y*M[5] + in.Z*M[9];
out.Z = in.X*M[2] + in.Y*M[6] + in.Z*M[10];
}
template <class T>
inline void CMatrix4<T>::rotateVect(T *out, const core::vector3df& in) const
{
out[0] = in.X*M[0] + in.Y*M[4] + in.Z*M[8];
out[1] = in.X*M[1] + in.Y*M[5] + in.Z*M[9];
out[2] = in.X*M[2] + in.Y*M[6] + in.Z*M[10];
}
template <class T>
inline void CMatrix4<T>::inverseRotateVect( vector3df& vect ) const
{
vector3df tmp = vect;
vect.X = tmp.X*M[0] + tmp.Y*M[1] + tmp.Z*M[2];
vect.Y = tmp.X*M[4] + tmp.Y*M[5] + tmp.Z*M[6];
vect.Z = tmp.X*M[8] + tmp.Y*M[9] + tmp.Z*M[10];
}
template <class T>
inline void CMatrix4<T>::transformVect( vector3df& vect) const
{
f32 vector[3];
vector[0] = vect.X*M[0] + vect.Y*M[4] + vect.Z*M[8] + M[12];
vector[1] = vect.X*M[1] + vect.Y*M[5] + vect.Z*M[9] + M[13];
vector[2] = vect.X*M[2] + vect.Y*M[6] + vect.Z*M[10] + M[14];
vect.X = vector[0];
vect.Y = vector[1];
vect.Z = vector[2];
}
template <class T>
inline void CMatrix4<T>::transformVect( vector3df& out, const vector3df& in) const
{
out.X = in.X*M[0] + in.Y*M[4] + in.Z*M[8] + M[12];
out.Y = in.X*M[1] + in.Y*M[5] + in.Z*M[9] + M[13];
out.Z = in.X*M[2] + in.Y*M[6] + in.Z*M[10] + M[14];
}
template <class T>
inline void CMatrix4<T>::transformVect(T *out, const core::vector3df &in) const
{
out[0] = in.X*M[0] + in.Y*M[4] + in.Z*M[8] + M[12];
out[1] = in.X*M[1] + in.Y*M[5] + in.Z*M[9] + M[13];
out[2] = in.X*M[2] + in.Y*M[6] + in.Z*M[10] + M[14];
out[3] = in.X*M[3] + in.Y*M[7] + in.Z*M[11] + M[15];
}
template <class T>
inline void CMatrix4<T>::transformVec3(T *out, const T * in) const
{
out[0] = in[0]*M[0] + in[1]*M[4] + in[2]*M[8] + M[12];
out[1] = in[0]*M[1] + in[1]*M[5] + in[2]*M[9] + M[13];
out[2] = in[0]*M[2] + in[1]*M[6] + in[2]*M[10] + M[14];
}
template <class T>
inline void CMatrix4<T>::transformPlane( core::plane3d<f32> &plane) const
{
vector3df member;
transformVect(member, plane.getMemberPoint());
CMatrix4<T> transposedInverse(*this, EM4CONST_INVERSE_TRANSPOSED);
vector3df normal = plane.Normal;
transposedInverse.transformVect(normal);
plane.setPlane(member, normal);
}
template <class T>
inline void CMatrix4<T>::transformPlane( const core::plane3d<f32> &in, core::plane3d<f32> &out) const
{
out = in;
transformPlane( out );
}
template <class T>
inline void CMatrix4<T>::transformBox(core::aabbox3d<f32>& box) const
{
#if defined ( USE_MATRIX_TEST )
if (isIdentity())
return;
#endif
transformVect(box.MinEdge);
transformVect(box.MaxEdge);
box.repair();
}
template <class T>
inline void CMatrix4<T>::transformBoxEx(core::aabbox3d<f32>& box) const
{
#if defined ( USE_MATRIX_TEST )
if (isIdentity())
return;
#endif
const f32 Amin[3] = {box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z};
const f32 Amax[3] = {box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z};
