#ifndef __I_Q3_LEVEL_SHADER_H_INCLUDED__
#define __I_Q3_LEVEL_SHADER_H_INCLUDED__
#include "irrArray.h"
#include "fast_atof.h"
#include "IFileSystem.h"
#include "IVideoDriver.h"
#include "coreutil.h"
namespace irr
{
namespace scene
{
namespace quake3
{
static core::stringc irrEmptyStringc("");
enum eQ3MeshIndex
{
E_Q3_MESH_GEOMETRY = 0,
E_Q3_MESH_ITEMS,
E_Q3_MESH_BILLBOARD,
E_Q3_MESH_FOG,
E_Q3_MESH_UNRESOLVED,
E_Q3_MESH_SIZE
};
struct Q3LevelLoadParameter
{
Q3LevelLoadParameter ()
:defaultLightMapMaterial ( video::EMT_LIGHTMAP_M4 ),
defaultModulate ( video::EMFN_MODULATE_4X ),
defaultFilter ( video::EMF_BILINEAR_FILTER ),
patchTesselation ( 8 ),
verbose ( 0 ),
startTime ( 0 ), endTime ( 0 ),
mergeShaderBuffer ( 1 ),
cleanUnResolvedMeshes ( 1 ),
loadAllShaders ( 0 ),
loadSkyShader ( 0 ),
alpharef ( 1 ),
swapLump ( 0 ),
#ifdef __BIG_ENDIAN__
swapHeader ( 1 )
#else
swapHeader ( 0 )
#endif
{
memcpy ( scriptDir, "scripts\x0", 8 );
}
video::E_MATERIAL_TYPE defaultLightMapMaterial;
video::E_MODULATE_FUNC defaultModulate;
video::E_MATERIAL_FLAG defaultFilter;
s32 patchTesselation;
s32 verbose;
u32 startTime;
u32 endTime;
s32 mergeShaderBuffer;
s32 cleanUnResolvedMeshes;
s32 loadAllShaders;
s32 loadSkyShader;
s32 alpharef;
s32 swapLump;
s32 swapHeader;
c8 scriptDir [ 64 ];
};
typedef core::array< core::stringc > tStringList;
typedef core::array< video::ITexture* > tTexArray;
inline s16 isEqual ( const core::stringc &string, u32 &pos, const c8 *list[], u16 listSize )
{
const char * in = string.c_str () + pos;
for ( u16 i = 0; i != listSize; ++i )
{
if (string.size() < pos)
return -2;
u32 len = (u32) strlen ( list[i] );
if (string.size() < pos+len)
continue;
if ( in [len] != 0 && in [len] != ' ' )
continue;
if ( strncmp ( in, list[i], len ) )
continue;
pos += len + 1;
return (s16) i;
}
return -2;
}
inline f32 getAsFloat ( const core::stringc &string, u32 &pos )
{
const char * in = string.c_str () + pos;
f32 value = 0.f;
pos += (u32) ( core::fast_atof_move ( in, value ) - in ) + 1;
return value;
}
inline core::vector3df getAsVector3df ( const core::stringc &string, u32 &pos )
{
core::vector3df v;
v.X = getAsFloat ( string, pos );
v.Z = getAsFloat ( string, pos );
v.Y = getAsFloat ( string, pos );
return v;
}
inline void getAsStringList ( tStringList &list, s32 max, const core::stringc &string, u32 &startPos )
{
list.clear ();
s32 finish = 0;
s32 endPos;
do
{
endPos = string.findNext ( ' ', startPos );
if ( endPos == -1 )
{
finish = 1;
endPos = string.size();
}
list.push_back ( string.subString ( startPos, endPos - startPos ) );
startPos = endPos + 1;
if ( list.size() >= (u32) max )
finish = 1;
} while ( !finish );
}
struct SBlendFunc
{
SBlendFunc ( video::E_MODULATE_FUNC mod )
: type ( video::EMT_SOLID ), modulate ( mod ),
param0( 0.f ),
isTransparent ( 0 ) {}
video::E_MATERIAL_TYPE type;
video::E_MODULATE_FUNC modulate;
f32 param0;
u32 isTransparent;
};
inline bool getCullingFunction ( const core::stringc &cull )
{
