#ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
#define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
class IMeshBuffer;
class IVolumeLightSceneNode : public ISceneNode
{
public:
IVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
const core::vector3df& position,
const core::vector3df& rotation,
const core::vector3df& scale)
: ISceneNode(parent, mgr, id, position, rotation, scale) {};
virtual ESCENE_NODE_TYPE getType() const { return ESNT_VOLUME_LIGHT; }
virtual void setSubDivideU(const u32 inU) =0;
virtual void setSubDivideV(const u32 inV) =0;
virtual u32 getSubDivideU() const =0;
virtual u32 getSubDivideV() const =0;
virtual void setFootColor(const video::SColor inColour) =0;
virtual void setTailColor(const video::SColor inColour) =0;
virtual video::SColor getFootColor() const =0;
virtual video::SColor getTailColor() const =0;
};
}
}
#endif