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./aip/1.8aipmod/include/IParticleAffector.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __I_PARTICLE_AFFECTOR_H_INCLUDED__
#define __I_PARTICLE_AFFECTOR_H_INCLUDED__

#include "IAttributeExchangingObject.h"
#include "SParticle.h"

namespace irr
{
namespace scene
{

//! Types of built in particle affectors

enum E_PARTICLE_AFFECTOR_TYPE
{
	EPAT_NONE = 0,
	EPAT_ATTRACT,
	EPAT_FADE_OUT,
	EPAT_GRAVITY,
	EPAT_ROTATE,
	EPAT_SCALE,
	EPAT_COUNT
};

//! Names for built in particle affectors

const c8* const ParticleAffectorTypeNames[] =
{
	"None",
	"Attract",
	"FadeOut",
	"Gravity",
	"Rotate",
	"Scale",
	0
};

//! A particle affector modifies particles.

class IParticleAffector : public virtual io::IAttributeExchangingObject
{
public:

	//! constructor

	IParticleAffector() : Enabled(true) {}

	//! Affects an array of particles.

	/** \param now Current time. (Same as ITimer::getTime() would return)
	\param particlearray Array of particles.
	\param count Amount of particles in array. */
	virtual void affect(u32 now, SParticle* particlearray, u32 count) = 0;

	//! Sets whether or not the affector is currently enabled.

	virtual void setEnabled(bool enabled) { Enabled = enabled; }

	//! Gets whether or not the affector is currently enabled.

	virtual bool getEnabled() const { return Enabled; }

	//! Get emitter type

	virtual E_PARTICLE_AFFECTOR_TYPE getType() const = 0;

protected:
	bool Enabled;
};

} // end namespace scene

} // end namespace irr



#endif

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