if ( cull.size() == 0 )
return true;
bool ret = true;
static const c8 * funclist[] = { "none", "disable", "twosided" };
u32 pos = 0;
switch ( isEqual ( cull, pos, funclist, 3 ) )
{
case 0:
case 1:
case 2:
ret = false;
break;
}
return ret;
}
inline u8 getDepthFunction ( const core::stringc &string )
{
u8 ret = video::ECFN_LESSEQUAL;
if ( string.size() == 0 )
return ret;
static const c8 * funclist[] = { "lequal","equal" };
u32 pos = 0;
switch ( isEqual ( string, pos, funclist, 2 ) )
{
case 0:
ret = video::ECFN_LESSEQUAL;
case 1:
ret = video::ECFN_EQUAL;
break;
}
return ret;
}
inline static void getBlendFunc ( const core::stringc &string, SBlendFunc &blendfunc )
{
if ( string.size() == 0 )
return;
static const c8 * funclist[] =
{
"gl_zero",
"gl_one",
"gl_dst_color",
"gl_one_minus_dst_color",
"gl_src_color",
"gl_one_minus_src_color",
"gl_src_alpha",
"gl_one_minus_src_alpha",
"gl_dst_alpha",
"gl_one_minus_dst_alpha",
"gl_src_alpha_sat",
"add",
"filter",
"blend",
"ge128",
"gt0",
};
u32 pos = 0;
s32 srcFact = isEqual ( string, pos, funclist, 16 );
if ( srcFact < 0 )
return;
u32 resolved = 0;
s32 dstFact = isEqual ( string, pos, funclist, 16 );
switch ( srcFact )
{
case video::EBF_ZERO:
switch ( dstFact )
{
case video::EBF_SRC_COLOR:
blendfunc.type = video::EMT_ONETEXTURE_BLEND;
blendfunc.param0 = video::pack_texureBlendFunc ( video::EBF_DST_COLOR, video::EBF_ZERO, blendfunc.modulate );
blendfunc.isTransparent = 1;
resolved = 1;
break;
} break;
case video::EBF_ONE:
switch ( dstFact )
{
case video::EBF_ZERO:
blendfunc.type = video::EMT_SOLID;
blendfunc.isTransparent = 0;
resolved = 1;
break;
case video::EBF_ONE:
blendfunc.type = video::EMT_TRANSPARENT_ADD_COLOR;
blendfunc.isTransparent = 1;
resolved = 1;
break;
} break;
case video::EBF_SRC_ALPHA:
switch ( dstFact )
{
case video::EBF_ONE_MINUS_SRC_ALPHA:
blendfunc.type = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
blendfunc.param0 = 1.f/255.f;
blendfunc.isTransparent = 1;
resolved = 1;
break;
} break;
case 11:
blendfunc.type = video::EMT_TRANSPARENT_ADD_COLOR;
blendfunc.isTransparent = 1;
resolved = 1;
break;
case 12:
blendfunc.type = video::EMT_ONETEXTURE_BLEND;
blendfunc.param0 = video::pack_texureBlendFunc ( video::EBF_DST_COLOR, video::EBF_ZERO, blendfunc.modulate );
blendfunc.isTransparent = 1;
resolved = 1;
break;
case 13:
blendfunc.type = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
blendfunc.param0 = 1.f/255.f;
blendfunc.isTransparent = 1;
resolved = 1;
break;
case 14:
blendfunc.type = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
blendfunc.param0 = 0.5f;
blendfunc.isTransparent = 1;
resolved = 1;
break;
case 15:
blendfunc.type = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
blendfunc.param0 = 1.f / 255.f;
blendfunc.isTransparent = 1;
resolved = 1;
break;
}
if ( 0 == resolved )
{
blendfunc.type = video::EMT_ONETEXTURE_BLEND;
blendfunc.param0 = video::pack_texureBlendFunc (
(video::E_BLEND_FACTOR) srcFact,
(video::E_BLEND_FACTOR) dstFact,