f32 Bmin[3];
f32 Bmax[3];
Bmin[0] = Bmax[0] = M[12];
Bmin[1] = Bmax[1] = M[13];
Bmin[2] = Bmax[2] = M[14];
const CMatrix4<T> &m = *this;
for (u32 i = 0; i < 3; ++i)
{
for (u32 j = 0; j < 3; ++j)
{
const f32 a = m(j,i) * Amin[j];
const f32 b = m(j,i) * Amax[j];
if (a < b)
{
Bmin[i] += a;
Bmax[i] += b;
}
else
{
Bmin[i] += b;
Bmax[i] += a;
}
}
}
box.MinEdge.X = Bmin[0];
box.MinEdge.Y = Bmin[1];
box.MinEdge.Z = Bmin[2];
box.MaxEdge.X = Bmax[0];
box.MaxEdge.Y = Bmax[1];
box.MaxEdge.Z = Bmax[2];
}
template <class T>
inline void CMatrix4<T>::multiplyWith1x4Matrix(T* matrix) const
{
T mat[4];
mat[0] = matrix[0];
mat[1] = matrix[1];
mat[2] = matrix[2];
mat[3] = matrix[3];
matrix[0] = M[0]*mat[0] + M[4]*mat[1] + M[8]*mat[2] + M[12]*mat[3];
matrix[1] = M[1]*mat[0] + M[5]*mat[1] + M[9]*mat[2] + M[13]*mat[3];
matrix[2] = M[2]*mat[0] + M[6]*mat[1] + M[10]*mat[2] + M[14]*mat[3];
matrix[3] = M[3]*mat[0] + M[7]*mat[1] + M[11]*mat[2] + M[15]*mat[3];
}
template <class T>
inline void CMatrix4<T>::inverseTranslateVect( vector3df& vect ) const
{
vect.X = vect.X-M[12];
vect.Y = vect.Y-M[13];
vect.Z = vect.Z-M[14];
}
template <class T>
inline void CMatrix4<T>::translateVect( vector3df& vect ) const
{
vect.X = vect.X+M[12];
vect.Y = vect.Y+M[13];
vect.Z = vect.Z+M[14];
}
template <class T>
inline bool CMatrix4<T>::getInverse(CMatrix4<T>& out) const
{
#if defined ( USE_MATRIX_TEST )
if ( this->isIdentity() )
{
out=*this;
return true;
}
#endif
const CMatrix4<T> &m = *this;
f32 d = (m(0, 0) * m(1, 1) - m(0, 1) * m(1, 0)) * (m(2, 2) * m(3, 3) - m(2, 3) * m(3, 2)) -
(m(0, 0) * m(1, 2) - m(0, 2) * m(1, 0)) * (m(2, 1) * m(3, 3) - m(2, 3) * m(3, 1)) +
(m(0, 0) * m(1, 3) - m(0, 3) * m(1, 0)) * (m(2, 1) * m(3, 2) - m(2, 2) * m(3, 1)) +
(m(0, 1) * m(1, 2) - m(0, 2) * m(1, 1)) * (m(2, 0) * m(3, 3) - m(2, 3) * m(3, 0)) -
(m(0, 1) * m(1, 3) - m(0, 3) * m(1, 1)) * (m(2, 0) * m(3, 2) - m(2, 2) * m(3, 0)) +
(m(0, 2) * m(1, 3) - m(0, 3) * m(1, 2)) * (m(2, 0) * m(3, 1) - m(2, 1) * m(3, 0));
if( core::iszero ( d ) )
return false;
d = core::reciprocal ( d );
out(0, 0) = d * (m(1, 1) * (m(2, 2) * m(3, 3) - m(2, 3) * m(3, 2)) +
m(1, 2) * (m(2, 3) * m(3, 1) - m(2, 1) * m(3, 3)) +
m(1, 3) * (m(2, 1) * m(3, 2) - m(2, 2) * m(3, 1)));
out(0, 1) = d * (m(2, 1) * (m(0, 2) * m(3, 3) - m(0, 3) * m(3, 2)) +
m(2, 2) * (m(0, 3) * m(3, 1) - m(0, 1) * m(3, 3)) +
m(2, 3) * (m(0, 1) * m(3, 2) - m(0, 2) * m(3, 1)));
out(0, 2) = d * (m(3, 1) * (m(0, 2) * m(1, 3) - m(0, 3) * m(1, 2)) +
m(3, 2) * (m(0, 3) * m(1, 1) - m(0, 1) * m(1, 3)) +
m(3, 3) * (m(0, 1) * m(1, 2) - m(0, 2) * m(1, 1)));
out(0, 3) = d * (m(0, 1) * (m(1, 3) * m(2, 2) - m(1, 2) * m(2, 3)) +
m(0, 2) * (m(1, 1) * m(2, 3) - m(1, 3) * m(2, 1)) +
