#ifndef __I_VERTEX_BUFFER_H_INCLUDED__
#define __I_VERTEX_BUFFER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "irrArray.h"
#include "S3DVertex.h"
namespace irr
{
namespace scene
{
class IVertexBuffer : public virtual IReferenceCounted
{
public:
virtual void* getData() =0;
virtual video::E_VERTEX_TYPE getType() const =0;
virtual void setType(video::E_VERTEX_TYPE vertexType) =0;
virtual u32 stride() const =0;
virtual u32 size() const =0;
virtual void push_back(const video::S3DVertex &element) =0;
virtual video::S3DVertex& operator [](const u32 index) const =0;
virtual video::S3DVertex& getLast() =0;
virtual void set_used(u32 usedNow) =0;
virtual void reallocate(u32 new_size) =0;
virtual u32 allocated_size() const =0;
virtual video::S3DVertex* pointer() =0;
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
virtual void setDirty() =0;
virtual u32 getChangedID() const = 0;
};
}
}
#endif