blendfunc.modulate);
blendfunc.isTransparent = 1;
}
}
struct Noiser
{
static f32 get ()
{
static u32 RandomSeed = 0x69666966;
RandomSeed = (RandomSeed * 3631 + 1);
f32 value = ( (f32) (RandomSeed & 0x7FFF ) * (1.0f / (f32)(0x7FFF >> 1) ) ) - 1.f;
return value;
}
};
enum eQ3ModifierFunction
{
TCMOD = 0,
DEFORMVERTEXES = 1,
RGBGEN = 2,
TCGEN = 3,
MAP = 4,
ALPHAGEN = 5,
FUNCTION2 = 0x10,
SCROLL = FUNCTION2 + 1,
SCALE = FUNCTION2 + 2,
ROTATE = FUNCTION2 + 3,
STRETCH = FUNCTION2 + 4,
TURBULENCE = FUNCTION2 + 5,
WAVE = FUNCTION2 + 6,
IDENTITY = FUNCTION2 + 7,
VERTEX = FUNCTION2 + 8,
TEXTURE = FUNCTION2 + 9,
LIGHTMAP = FUNCTION2 + 10,
ENVIRONMENT = FUNCTION2 + 11,
DOLLAR_LIGHTMAP = FUNCTION2 + 12,
BULGE = FUNCTION2 + 13,
AUTOSPRITE = FUNCTION2 + 14,
AUTOSPRITE2 = FUNCTION2 + 15,
TRANSFORM = FUNCTION2 + 16,
EXACTVERTEX = FUNCTION2 + 17,
CONSTANT = FUNCTION2 + 18,
LIGHTINGSPECULAR = FUNCTION2 + 19,
MOVE = FUNCTION2 + 20,
NORMAL = FUNCTION2 + 21,
IDENTITYLIGHTING = FUNCTION2 + 22,
WAVE_MODIFIER_FUNCTION = 0x30,
SINUS = WAVE_MODIFIER_FUNCTION + 1,
COSINUS = WAVE_MODIFIER_FUNCTION + 2,
SQUARE = WAVE_MODIFIER_FUNCTION + 3,
TRIANGLE = WAVE_MODIFIER_FUNCTION + 4,
SAWTOOTH = WAVE_MODIFIER_FUNCTION + 5,
SAWTOOTH_INVERSE = WAVE_MODIFIER_FUNCTION + 6,
NOISE = WAVE_MODIFIER_FUNCTION + 7,
UNKNOWN = -2
};
struct SModifierFunction
{
SModifierFunction ()
: masterfunc0 ( UNKNOWN ), masterfunc1( UNKNOWN ), func ( SINUS ),
tcgen( TEXTURE ), rgbgen ( IDENTITY ), alphagen ( UNKNOWN ),
base ( 0 ), amp ( 1 ), phase ( 0 ), frequency ( 1 ),
wave ( 1 ),
x ( 0 ), y ( 0 ), z( 0 ), count( 0 ) {}
eQ3ModifierFunction masterfunc0;
eQ3ModifierFunction masterfunc1;
eQ3ModifierFunction func;
eQ3ModifierFunction tcgen;
eQ3ModifierFunction rgbgen;
eQ3ModifierFunction alphagen;
union
{
f32 base;
f32 bulgewidth;
};
union
{
f32 amp;
f32 bulgeheight;
};
f32 phase;
union
{
f32 frequency;
f32 bulgespeed;
};
union
{
f32 wave;
f32 div;
};
f32 x;
f32 y;
f32 z;
u32 count;
f32 evaluate ( f32 dt ) const
{
f32 x = core::fract( (dt + phase ) * frequency );
f32 y = 0.f;
switch ( func )
{
case SINUS:
y = sinf ( x * core::PI * 2.f );
break;
case COSINUS:
y = cosf ( x * core::PI * 2.f );
break;
case SQUARE:
y = x < 0.5f ? 1.f : -1.f;
break;
case TRIANGLE:
y = x < 0.5f ? ( 4.f * x ) - 1.f : ( -4.f * x ) + 3.f;
break;
case SAWTOOTH:
y = x;
break;
case SAWTOOTH_INVERSE:
y = 1.f - x;
break;
case NOISE:
y = Noiser::get();
break;
default:
break;
}
return base + ( y * amp );
}
};
inline core::vector3df getMD3Normal ( u32 i, u32 j )
{
const f32 lng = i * 2.0f * core::PI / 255.0f;
const f32 lat = j * 2.0f * core::PI / 255.0f;
return core::vector3df(cosf ( lat ) * sinf ( lng ),
sinf ( lat ) * sinf ( lng ),
cosf ( lng ));
}
inline void getModifierFunc ( SModifierFunction& fill, const core::stringc &string, u32 &pos )
{
if ( string.size() == 0 )
return;
static const c8 * funclist[] =
{
"sin","cos","square",
"triangle", "sawtooth","inversesawtooth", "noise"
};
