#ifndef __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
#define __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
#include "IParticleEmitter.h"
namespace irr
{
namespace scene
{
class IParticleCylinderEmitter : public IParticleEmitter
{
public:
virtual void setCenter( const core::vector3df& center ) = 0;
virtual void setNormal( const core::vector3df& normal ) = 0;
virtual void setRadius( f32 radius ) = 0;
virtual void setLength( f32 length ) = 0;
virtual void setOutlineOnly( bool outlineOnly = true ) = 0;
virtual const core::vector3df& getCenter() const = 0;
virtual const core::vector3df& getNormal() const = 0;
virtual f32 getRadius() const = 0;
virtual f32 getLength() const = 0;
virtual bool getOutlineOnly() const = 0;
virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_CYLINDER; }
};
}
}
#endif