m(0, 3) * (m(1, 2) * m(2, 1) - m(1, 1) * m(2, 2)));
out(1, 0) = d * (m(1, 2) * (m(2, 0) * m(3, 3) - m(2, 3) * m(3, 0)) +
m(1, 3) * (m(2, 2) * m(3, 0) - m(2, 0) * m(3, 2)) +
m(1, 0) * (m(2, 3) * m(3, 2) - m(2, 2) * m(3, 3)));
out(1, 1) = d * (m(2, 2) * (m(0, 0) * m(3, 3) - m(0, 3) * m(3, 0)) +
m(2, 3) * (m(0, 2) * m(3, 0) - m(0, 0) * m(3, 2)) +
m(2, 0) * (m(0, 3) * m(3, 2) - m(0, 2) * m(3, 3)));
out(1, 2) = d * (m(3, 2) * (m(0, 0) * m(1, 3) - m(0, 3) * m(1, 0)) +
m(3, 3) * (m(0, 2) * m(1, 0) - m(0, 0) * m(1, 2)) +
m(3, 0) * (m(0, 3) * m(1, 2) - m(0, 2) * m(1, 3)));
out(1, 3) = d * (m(0, 2) * (m(1, 3) * m(2, 0) - m(1, 0) * m(2, 3)) +
m(0, 3) * (m(1, 0) * m(2, 2) - m(1, 2) * m(2, 0)) +
m(0, 0) * (m(1, 2) * m(2, 3) - m(1, 3) * m(2, 2)));
out(2, 0) = d * (m(1, 3) * (m(2, 0) * m(3, 1) - m(2, 1) * m(3, 0)) +
m(1, 0) * (m(2, 1) * m(3, 3) - m(2, 3) * m(3, 1)) +
m(1, 1) * (m(2, 3) * m(3, 0) - m(2, 0) * m(3, 3)));
out(2, 1) = d * (m(2, 3) * (m(0, 0) * m(3, 1) - m(0, 1) * m(3, 0)) +
m(2, 0) * (m(0, 1) * m(3, 3) - m(0, 3) * m(3, 1)) +
m(2, 1) * (m(0, 3) * m(3, 0) - m(0, 0) * m(3, 3)));
out(2, 2) = d * (m(3, 3) * (m(0, 0) * m(1, 1) - m(0, 1) * m(1, 0)) +
m(3, 0) * (m(0, 1) * m(1, 3) - m(0, 3) * m(1, 1)) +
m(3, 1) * (m(0, 3) * m(1, 0) - m(0, 0) * m(1, 3)));
out(2, 3) = d * (m(0, 3) * (m(1, 1) * m(2, 0) - m(1, 0) * m(2, 1)) +
m(0, 0) * (m(1, 3) * m(2, 1) - m(1, 1) * m(2, 3)) +
m(0, 1) * (m(1, 0) * m(2, 3) - m(1, 3) * m(2, 0)));
out(3, 0) = d * (m(1, 0) * (m(2, 2) * m(3, 1) - m(2, 1) * m(3, 2)) +
m(1, 1) * (m(2, 0) * m(3, 2) - m(2, 2) * m(3, 0)) +
m(1, 2) * (m(2, 1) * m(3, 0) - m(2, 0) * m(3, 1)));
out(3, 1) = d * (m(2, 0) * (m(0, 2) * m(3, 1) - m(0, 1) * m(3, 2)) +
m(2, 1) * (m(0, 0) * m(3, 2) - m(0, 2) * m(3, 0)) +
m(2, 2) * (m(0, 1) * m(3, 0) - m(0, 0) * m(3, 1)));
out(3, 2) = d * (m(3, 0) * (m(0, 2) * m(1, 1) - m(0, 1) * m(1, 2)) +
m(3, 1) * (m(0, 0) * m(1, 2) - m(0, 2) * m(1, 0)) +
m(3, 2) * (m(0, 1) * m(1, 0) - m(0, 0) * m(1, 1)));
out(3, 3) = d * (m(0, 0) * (m(1, 1) * m(2, 2) - m(1, 2) * m(2, 1)) +
m(0, 1) * (m(1, 2) * m(2, 0) - m(1, 0) * m(2, 2)) +
m(0, 2) * (m(1, 0) * m(2, 1) - m(1, 1) * m(2, 0)));
#if defined ( USE_MATRIX_TEST )
out.definitelyIdentityMatrix = definitelyIdentityMatrix;
#endif
return true;
}
template <class T>
inline bool CMatrix4<T>::getInversePrimitive ( CMatrix4<T>& out ) const
{
out.M[0 ] = M[0];
out.M[1 ] = M[4];
out.M[2 ] = M[8];
out.M[3 ] = 0;
out.M[4 ] = M[1];
out.M[5 ] = M[5];
out.M[6 ] = M[9];
out.M[7 ] = 0;
out.M[8 ] = M[2];
out.M[9 ] = M[6];
out.M[10] = M[10];
out.M[11] = 0;
out.M[12] = (T)-(M[12]*M[0] + M[13]*M[1] + M[14]*M[2]);
out.M[13] = (T)-(M[12]*M[4] + M[13]*M[5] + M[14]*M[6]);
out.M[14] = (T)-(M[12]*M[8] + M[13]*M[9] + M[14]*M[10]);
out.M[15] = 1;
#if defined ( USE_MATRIX_TEST )