fill.func = (eQ3ModifierFunction) isEqual ( string,pos, funclist,7 );
fill.func = fill.func == UNKNOWN ? SINUS : (eQ3ModifierFunction) ((u32) fill.func + WAVE_MODIFIER_FUNCTION + 1);
fill.base = getAsFloat ( string, pos );
fill.amp = getAsFloat ( string, pos );
fill.phase = getAsFloat ( string, pos );
fill.frequency = getAsFloat ( string, pos );
}
struct SVariable
{
core::stringc name;
core::stringc content;
SVariable ( const c8 * n, const c8 *c = 0 ) : name ( n ), content (c) {}
virtual ~SVariable () {}
void clear ()
{
name = "";
content = "";
}
s32 isValid () const
{
return name.size();
}
bool operator == ( const SVariable &other ) const
{
return 0 == strcmp ( name.c_str(), other.name.c_str () );
}
bool operator < ( const SVariable &other ) const
{
return 0 > strcmp ( name.c_str(), other.name.c_str () );
}
};
struct SVarGroup
{
SVarGroup () { Variable.setAllocStrategy ( core::ALLOC_STRATEGY_SAFE ); }
virtual ~SVarGroup () {}
u32 isDefined ( const c8 * name, const c8 * content = 0 ) const
{
for ( u32 i = 0; i != Variable.size (); ++i )
{
if ( 0 == strcmp ( Variable[i].name.c_str(), name ) &&
( 0 == content || strstr ( Variable[i].content.c_str(), content ) )
)
{
return i + 1;
}
}
return 0;
}
const core::stringc &get( const c8 * name ) const
{
SVariable search ( name );
s32 index = Variable.linear_search ( search );
if ( index < 0 )
return irrEmptyStringc;
return Variable [ index ].content;
}
void set ( const c8 * name, const c8 * content = 0 )
{
u32 index = isDefined ( name, 0 );
if ( 0 == index )
{
Variable.push_back ( SVariable ( name, content ) );
}
else
{
Variable [ index ].content = content;
}
}
core::array < SVariable > Variable;
};
struct SVarGroupList: public IReferenceCounted
{
SVarGroupList ()
{
VariableGroup.setAllocStrategy ( core::ALLOC_STRATEGY_SAFE );
}
virtual ~SVarGroupList () {}
core::array < SVarGroup > VariableGroup;
};
struct IShader
{
IShader ()
: ID ( 0 ), VarGroup ( 0 ) {}
virtual ~IShader () {}
void operator = (const IShader &other )
{
ID = other.ID;
VarGroup = other.VarGroup;
name = other.name;
}
bool operator == (const IShader &other ) const
{
return 0 == strcmp ( name.c_str(), other.name.c_str () );
}
bool operator < (const IShader &other ) const
{
return strcmp ( name.c_str(), other.name.c_str () ) < 0;
}
u32 getGroupSize () const
{
if ( 0 == VarGroup )
return 0;
return VarGroup->VariableGroup.size ();
}
const SVarGroup * getGroup ( u32 stage ) const
{
if ( 0 == VarGroup || stage >= VarGroup->VariableGroup.size () )
return 0;
return &VarGroup->VariableGroup [ stage ];
}
s32 ID;
SVarGroupList *VarGroup;
core::stringc name;
};
typedef IShader IEntity;
typedef core::array < IEntity > tQ3EntityList;
inline void dumpVarGroup ( core::stringc &dest, const SVarGroup * group, s32 stack )
{
core::stringc buf;
s32 i;
if ( stack > 0 )
{
buf = "";
for ( i = 0; i < stack - 1; ++i )
buf += '\t';
buf += "{\n";
dest.append ( buf );
}
for ( u32 g = 0; g != group->Variable.size(); ++g )
{
buf = "";
