Retour
Version Originale

./aip/1.8aipmod/include/IVertexBuffer.h :

// Copyright (C) 2008-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __I_VERTEX_BUFFER_H_INCLUDED__
#define __I_VERTEX_BUFFER_H_INCLUDED__

#include "IReferenceCounted.h"
#include "irrArray.h"
#include "S3DVertex.h"

namespace irr
{
namespace scene
{

	class IVertexBuffer : public virtual IReferenceCounted
	{
	public:
		virtual void* getData() =0;
		virtual video::E_VERTEX_TYPE getType() const =0;
		virtual void setType(video::E_VERTEX_TYPE vertexType) =0;
		virtual u32 stride() const =0;
		virtual u32 size() const =0;
		virtual void push_back(const video::S3DVertex &element) =0;
		virtual video::S3DVertex& operator [](const u32 index) const =0;
		virtual video::S3DVertex& getLast() =0;
		virtual void set_used(u32 usedNow) =0;
		virtual void reallocate(u32 new_size) =0;
		virtual u32 allocated_size() const =0;
		virtual video::S3DVertex* pointer() =0;

		//! get the current hardware mapping hint

		virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;

		//! set the hardware mapping hint, for driver

		virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;

		//! flags the meshbuffer as changed, reloads hardware buffers

		virtual void setDirty() =0;

		//! Get the currently used ID for identification of changes.

		/** This shouldn't be used for anything outside the VideoDriver. */
		virtual u32 getChangedID() const = 0;
	};


} // end namespace scene

} // end namespace irr


#endif

Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
883 membres
1429 sujets
11121 messages
Dernier membre inscrit: Saidov17
23 invités en ligne
Aucun membre connecté
RSS Feed