out.definitelyIdentityMatrix = definitelyIdentityMatrix;
#endif
return true;
}
template <class T>
inline bool CMatrix4<T>::makeInverse()
{
#if defined ( USE_MATRIX_TEST )
if (definitelyIdentityMatrix)
return true;
#endif
CMatrix4<T> temp ( EM4CONST_NOTHING );
if (getInverse(temp))
{
*this = temp;
return true;
}
return false;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::operator=(const CMatrix4<T> &other)
{
if (this==&other)
return *this;
memcpy(M, other.M, 16*sizeof(T));
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=other.definitelyIdentityMatrix;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::operator=(const T& scalar)
{
for (s32 i = 0; i < 16; ++i)
M[i]=scalar;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline bool CMatrix4<T>::operator==(const CMatrix4<T> &other) const
{
#if defined ( USE_MATRIX_TEST )
if (definitelyIdentityMatrix && other.definitelyIdentityMatrix)
return true;
#endif
for (s32 i = 0; i < 16; ++i)
if (M[i] != other.M[i])
return false;
return true;
}
template <class T>
inline bool CMatrix4<T>::operator!=(const CMatrix4<T> &other) const
{
return !(*this == other);
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFovRH(
f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar)
{
const f64 h = reciprocal(tan(fieldOfViewRadians*0.5));
_IRR_DEBUG_BREAK_IF(aspectRatio==0.f);
const T w = static_cast<T>(h / aspectRatio);
_IRR_DEBUG_BREAK_IF(zNear==zFar);
M[0] = w;
M[1] = 0;
M[2] = 0;
M[3] = 0;
M[4] = 0;
M[5] = (T)h;
M[6] = 0;
M[7] = 0;
M[8] = 0;
M[9] = 0;
M[10] = (T)(zFar/(zNear-zFar));
M[11] = -1;
M[12] = 0;
M[13] = 0;
M[14] = (T)(zNear*zFar/(zNear-zFar));
M[15] = 0;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFovLH(
f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar)
{
const f64 h = reciprocal(tan(fieldOfViewRadians*0.5));
_IRR_DEBUG_BREAK_IF(aspectRatio==0.f);
const T w = static_cast<T>(h / aspectRatio);
_IRR_DEBUG_BREAK_IF(zNear==zFar);
M[0] = w;
M[1] = 0;
M[2] = 0;
M[3] = 0;
M[4] = 0;
M[5] = (T)h;
M[6] = 0;
M[7] = 0;
M[8] = 0;
M[9] = 0;
M[10] = (T)(zFar/(zFar-zNear));
M[11] = 1;
M[12] = 0;
M[13] = 0;
M[14] = (T)(-zNear*zFar/(zFar-zNear));
M[15] = 0;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFovInfinityLH(
f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 epsilon)
{
const f64 h = reciprocal(tan(fieldOfViewRadians*0.5));
_IRR_DEBUG_BREAK_IF(aspectRatio==0.f);
const T w = static_cast<T>(h / aspectRatio);
M[0] = w;
M[1] = 0;
M[2] = 0;
M[3] = 0;
M[4] = 0;
M[5] = (T)h;
M[6] = 0;
M[7] = 0;
M[8] = 0;
M[9] = 0;
M[10] = (T)(1.f-epsilon);
M[11] = 1;
M[12] = 0;
M[13] = 0;
M[14] = (T)(zNear*(epsilon-1.f));
M[15] = 0;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixOrthoLH(
f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar)
