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./aip/1.8aipmod/include/SKeyMap.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __S_KEY_MAP_H_INCLUDED__
#define __S_KEY_MAP_H_INCLUDED__

#include "Keycodes.h"

namespace irr
{

	//! enumeration for key actions. Used for example in the FPS Camera.

	enum EKEY_ACTION
	{
		EKA_MOVE_FORWARD = 0,
		EKA_MOVE_BACKWARD,
		EKA_STRAFE_LEFT,
		EKA_STRAFE_RIGHT,
		EKA_JUMP_UP,
		EKA_CROUCH,
		EKA_COUNT,

		//! This value is not used. It only forces this enumeration to compile in 32 bit.

		EKA_FORCE_32BIT = 0x7fffffff
	};

	//! Struct storing which key belongs to which action.

	struct SKeyMap
	{
		EKEY_ACTION Action;
		EKEY_CODE KeyCode;
	};

} // end namespace irr


#endif

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