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./aip/1.8aipmod/include/IParticleAttractionAffector.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
#define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__

#include "IParticleAffector.h"

namespace irr
{
namespace scene
{

//! A particle affector which attracts or detracts particles.

class IParticleAttractionAffector : public IParticleAffector
{
public:

	//! Set the point that particles will attract to

	virtual void setPoint( const core::vector3df& point ) = 0;

	//! Set whether or not the particles are attracting or detracting

	virtual void setAttract( bool attract ) = 0;

	//! Set whether or not this will affect particles in the X direction

	virtual void setAffectX( bool affect ) = 0;

	//! Set whether or not this will affect particles in the Y direction

	virtual void setAffectY( bool affect ) = 0;

	//! Set whether or not this will affect particles in the Z direction

	virtual void setAffectZ( bool affect ) = 0;

	//! Get the point that particles are attracted to

	virtual const core::vector3df& getPoint() const = 0;

	//! Get whether or not the particles are attracting or detracting

	virtual bool getAttract() const = 0;

	//! Get whether or not the particles X position are affected

	virtual bool getAffectX() const = 0;

	//! Get whether or not the particles Y position are affected

	virtual bool getAffectY() const = 0;

	//! Get whether or not the particles Z position are affected

	virtual bool getAffectZ() const = 0;

	//! Get emitter type

	virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ATTRACT; }
};

} // end namespace scene

} // end namespace irr



#endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__


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