{
_IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f);
_IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f);
_IRR_DEBUG_BREAK_IF(zNear==zFar);
M[0] = (T)(2/widthOfViewVolume);
M[1] = 0;
M[2] = 0;
M[3] = 0;
M[4] = 0;
M[5] = (T)(2/heightOfViewVolume);
M[6] = 0;
M[7] = 0;
M[8] = 0;
M[9] = 0;
M[10] = (T)(1/(zFar-zNear));
M[11] = 0;
M[12] = 0;
M[13] = 0;
M[14] = (T)(zNear/(zNear-zFar));
M[15] = 1;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixOrthoRH(
f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar)
{
_IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f);
_IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f);
_IRR_DEBUG_BREAK_IF(zNear==zFar);
M[0] = (T)(2/widthOfViewVolume);
M[1] = 0;
M[2] = 0;
M[3] = 0;
M[4] = 0;
M[5] = (T)(2/heightOfViewVolume);
M[6] = 0;
M[7] = 0;
M[8] = 0;
M[9] = 0;
M[10] = (T)(1/(zNear-zFar));
M[11] = 0;
M[12] = 0;
M[13] = 0;
M[14] = (T)(zNear/(zNear-zFar));
M[15] = -1;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveRH(
f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar)
{
_IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f);
_IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f);
_IRR_DEBUG_BREAK_IF(zNear==zFar);
M[0] = (T)(2*zNear/widthOfViewVolume);
M[1] = 0;
M[2] = 0;
M[3] = 0;
M[4] = 0;
M[5] = (T)(2*zNear/heightOfViewVolume);
M[6] = 0;
M[7] = 0;
M[8] = 0;
M[9] = 0;
M[10] = (T)(zFar/(zNear-zFar));
M[11] = -1;
M[12] = 0;
M[13] = 0;
M[14] = (T)(zNear*zFar/(zNear-zFar));
M[15] = 0;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveLH(
f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar)
{
_IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f);
_IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f);
_IRR_DEBUG_BREAK_IF(zNear==zFar);
M[0] = (T)(2*zNear/widthOfViewVolume);
M[1] = 0;
M[2] = 0;
M[3] = 0;
M[4] = 0;
M[5] = (T)(2*zNear/heightOfViewVolume);
M[6] = 0;
M[7] = 0;
M[8] = 0;
M[9] = 0;
M[10] = (T)(zFar/(zFar-zNear));
M[11] = 1;
M[12] = 0;
M[13] = 0;
M[14] = (T)(zNear*zFar/(zNear-zFar));
M[15] = 0;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::buildShadowMatrix(const core::vector3df& light, core::plane3df plane, f32 point)
{
plane.Normal.normalize();
const f32 d = plane.Normal.dotProduct(light);
M[ 0] = (T)(-plane.Normal.X * light.X + d);
M[ 1] = (T)(-plane.Normal.X * light.Y);
M[ 2] = (T)(-plane.Normal.X * light.Z);
M[ 3] = (T)(-plane.Normal.X * point);
M[ 4] = (T)(-plane.Normal.Y * light.X);
M[ 5] = (T)(-plane.Normal.Y * light.Y + d);
M[ 6] = (T)(-plane.Normal.Y * light.Z);
M[ 7] = (T)(-plane.Normal.Y * point);
M[ 8] = (T)(-plane.Normal.Z * light.X);
M[ 9] = (T)(-plane.Normal.Z * light.Y);
M[10] = (T)(-plane.Normal.Z * light.Z + d);
M[11] = (T)(-plane.Normal.Z * point);
