Retour
Version Originale

./aip/1.8aipmod/include/IParticleGravityAffector.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
#define __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__

#include "IParticleAffector.h"

namespace irr
{
namespace scene
{

//! A particle affector which applies gravity to particles.

class IParticleGravityAffector : public IParticleAffector
{
public:

	//! Set the time in milliseconds when the gravity force is totally lost

	/** At that point the particle does not move any more. */
	virtual void setTimeForceLost( f32 timeForceLost ) = 0;

	//! Set the direction and force of gravity in all 3 dimensions.

	virtual void setGravity( const core::vector3df& gravity ) = 0;

	//! Get the time in milliseconds when the gravity force is totally lost

	virtual f32 getTimeForceLost() const = 0;

	//! Get the direction and force of gravity.

	virtual const core::vector3df& getGravity() const = 0;

	//! Get emitter type

	virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_GRAVITY; }
};

} // end namespace scene

} // end namespace irr



#endif // __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
883 membres
1429 sujets
11121 messages
Dernier membre inscrit: Saidov17
30 invités en ligne
Aucun membre connecté
RSS Feed