for ( i = 0; i < stack; ++i )
buf += '\t';
buf += group->Variable[g].name;
buf += " ";
buf += group->Variable[g].content;
buf += "\n";
dest.append ( buf );
}
if ( stack > 1 )
{
buf = "";
for ( i = 0; i < stack - 1; ++i )
buf += '\t';
buf += "}\n";
dest.append ( buf );
}
}
inline core::stringc & dumpShader ( core::stringc &dest, const IShader * shader, bool entity = false )
{
if ( 0 == shader )
return dest;
const SVarGroup * group;
const u32 size = shader->VarGroup->VariableGroup.size ();
for ( u32 i = 0; i != size; ++i )
{
group = &shader->VarGroup->VariableGroup[ i ];
dumpVarGroup ( dest, group, core::clamp( (int)i, 0, 2 ) );
}
if ( !entity )
{
if ( size <= 1 )
{
dest.append ( "{\n" );
}
dest.append ( "}\n" );
}
return dest;
}
inline void getTextures(tTexArray &textures,
const core::stringc &name, u32 &startPos,
io::IFileSystem *fileSystem,
video::IVideoDriver* driver)
{
static const char * extension[2] =
{
".jpg",
".tga"
};
tStringList stringList;
getAsStringList ( stringList, -1, name, startPos );
textures.clear();
io::path loadFile;
for ( u32 i = 0; i!= stringList.size (); ++i )
{
video::ITexture* texture = 0;
for ( u32 g = 0; g != 2 ; ++g )
{
core::cutFilenameExtension ( loadFile, stringList[i] );
if ( loadFile == "$whiteimage" )
{
texture = driver->getTexture( "$whiteimage" );
if ( 0 == texture )
{
core::dimension2du s ( 2, 2 );
u32 image[4] = { 0xFFFFFFFF, 0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF };
video::IImage* w = driver->createImageFromData ( video::ECF_A8R8G8B8, s,&image );
texture = driver->addTexture( "$whiteimage", w );
w->drop ();
}
}
else
if ( loadFile == "$redimage" )
{
texture = driver->getTexture( "$redimage" );
if ( 0 == texture )
{
core::dimension2du s ( 2, 2 );
u32 image[4] = { 0xFFFF0000, 0xFFFF0000,0xFFFF0000,0xFFFF0000 };
video::IImage* w = driver->createImageFromData ( video::ECF_A8R8G8B8, s,&image );
texture = driver->addTexture( "$redimage", w );
w->drop ();
}
}
else
if ( loadFile == "$blueimage" )
{
texture = driver->getTexture( "$blueimage" );
if ( 0 == texture )
{
core::dimension2du s ( 2, 2 );
u32 image[4] = { 0xFF0000FF, 0xFF0000FF,0xFF0000FF,0xFF0000FF };
video::IImage* w = driver->createImageFromData ( video::ECF_A8R8G8B8, s,&image );
texture = driver->addTexture( "$blueimage", w );
w->drop ();
}
}
else
if ( loadFile == "$checkerimage" )
{
texture = driver->getTexture( "$checkerimage" );
if ( 0 == texture )
{
core::dimension2du s ( 2, 2 );
u32 image[4] = { 0xFFFFFFFF, 0xFF000000,0xFF000000,0xFFFFFFFF };
video::IImage* w = driver->createImageFromData ( video::ECF_A8R8G8B8, s,&image );
texture = driver->addTexture( "$checkerimage", w );
w->drop ();
}
}
else
if ( loadFile == "$lightmap" )
{
texture = 0;
}
else
{
loadFile.append ( extension[g] );
}
if ( fileSystem->existFile ( loadFile ) )
{
texture = driver->getTexture( loadFile );
if ( texture )
break;
texture = 0;
}
}
textures.push_back(texture);
}
}
class IShaderManager : public IReferenceCounted
{
};
}
}
}
#endif