M[12] = (T)(-plane.D * light.X);
M[13] = (T)(-plane.D * light.Y);
M[14] = (T)(-plane.D * light.Z);
M[15] = (T)(-plane.D * point + d);
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::buildCameraLookAtMatrixLH(
const vector3df& position,
const vector3df& target,
const vector3df& upVector)
{
vector3df zaxis = target - position;
zaxis.normalize();
vector3df xaxis = upVector.crossProduct(zaxis);
xaxis.normalize();
vector3df yaxis = zaxis.crossProduct(xaxis);
M[0] = (T)xaxis.X;
M[1] = (T)yaxis.X;
M[2] = (T)zaxis.X;
M[3] = 0;
M[4] = (T)xaxis.Y;
M[5] = (T)yaxis.Y;
M[6] = (T)zaxis.Y;
M[7] = 0;
M[8] = (T)xaxis.Z;
M[9] = (T)yaxis.Z;
M[10] = (T)zaxis.Z;
M[11] = 0;
M[12] = (T)-xaxis.dotProduct(position);
M[13] = (T)-yaxis.dotProduct(position);
M[14] = (T)-zaxis.dotProduct(position);
M[15] = 1;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::buildCameraLookAtMatrixRH(
const vector3df& position,
const vector3df& target,
const vector3df& upVector)
{
vector3df zaxis = position - target;
zaxis.normalize();
vector3df xaxis = upVector.crossProduct(zaxis);
xaxis.normalize();
vector3df yaxis = zaxis.crossProduct(xaxis);
M[0] = (T)xaxis.X;
M[1] = (T)yaxis.X;
M[2] = (T)zaxis.X;
M[3] = 0;
M[4] = (T)xaxis.Y;
M[5] = (T)yaxis.Y;
M[6] = (T)zaxis.Y;
M[7] = 0;
M[8] = (T)xaxis.Z;
M[9] = (T)yaxis.Z;
M[10] = (T)zaxis.Z;
M[11] = 0;
M[12] = (T)-xaxis.dotProduct(position);
M[13] = (T)-yaxis.dotProduct(position);
M[14] = (T)-zaxis.dotProduct(position);
M[15] = 1;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T> CMatrix4<T>::interpolate(const core::CMatrix4<T>& b, f32 time) const
{
CMatrix4<T> mat ( EM4CONST_NOTHING );
for (u32 i=0; i < 16; i += 4)
{
mat.M[i+0] = (T)(M[i+0] + ( b.M[i+0] - M[i+0] ) * time);
mat.M[i+1] = (T)(M[i+1] + ( b.M[i+1] - M[i+1] ) * time);
mat.M[i+2] = (T)(M[i+2] + ( b.M[i+2] - M[i+2] ) * time);
mat.M[i+3] = (T)(M[i+3] + ( b.M[i+3] - M[i+3] ) * time);
}
return mat;
}
template <class T>
inline CMatrix4<T> CMatrix4<T>::getTransposed() const
{
CMatrix4<T> t ( EM4CONST_NOTHING );
getTransposed ( t );
return t;
}
template <class T>
inline void CMatrix4<T>::getTransposed( CMatrix4<T>& o ) const
{
o[ 0] = M[ 0];
o[ 1] = M[ 4];
o[ 2] = M[ 8];
o[ 3] = M[12];
o[ 4] = M[ 1];
o[ 5] = M[ 5];
o[ 6] = M[ 9];
o[ 7] = M[13];
o[ 8] = M[ 2];
o[ 9] = M[ 6];
o[10] = M[10];
o[11] = M[14];
o[12] = M[ 3];
o[13] = M[ 7];
o[14] = M[11];
o[15] = M[15];
#if defined ( USE_MATRIX_TEST )
o.definitelyIdentityMatrix=definitelyIdentityMatrix;
#endif
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::buildNDCToDCMatrix( const core::rect<s32>& viewport, f32 zScale)
{
const f32 scaleX = (viewport.getWidth() - 0.75f ) * 0.5f;
const f32 scaleY = -(viewport.getHeight() - 0.75f ) * 0.5f;
const f32 dx = -0.5f + ( (viewport.UpperLeftCorner.X + viewport.LowerRightCorner.X ) * 0.5f );
