#ifndef __I_PARTICLE_RING_EMITTER_H_INCLUDED__
#define __I_PARTICLE_RING_EMITTER_H_INCLUDED__
#include "IParticleEmitter.h"
namespace irr
{
namespace scene
{
class IParticleRingEmitter : public IParticleEmitter
{
public:
virtual void setCenter( const core::vector3df& center ) = 0;
virtual void setRadius( f32 radius ) = 0;
virtual void setRingThickness( f32 ringThickness ) = 0;
virtual const core::vector3df& getCenter() const = 0;
virtual f32 getRadius() const = 0;
virtual f32 getRingThickness() const = 0;
virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_RING; }
};
}
}
#endif