const f32 dy = -0.5f + ( (viewport.UpperLeftCorner.Y + viewport.LowerRightCorner.Y ) * 0.5f );
makeIdentity();
M[12] = (T)dx;
M[13] = (T)dy;
return setScale(core::vector3d<T>((T)scaleX, (T)scaleY, (T)zScale));
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::buildRotateFromTo(const core::vector3df& from, const core::vector3df& to)
{
core::vector3df f(from);
core::vector3df t(to);
f.normalize();
t.normalize();
core::vector3df vs(t.crossProduct(f));
core::vector3df v(vs);
v.normalize();
T ca = f.dotProduct(t);
core::vector3df vt(v * (1 - ca));
M[0] = vt.X * v.X + ca;
M[5] = vt.Y * v.Y + ca;
M[10] = vt.Z * v.Z + ca;
vt.X *= v.Y;
vt.Z *= v.X;
vt.Y *= v.Z;
M[1] = vt.X - vs.Z;
M[2] = vt.Z + vs.Y;
M[3] = 0;
M[4] = vt.X + vs.Z;
M[6] = vt.Y - vs.X;
M[7] = 0;
M[8] = vt.Z - vs.Y;
M[9] = vt.Y + vs.X;
M[11] = 0;
M[12] = 0;
M[13] = 0;
M[14] = 0;
M[15] = 1;
return *this;
}
template <class T>
inline void CMatrix4<T>::buildAxisAlignedBillboard(
const core::vector3df& camPos,
const core::vector3df& center,
const core::vector3df& translation,
const core::vector3df& axis,
const core::vector3df& from)
{
core::vector3df up = axis;
up.normalize();
const core::vector3df forward = (camPos - center).normalize();
const core::vector3df right = up.crossProduct(forward).normalize();
const core::vector3df look = right.crossProduct(up);
const core::vector3df vs = look.crossProduct(from);
const f32 ca = from.dotProduct(look);
core::vector3df vt(up * (1.f - ca));
M[0] = static_cast<T>(vt.X * up.X + ca);
M[5] = static_cast<T>(vt.Y * up.Y + ca);
M[10] = static_cast<T>(vt.Z * up.Z + ca);
vt.X *= up.Y;
vt.Z *= up.X;
vt.Y *= up.Z;
M[1] = static_cast<T>(vt.X - vs.Z);
M[2] = static_cast<T>(vt.Z + vs.Y);
M[3] = 0;
M[4] = static_cast<T>(vt.X + vs.Z);
M[6] = static_cast<T>(vt.Y - vs.X);
M[7] = 0;
M[8] = static_cast<T>(vt.Z - vs.Y);
M[9] = static_cast<T>(vt.Y + vs.X);
M[11] = 0;
setRotationCenter(center, translation);
}
template <class T>
inline void CMatrix4<T>::setRotationCenter(const core::vector3df& center, const core::vector3df& translation)
{
M[12] = -M[0]*center.X - M[4]*center.Y - M[8]*center.Z + (center.X - translation.X );
M[13] = -M[1]*center.X - M[5]*center.Y - M[9]*center.Z + (center.Y - translation.Y );
M[14] = -M[2]*center.X - M[6]*center.Y - M[10]*center.Z + (center.Z - translation.Z );
M[15] = (T) 1.0;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::buildTextureTransform( f32 rotateRad,
const core::vector2df &rotatecenter,
const core::vector2df &translate,
const core::vector2df &scale)
{
const f32 c = cosf(rotateRad);
const f32 s = sinf(rotateRad);
M[0] = (T)(c * scale.X);
M[1] = (T)(s * scale.Y);
M[2] = 0;
M[3] = 0;
M[4] = (T)(-s * scale.X);
M[5] = (T)(c * scale.Y);
M[6] = 0;
M[7] = 0;
M[8] = (T)(c * scale.X * rotatecenter.X + -s * rotatecenter.Y + translate.X);
M[9] = (T)(s * scale.Y * rotatecenter.X + c * rotatecenter.Y + translate.Y);
M[10] = 1;
M[11] = 0;
M[12] = 0;
M[13] = 0;
M[14] = 0;
M[15] = 1;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setTextureRotationCenter( f32 rotateRad )
{
const f32 c = cosf(rotateRad);
const f32 s = sinf(rotateRad);
M[0] = (T)c;
M[1] = (T)s;
M[4] = (T)-s;
M[5] = (T)c;
M[8] = (T)(0.5f * ( s - c) + 0.5f);
M[9] = (T)(-0.5f * ( s + c) + 0.5f);
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix = definitelyIdentityMatrix && (rotateRad==0.0f);
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setTextureTranslate ( f32 x, f32 y )
{
M[8] = (T)x;
M[9] = (T)y;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix = definitelyIdentityMatrix && (x==0.0f) && (y==0.0f);
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setTextureTranslateTransposed ( f32 x, f32 y )
{
M[2] = (T)x;
M[6] = (T)y;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix = definitelyIdentityMatrix && (x==0.0f) && (y==0.0f) ;
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setTextureScale ( f32 sx, f32 sy )
{
M[0] = (T)sx;
M[5] = (T)sy;
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix = definitelyIdentityMatrix && (sx==1.0f) && (sy==1.0f);
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setTextureScaleCenter( f32 sx, f32 sy )
{
M[0] = (T)sx;
M[5] = (T)sy;
M[8] = (T)(0.5f - 0.5f * sx);
M[9] = (T)(0.5f - 0.5f * sy);
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix = definitelyIdentityMatrix && (sx==1.0f) && (sy==1.0f);
#endif
return *this;
}
template <class T>
inline CMatrix4<T>& CMatrix4<T>::setM(const T* data)
{
memcpy(M,data, 16*sizeof(T));
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
#endif
return *this;
}
template <class T>
inline void CMatrix4<T>::setDefinitelyIdentityMatrix( bool isDefinitelyIdentityMatrix)
{
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix = isDefinitelyIdentityMatrix;
#endif
}
template <class T>
inline bool CMatrix4<T>::getDefinitelyIdentityMatrix() const
{
#if defined ( USE_MATRIX_TEST )
return definitelyIdentityMatrix;
#else
return false;
#endif
}
template <class T>
inline bool CMatrix4<T>::equals(const core::CMatrix4<T>& other, const T tolerance) const
{
#if defined ( USE_MATRIX_TEST )
if (definitelyIdentityMatrix && other.definitelyIdentityMatrix)
return true;
#endif
for (s32 i = 0; i < 16; ++i)
if (!core::equals(M[i],other.M[i], tolerance))
return false;
return true;
}
template <class T>
inline CMatrix4<T> operator*(const T scalar, const CMatrix4<T>& mat)
{
return mat*scalar;
}
typedef CMatrix4<f32> matrix4;
IRRLICHT_API extern const matrix4 IdentityMatrix;
}
}
#endif